#ifndef WAVY_RECT_H_
#define WAVY_RECT_H_
-#include <SDL2/SDL.h>
+#include <SDL.h>
#include "color.h"
#include "game/camera.h"
#include "math/rect.h"
-typedef struct wavy_rect_t wavy_rect_t;
+typedef struct Wavy_rect Wavy_rect;
-wavy_rect_t *create_wavy_rect(rect_t rect, color_t color);
-wavy_rect_t *create_wavy_rect_from_stream(FILE *stream);
-void destroy_wavy_rect(wavy_rect_t *wavy_rect);
+Wavy_rect *create_wavy_rect(Rect rect, Color color);
+void destroy_wavy_rect(Wavy_rect *wavy_rect);
-int wavy_rect_render(const wavy_rect_t *wavy_rect,
- const camera_t *camera);
-int wavy_rect_update(wavy_rect_t *wavy_rect,
+int wavy_rect_render(const Wavy_rect *wavy_rect,
+ const Camera *camera);
+int wavy_rect_update(Wavy_rect *wavy_rect,
float delta_time);
-int wavy_rect_overlaps(const wavy_rect_t *wavy_rect,
- rect_t rect);
-rect_t wavy_rect_overlap_area(const wavy_rect_t *wavy_rect,
- rect_t rect);
+Rect wavy_rect_hitbox(const Wavy_rect *wavy_rect);
#endif // WAVY_RECT_H_