void destroy_wavy_rect(wavy_rect_t *wavy_rect);
int wavy_rect_render(const wavy_rect_t *wavy_rect,
- const camera_t *camera);
+ camera_t *camera);
int wavy_rect_update(wavy_rect_t *wavy_rect,
float delta_time);
-int wavy_rect_overlaps(const wavy_rect_t *wavy_rect,
- rect_t rect);
-rect_t wavy_rect_overlap_area(const wavy_rect_t *wavy_rect,
- rect_t rect);
+rect_t wavy_rect_hitbox(const wavy_rect_t *wavy_rect);
#endif // WAVY_RECT_H_