#ifndef GOALS_H_
#define GOALS_H_
-#include <SDL2/SDL.h>
+#include <SDL.h>
#include "game/camera.h"
#include "game/level/player.h"
typedef struct PointLayer PointLayer;
Goals *create_goals_from_line_stream(LineStream *line_stream);
-Goals *create_goals_from_point_rect_layer(PointLayer *point_rect_layer);
+Goals *create_goals_from_point_layer(const PointLayer *point_layer);
void destroy_goals(Goals *goals);
Rect goals_hitbox(const Goals *goals);