#include "game/camera.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
+#include "ebisp/expr.h"
typedef struct Goals Goals;
typedef struct LineStream LineStream;
Sound_samples *sound_samples);
void goals_update(Goals *goals,
float delta_time);
-void goals_hide(Goals *goals,
- Rect player_hitbox);
+void goals_hide_from_player(Goals *goals,
+ Rect player_hitbox);
void goals_checkpoint(const Goals *goals,
Player *player);
void goals_cue(Goals *goals,
const Camera *camera);
+struct EvalResult goals_send(Goals *goals, Gc *gc, struct Scope *scope, struct Expr path);
+
#endif // GOALS_H_