#include "game/camera.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
+#include "ebisp/expr.h"
typedef struct Goals Goals;
typedef struct LineStream LineStream;
void goals_cue(Goals *goals,
const Camera *camera);
+struct EvalResult goals_send(Goals *goals, Gc *gc, struct Scope *scope, struct Expr path);
+
#endif // GOALS_H_