#ifndef GOALS_H_
#define GOALS_H_
-#include <SDL2/SDL.h>
+#include <SDL.h>
#include "game/camera.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
-#include "ebisp/expr.h"
+#include "config.h"
typedef struct Goals Goals;
-typedef struct LineStream LineStream;
+typedef struct PointLayer PointLayer;
-Goals *create_goals_from_line_stream(LineStream *line_stream);
+Goals *create_goals_from_point_layer(const PointLayer *point_layer);
void destroy_goals(Goals *goals);
Rect goals_hitbox(const Goals *goals);
int goals_render(const Goals *goals,
- Camera *camera);
+ const Camera *camera);
int goals_sound(Goals *goals,
Sound_samples *sound_samples);
void goals_update(Goals *goals,
float delta_time);
-void goals_hide_from_player(Goals *goals,
- Rect player_hitbox);
void goals_checkpoint(const Goals *goals,
Player *player);
void goals_cue(Goals *goals,
const Camera *camera);
-void goals_hide(Goals *goals, const char *id);
-
-struct EvalResult goals_send(Goals *goals, Gc *gc, struct Scope *scope, struct Expr path);
+void goals_hide(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]);
+void goals_show(Goals *goals, char goal_id[ENTITY_MAX_ID_SIZE]);
#endif // GOALS_H_