#include <SDL2/SDL.h>
-#include <assert.h>
+#include "system/stacktrace.h"
#include <math.h>
#include "goals.h"
#include "math/pi.h"
#include "math/triangle.h"
#include "str.h"
-#include "system/error.h"
-#include "system/lt.h"
#include "system/line_stream.h"
+#include "system/lt.h"
+#include "system/nth_alloc.h"
+#include "system/log.h"
#define GOAL_RADIUS 10.0f
#define GOAL_MAX_ID_SIZE 36
Lt *lt;
char **ids;
Point *points;
- Rect *regions;
Color *colors;
Cue_state *cue_states;
+ bool *visible;
size_t count;
Rect player_hitbox;
float angle;
Goals *create_goals_from_line_stream(LineStream *line_stream)
{
- assert(line_stream);
+ trace_assert(line_stream);
Lt *const lt = create_lt();
if (lt == NULL) {
return NULL;
}
- Goals *const goals = PUSH_LT(lt, malloc(sizeof(Goals)), free);
+ Goals *const goals = PUSH_LT(lt, nth_alloc(sizeof(Goals)), free);
if (goals == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
line_stream_next(line_stream),
"%lu",
&goals->count) == EOF) {
- throw_error(ERROR_TYPE_LIBC);
+ log_fail("Could not read amount of goals\n");
RETURN_LT(lt, NULL);
}
goals->ids = PUSH_LT(
lt,
- malloc(sizeof(char*) * goals->count),
+ nth_alloc(sizeof(char*) * goals->count),
free);
if (goals->ids == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
for (size_t i = 0; i < goals->count; ++i) {
- goals->ids[i] = PUSH_LT(lt, malloc(sizeof(char) * GOAL_MAX_ID_SIZE), free);
+ goals->ids[i] = PUSH_LT(lt, nth_alloc(sizeof(char) * GOAL_MAX_ID_SIZE), free);
if (goals->ids[i] == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
}
- goals->points = PUSH_LT(lt, malloc(sizeof(Point) * goals->count), free);
+ goals->points = PUSH_LT(lt, nth_alloc(sizeof(Point) * goals->count), free);
if (goals->points == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
- goals->regions = PUSH_LT(lt, malloc(sizeof(Rect) * goals->count), free);
- if (goals->regions == NULL) {
- throw_error(ERROR_TYPE_LIBC);
+ goals->colors = PUSH_LT(lt, nth_alloc(sizeof(Color) * goals->count), free);
+ if (goals->colors == NULL) {
RETURN_LT(lt, NULL);
}
- goals->colors = PUSH_LT(lt, malloc(sizeof(Color) * goals->count), free);
- if (goals->colors == NULL) {
- throw_error(ERROR_TYPE_LIBC);
+ goals->cue_states = PUSH_LT(lt, nth_alloc(sizeof(int) * goals->count), free);
+ if (goals->cue_states == NULL) {
RETURN_LT(lt, NULL);
}
- goals->cue_states = PUSH_LT(lt, malloc(sizeof(int) * goals->count), free);
- if (goals->cue_states == NULL) {
- throw_error(ERROR_TYPE_LIBC);
+ goals->visible = PUSH_LT(lt, nth_alloc(sizeof(bool) * goals->count), free);
+ if (goals->visible == NULL) {
RETURN_LT(lt, NULL);
}
for (size_t i = 0; i < goals->count; ++i) {
if (sscanf(
line_stream_next(line_stream),
- "%" STRINGIFY(GOAL_MAX_ID_SIZE) "s%f%f%f%f%f%f%6s",
+ "%" STRINGIFY(GOAL_MAX_ID_SIZE) "s%f%f%6s",
goals->ids[i],
&goals->points[i].x,
&goals->points[i].y,
- &goals->regions[i].x,
- &goals->regions[i].y,
- &goals->regions[i].w,
- &goals->regions[i].h,
color) < 0) {
- throw_error(ERROR_TYPE_LIBC);
+ log_fail("Could not read %dth goal\n", i);
RETURN_LT(lt, NULL);
}
- goals->colors[i] = color_from_hexstr(color);
+ goals->colors[i] = hexstr(color);
goals->cue_states[i] = CUE_STATE_VIRGIN;
+ goals->visible[i] = true;
}
goals->lt = lt;
void destroy_goals(Goals *goals)
{
- assert(goals);
+ trace_assert(goals);
RETURN_LT0(goals->lt);
}
size_t goal_index,
Camera *camera)
{
- assert(goals);
- assert(camera);
+ trace_assert(goals);
+ trace_assert(camera);
const Point position = vec_sum(
goals->points[goal_index],
return 0;
}
-/* TODO(#448): goals do not render their ids in debug mode */
int goals_render(const Goals *goals,
Camera *camera)
{
- assert(goals);
- assert(camera);
+ trace_assert(goals);
+ trace_assert(camera);
for (size_t i = 0; i < goals->count; ++i) {
if (!goals_is_goal_hidden(goals, i)) {
void goals_update(Goals *goals,
float delta_time)
{
- assert(goals);
- assert(delta_time > 0.0f);
+ trace_assert(goals);
+ trace_assert(delta_time > 0.0f);
goals->angle = fmodf(goals->angle + 2.0f * delta_time, 2.0f * PI);
}
-void goals_hide(Goals *goals,
- Rect player_hitbox)
+void goals_hide_from_player(Goals *goals,
+ Rect player_hitbox)
{
goals->player_hitbox = player_hitbox;
void goals_checkpoint(const Goals *goals,
Player *player)
{
- assert(goals);
- assert(player);
+ trace_assert(goals);
+ trace_assert(player);
for (size_t i = 0; i < goals->count; ++i) {
if (goals->cue_states[i] == CUE_STATE_HIT_NOTHING) {
}
}
+void goals_hide(Goals *goals, const char *id)
+{
+ trace_assert(goals);
+ trace_assert(id);
+
+ for (size_t i = 0; i < goals->count; ++i) {
+ if (strcmp(id, goals->ids[i]) == 0) {
+ goals->visible[i] = false;
+ return;
+ }
+ }
+}
+
+void goals_show(Goals *goals, const char *id)
+{
+ trace_assert(goals);
+ trace_assert(id);
+
+ for (size_t i = 0; i < goals->count; ++i) {
+ if (strcmp(id, goals->ids[i]) == 0) {
+ goals->visible[i] = true;
+ return;
+ }
+ }
+}
+
/* Private Functions */
static int goals_is_goal_hidden(const Goals *goals, size_t i)
{
- return rects_overlap(goals->regions[i], goals->player_hitbox);
+ return !goals->visible[i];
}