#include <SDL2/SDL.h>
-#include <assert.h>
+#include "system/stacktrace.h"
#include <math.h>
#include "goals.h"
#include "math/pi.h"
#include "math/triangle.h"
#include "str.h"
-#include "system/error.h"
#include "system/line_stream.h"
#include "system/lt.h"
#include "system/nth_alloc.h"
+#include "system/log.h"
#define GOAL_RADIUS 10.0f
#define GOAL_MAX_ID_SIZE 36
Lt *lt;
char **ids;
Point *points;
- /* TODO(#493): replace Goals.regions with the Regions entity */
Color *colors;
- /* TODO(#494): it is not clear how to maintain Cue_state from the scripting language */
Cue_state *cue_states;
bool *visible;
size_t count;
Goals *create_goals_from_line_stream(LineStream *line_stream)
{
- assert(line_stream);
+ trace_assert(line_stream);
Lt *const lt = create_lt();
if (lt == NULL) {
Goals *const goals = PUSH_LT(lt, nth_alloc(sizeof(Goals)), free);
if (goals == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
line_stream_next(line_stream),
"%lu",
&goals->count) == EOF) {
- throw_error(ERROR_TYPE_LIBC);
+ log_fail("Could not read amount of goals\n");
RETURN_LT(lt, NULL);
}
nth_alloc(sizeof(char*) * goals->count),
free);
if (goals->ids == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
for (size_t i = 0; i < goals->count; ++i) {
goals->ids[i] = PUSH_LT(lt, nth_alloc(sizeof(char) * GOAL_MAX_ID_SIZE), free);
if (goals->ids[i] == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
}
goals->points = PUSH_LT(lt, nth_alloc(sizeof(Point) * goals->count), free);
if (goals->points == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
goals->colors = PUSH_LT(lt, nth_alloc(sizeof(Color) * goals->count), free);
if (goals->colors == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
goals->cue_states = PUSH_LT(lt, nth_alloc(sizeof(int) * goals->count), free);
if (goals->cue_states == NULL) {
- throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
&goals->points[i].x,
&goals->points[i].y,
color) < 0) {
- throw_error(ERROR_TYPE_LIBC);
+ log_fail("Could not read %dth goal\n", i);
RETURN_LT(lt, NULL);
}
- goals->colors[i] = color_from_hexstr(color);
+ goals->colors[i] = hexstr(color);
goals->cue_states[i] = CUE_STATE_VIRGIN;
goals->visible[i] = true;
}
void destroy_goals(Goals *goals)
{
- assert(goals);
+ trace_assert(goals);
RETURN_LT0(goals->lt);
}
size_t goal_index,
Camera *camera)
{
- assert(goals);
- assert(camera);
+ trace_assert(goals);
+ trace_assert(camera);
const Point position = vec_sum(
goals->points[goal_index],
return 0;
}
-/* TODO(#448): goals do not render their ids in debug mode */
int goals_render(const Goals *goals,
Camera *camera)
{
- assert(goals);
- assert(camera);
+ trace_assert(goals);
+ trace_assert(camera);
for (size_t i = 0; i < goals->count; ++i) {
if (!goals_is_goal_hidden(goals, i)) {
void goals_update(Goals *goals,
float delta_time)
{
- assert(goals);
- assert(delta_time > 0.0f);
+ trace_assert(goals);
+ trace_assert(delta_time > 0.0f);
goals->angle = fmodf(goals->angle + 2.0f * delta_time, 2.0f * PI);
}
void goals_checkpoint(const Goals *goals,
Player *player)
{
- assert(goals);
- assert(player);
+ trace_assert(goals);
+ trace_assert(player);
for (size_t i = 0; i < goals->count; ++i) {
if (goals->cue_states[i] == CUE_STATE_HIT_NOTHING) {
void goals_hide(Goals *goals, const char *id)
{
- assert(goals);
- assert(id);
+ trace_assert(goals);
+ trace_assert(id);
for (size_t i = 0; i < goals->count; ++i) {
if (strcmp(id, goals->ids[i]) == 0) {
void goals_show(Goals *goals, const char *id)
{
- assert(goals);
- assert(id);
+ trace_assert(goals);
+ trace_assert(id);
for (size_t i = 0; i < goals->count; ++i) {
if (strcmp(id, goals->ids[i]) == 0) {