]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/level/explosion.h
Destroy level editor layers in destroy_level_editor
[nothing.git] / src / game / level / explosion.h
index f8cf8cb8041040ed90b9255bcbaa835c75730b9e..63707b197f0bbb32b45f91758b869c51a13d89a0 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef EXPLOSION_H_
 #define EXPLOSION_H_
 
-#include <SDL2/SDL.h>
+#include <SDL.h>
 
 #include "color.h"
 #include "game/camera.h"
@@ -14,12 +14,12 @@ Explosion *create_explosion(Color color,
 void destroy_explosion(Explosion *explosion);
 
 int explosion_render(const Explosion *explosion,
-                     Camera *camera);
+                     const Camera *camera);
 int explosion_update(Explosion *explosion,
                      float delta_time);
 
 int explosion_is_done(const Explosion *explosion);
 
-void explosion_start(Explosion *explosion, Vec position);
+void explosion_start(Explosion *explosion, Vec2f position);
 
 #endif  // EXPLOSION_H_