void destroy_explosion(Explosion *explosion);
int explosion_render(const Explosion *explosion,
- Camera *camera);
+ const Camera *camera);
int explosion_update(Explosion *explosion,
float delta_time);
int explosion_is_done(const Explosion *explosion);
-void explosion_start(Explosion *explosion, Vec position);
+void explosion_start(Explosion *explosion, Vec2f position);
#endif // EXPLOSION_H_