typedef struct Player Player;
typedef struct RectLayer RectLayer;
-Boxes *create_boxes_from_layer(const RectLayer *layer, RigidBodies *rigid_bodies);
+Boxes *create_boxes_from_rect_layer(const RectLayer *layer, RigidBodies *rigid_bodies);
void destroy_boxes(Boxes *boxes);
int boxes_render(Boxes *boxes, Camera *camera);