#include "game/camera.h"
#include "game/level/platforms.h"
#include "lava.h"
-#include "ebisp/expr.h"
typedef struct Boxes Boxes;
typedef struct Player Player;
typedef struct LineStream LineStream;
typedef struct Player Player;
-typedef struct Layer Layer;
+typedef struct RectLayer RectLayer;
-Boxes *create_boxes_from_layer(const Layer *layer, RigidBodies *rigid_bodies);
+Boxes *create_boxes_from_rect_layer(const RectLayer *layer, RigidBodies *rigid_bodies);
void destroy_boxes(Boxes *boxes);
-int boxes_render(Boxes *boxes, Camera *camera);
+int boxes_render(Boxes *boxes, const Camera *camera);
int boxes_update(Boxes *boxes, float delta_time);
void boxes_float_in_lava(Boxes *boxes, Lava *lava);
int boxes_add_box(Boxes *boxes, Rect rect, Color color);
-int boxes_delete_at(Boxes *boxes, Vec position);
-
-struct EvalResult
-boxes_send(Boxes *boxes, Gc *gc, struct Scope *scope, struct Expr path);
+int boxes_delete_at(Boxes *boxes, Vec2f position);
#endif // BOXES_H_