#ifndef BOXES_H_
#define BOXES_H_
-#include "game/level/platforms.h"
#include "game/camera.h"
+#include "game/level/platforms.h"
+#include "lava.h"
+#include "ebisp/expr.h"
+
+typedef struct Boxes Boxes;
+typedef struct Player Player;
+typedef struct Physical_world Physical_world;
+typedef struct LineStream LineStream;
-typedef struct boxes_t boxes_t;
-typedef struct player_t player_t;
+Boxes *create_boxes_from_line_stream(LineStream *line_stream, RigidBodies *rigid_bodies);
+void destroy_boxes(Boxes *boxes);
-boxes_t *create_boxes_from_stream(FILE *stream);
-void destroy_boxes(boxes_t *boxes);
+int boxes_render(Boxes *boxes, Camera *camera);
+int boxes_update(Boxes *boxes, float delta_time);
-solid_ref_t boxes_as_solid(boxes_t *boxes);
+void boxes_float_in_lava(Boxes *boxes, Lava *lava);
-int boxes_render(boxes_t *boxes, camera_t *camera);
-int boxes_update(boxes_t *boxes, float delta_time);
-void boxes_rect_object_collide(const boxes_t *boxes,
- rect_t object,
- int sides[RECT_SIDE_N]);
-void boxes_collide_with_platforms(boxes_t *boxes,
- platforms_t *platforms);
-void boxes_collide_with_player(boxes_t *boxes,
- player_t *player);
+int boxes_add_to_physical_world(const Boxes *boxes,
+ Physical_world *Physical_world);
+struct EvalResult
+boxes_send(Boxes *boxes, Gc *gc, struct Scope *scope, struct Expr path);
#endif // BOXES_H_