#include "game/camera.h"
#include "game/level/platforms.h"
#include "lava.h"
+#include "ebisp/expr.h"
typedef struct Boxes Boxes;
typedef struct Player Player;
-typedef struct Physical_world Physical_world;
+typedef struct LineStream LineStream;
+typedef struct Player Player;
-Boxes *create_boxes_from_stream(FILE *stream);
+Boxes *create_boxes_from_line_stream(LineStream *line_stream, RigidBodies *rigid_bodies);
void destroy_boxes(Boxes *boxes);
int boxes_render(Boxes *boxes, Camera *camera);
void boxes_float_in_lava(Boxes *boxes, Lava *lava);
-int boxes_add_to_physical_world(const Boxes *boxes,
- Physical_world *Physical_world);
+int boxes_add_box(Boxes *boxes, Rect rect, Color color);
+int boxes_delete_at(Boxes *boxes, Vec position);
+
+struct EvalResult
+boxes_send(Boxes *boxes, Gc *gc, struct Scope *scope, struct Expr path);
#endif // BOXES_H_