#ifndef BOXES_H_
#define BOXES_H_
-#include "game/level/platforms.h"
-#include "game/level/player.h"
#include "game/camera.h"
+#include "game/level/platforms.h"
+#include "lava.h"
+#include "ebisp/expr.h"
+
+typedef struct Boxes Boxes;
+typedef struct Player Player;
+typedef struct LineStream LineStream;
+typedef struct Player Player;
+
+Boxes *create_boxes_from_line_stream(LineStream *line_stream, RigidBodies *rigid_bodies);
+void destroy_boxes(Boxes *boxes);
-typedef struct boxes_t boxes_t;
+int boxes_render(Boxes *boxes, Camera *camera);
+int boxes_update(Boxes *boxes, float delta_time);
-boxes_t *create_boxes_from_stream(FILE *stream);
-void destroy_boxes(boxes_t *boxes);
+void boxes_float_in_lava(Boxes *boxes, Lava *lava);
-int boxes_render(boxes_t *boxes, camera_t *camera);
-int boxes_update(boxes_t *boxes, float delta_time);
-void boxes_collide_with_platforms(boxes_t *boxes,
- const platforms_t *platforms);
-void boxes_collide_with_player(boxes_t *boxes,
- const player_t *player);
+int boxes_add_box(Boxes *boxes, Rect rect, Color color);
+int boxes_delete_at(Boxes *boxes, Vec position);
+struct EvalResult
+boxes_send(Boxes *boxes, Gc *gc, struct Scope *scope, struct Expr path);
#endif // BOXES_H_