#include "game/level/player.h"
#include "game/level/player/rigid_rect.h"
#include "system/error.h"
+#include "system/line_stream.h"
#include "system/lt.h"
+#include "system/nth_alloc.h"
-struct boxes_t
+struct Boxes
{
- lt_t *lt;
+ Lt *lt;
size_t count;
- rigid_rect_t **bodies;
+ Rigid_rect **bodies;
};
-boxes_t *create_boxes_from_stream(FILE *stream)
+Boxes *create_boxes_from_line_stream(LineStream *line_stream)
{
- assert(stream);
+ assert(line_stream);
- lt_t *lt = create_lt();
+ Lt *lt = create_lt();
if (lt == NULL) {
return NULL;
}
- boxes_t *boxes = PUSH_LT(lt, malloc(sizeof(boxes_t)), free);
+ Boxes *boxes = PUSH_LT(lt, nth_alloc(sizeof(Boxes)), free);
if (boxes == NULL) {
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
- if (fscanf(stream, "%lu", &boxes->count) == EOF) {
+ if (sscanf(
+ line_stream_next(line_stream),
+ "%lu",
+ &boxes->count) == EOF) {
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
- boxes->bodies = PUSH_LT(lt, malloc(sizeof(rigid_rect_t*) * boxes->count), free);
+ boxes->bodies = PUSH_LT(lt, nth_alloc(sizeof(Rigid_rect*) * boxes->count), free);
if (boxes->bodies == NULL) {
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
for (size_t i = 0; i < boxes->count; ++i) {
boxes->bodies[i] = PUSH_LT(
lt,
- create_rigid_rect_from_stream(stream),
+ create_rigid_rect_from_line_stream(line_stream),
destroy_rigid_rect);
if (boxes->bodies[i] == NULL) {
RETURN_LT(lt, NULL);
return boxes;
}
-void destroy_boxes(boxes_t *boxes)
+void destroy_boxes(Boxes *boxes)
{
assert(boxes);
RETURN_LT0(boxes->lt);
}
-int boxes_render(boxes_t *boxes, camera_t *camera)
+int boxes_render(Boxes *boxes, Camera *camera)
{
assert(boxes);
assert(camera);
return 0;
}
-int boxes_update(boxes_t *boxes,
+int boxes_update(Boxes *boxes,
float delta_time)
{
assert(boxes);
return 0;
}
-int boxes_add_to_physical_world(const boxes_t *boxes,
- physical_world_t *physical_world)
+int boxes_add_to_physical_world(const Boxes *boxes,
+ Physical_world *physical_world)
{
assert(boxes);
assert(physical_world);
return 0;
}
-void boxes_float_in_lava(boxes_t *boxes, lava_t *lava)
+void boxes_float_in_lava(Boxes *boxes, Lava *lava)
{
+ assert(boxes);
+ assert(lava);
+
for (size_t i = 0; i < boxes->count; ++i) {
lava_float_rigid_rect(lava, boxes->bodies[i]);
}
}
+
+Rigid_rect *boxes_rigid_rect(Boxes *boxes, const char *id)
+{
+ assert(boxes);
+ assert(id);
+
+ for (size_t i = 0; i < boxes->count; ++i) {
+ if (rigid_rect_has_id(boxes->bodies[i], id)) {
+ return boxes->bodies[i];
+ }
+ }
+
+ return 0;
+}