#ifndef BACKGROUND_H_
#define BACKGROUND_H_
-#include <SDL2/SDL.h>
+#include <SDL.h>
#include "color.h"
#include "game/camera.h"
typedef struct Background Background;
+typedef struct LineStream LineStream;
Background *create_background(Color base_color);
-Background *create_background_from_stream(FILE *stream);
+Background *create_background_from_line_stream(LineStream *line_stream);
void destroy_background(Background *background);
int background_render(const Background *background,