#include "input.h"
+#include <GLFW/glfw3.h>
+
#include "player.h"
-void onKeyboardEvent(GLFWwindow* window, int key, int scancode, int action, int mods) {
+void keyboardInput(int key, int scancode, int action, int mods) {
switch (key) {
case GLFW_KEY_W:
if (action == GLFW_PRESS) {