]> git.lizzy.rs Git - nothing.git/blobdiff - src/game/camera.h
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[nothing.git] / src / game / camera.h
index ab8890be26016d8275706b8c88268df88fd93d5f..2b167eb6c0b5188435b97984ad928185f305478a 100644 (file)
 #ifndef CAMERA_H_
 #define CAMERA_H_
 
+#include <stdbool.h>
+
 #include "color.h"
-#include "math/point.h"
+#include "game/sprite_font.h"
+#include "math/vec.h"
 #include "math/rect.h"
 #include "math/triangle.h"
 
-typedef struct camera_t camera_t;
+typedef struct {
+    bool debug_mode;
+    bool blackwhite_mode;
+    Vec2f position;
+    float scale;
+    SDL_Renderer *renderer;
+    Sprite_font *font;
+} Camera;
+
+Camera create_camera(SDL_Renderer *renderer,
+                     Sprite_font *font);
+
+int camera_clear_background(const Camera *camera,
+                            Color color);
+
+int camera_fill_rect(const Camera *camera,
+                     Rect rect,
+                     Color color);
+
+int camera_draw_rect(const Camera *camera,
+                     Rect rect,
+                     Color color);
+
+int camera_draw_rect_screen(const Camera *camera,
+                            Rect rect,
+                            Color color);
+
+int camera_draw_thicc_rect_screen(const Camera *camera,
+                                  Rect rect,
+                                  Color color,
+                                  float thiccness);
+
+int camera_draw_line(const Camera *camera,
+                     Vec2f begin, Vec2f end,
+                     Color color);
+
+int camera_draw_triangle(Camera *camera,
+                         Triangle t,
+                         Color color);
+
+int camera_fill_triangle(const Camera *camera,
+                         Triangle t,
+                         Color color);
+
+int camera_render_text(const Camera *camera,
+                       const char *text,
+                       Vec2f size,
+                       Color color,
+                       Vec2f position);
+
+int camera_render_text_screen(const Camera *camera,
+                              const char *text,
+                              Vec2f size,
+                              Color color,
+                              Vec2f position);
 
-camera_t *create_camera_from_renderer(SDL_Renderer *renderer);
-void destroy_camera(camera_t *camera);
+Rect camera_text_boundary_box(const Camera *camera,
+                              Vec2f position,
+                              Vec2f scale,
+                              const char *text);
 
-int camera_clear_background(const camera_t *camera,
-                            color_t color);
+int camera_render_debug_text(const Camera *camera,
+                             const char *text,
+                             Vec2f position);
 
-void camera_present(const camera_t *camera);
+int camera_render_debug_rect(const Camera *camera,
+                             Rect rect,
+                             Color color);
 
-int camera_fill_rect(const camera_t *camera,
-                     rect_t rect,
-                     color_t color);
+void camera_center_at(Camera *camera, Vec2f position);
+void camera_scale(Camera *came, float scale);
 
-int camera_draw_rect(const camera_t * camera,
-                     rect_t rect,
-                     color_t color);
+void camera_toggle_debug_mode(Camera *camera);
+void camera_disable_debug_mode(Camera *camera);
 
-int camera_draw_triangle(const camera_t *camera,
-                         triangle_t t,
-                         color_t color);
+int camera_is_point_visible(const Camera *camera, Vec2f p);
+int camera_is_text_visible(const Camera *camera,
+                           Vec2f size,
+                           Vec2f position,
+                           const char *text);
 
-int camera_fill_triangle(const camera_t *camera,
-                         triangle_t t,
-                         color_t color);
+Rect camera_view_port(const Camera *camera);
 
-void camera_center_at(camera_t *camera, point_t position);
+Rect camera_view_port_screen(const Camera *camera);
 
-void camera_toggle_debug_mode(camera_t *camera);
+Vec2f camera_map_screen(const Camera *camera,
+                      Sint32 x, Sint32 y);
 
-void camera_toggle_blackwhite_mode(camera_t *camera);
+Vec2f camera_point(const Camera *camera, const Vec2f p);
+Rect camera_rect(const Camera *camera, const Rect rect);
 
-int camera_is_point_visible(const camera_t *camera, point_t p);
+int camera_fill_rect_screen(const Camera *camera,
+                            Rect rect,
+                            Color color);
 
-rect_t camera_view_port(const camera_t *camera);
+const Sprite_font *camera_font(const Camera *camera);
 
 #endif  // CAMERA_H_