#include "color.h"
#include "game/sprite_font.h"
-#include "math/point.h"
+#include "math/vec.h"
#include "math/rect.h"
#include "math/triangle.h"
typedef struct {
bool debug_mode;
bool blackwhite_mode;
- Point position;
+ Vec2f position;
float scale;
SDL_Renderer *renderer;
Sprite_font *font;
Rect rect,
Color color);
-int camera_draw_rect_screen(Camera *camera,
+int camera_draw_rect_screen(const Camera *camera,
Rect rect,
Color color);
Color color,
float thiccness);
+int camera_draw_line(const Camera *camera,
+ Vec2f begin, Vec2f end,
+ Color color);
+
int camera_draw_triangle(Camera *camera,
Triangle t,
Color color);
int camera_render_text(const Camera *camera,
const char *text,
- Vec size,
+ Vec2f size,
Color color,
- Vec position);
+ Vec2f position);
int camera_render_text_screen(const Camera *camera,
const char *text,
- Vec size,
+ Vec2f size,
Color color,
- Vec position);
+ Vec2f position);
Rect camera_text_boundary_box(const Camera *camera,
- Vec position,
- Vec scale,
+ Vec2f position,
+ Vec2f scale,
const char *text);
int camera_render_debug_text(const Camera *camera,
const char *text,
- Vec position);
+ Vec2f position);
int camera_render_debug_rect(const Camera *camera,
Rect rect,
Color color);
-void camera_center_at(Camera *camera, Point position);
+void camera_center_at(Camera *camera, Vec2f position);
void camera_scale(Camera *came, float scale);
void camera_toggle_debug_mode(Camera *camera);
void camera_disable_debug_mode(Camera *camera);
-int camera_is_point_visible(const Camera *camera, Point p);
+int camera_is_point_visible(const Camera *camera, Vec2f p);
int camera_is_text_visible(const Camera *camera,
- Vec size,
- Vec position,
+ Vec2f size,
+ Vec2f position,
const char *text);
Rect camera_view_port(const Camera *camera);
Rect camera_view_port_screen(const Camera *camera);
-Vec camera_map_screen(const Camera *camera,
+Vec2f camera_map_screen(const Camera *camera,
Sint32 x, Sint32 y);
-Vec camera_point(const Camera *camera, const Vec p);
+Vec2f camera_point(const Camera *camera, const Vec2f p);
Rect camera_rect(const Camera *camera, const Rect rect);
int camera_fill_rect_screen(const Camera *camera,