Color color,
Vec position);
+int camera_render_text_screen(Camera *camera,
+ const char *text,
+ Vec size,
+ Color color,
+ Vec position);
+
int camera_render_debug_text(Camera *camera,
const char *text,
Vec position);
Rect camera_view_port(const Camera *camera);
+Rect camera_view_port_screen(const Camera *camera);
+
+Vec camera_map_screen(const Camera *camera,
+ Sint32 x, Sint32 y);
+
+int camera_fill_rect_screen(Camera *camera,
+ Rect rect,
+ Color color);
+
#endif // CAMERA_H_