#include <SDL2/SDL.h>
-#include <assert.h>
+#include "system/stacktrace.h"
#include <math.h>
#include <stdbool.h>
Camera *create_camera(SDL_Renderer *renderer,
Sprite_font *font)
{
+ trace_assert(renderer);
+ trace_assert(font);
+
Camera *camera = nth_alloc(sizeof(Camera));
if (camera == NULL) {
void destroy_camera(Camera *camera)
{
- assert(camera);
+ trace_assert(camera);
free(camera);
}
Rect rect,
Color color)
{
- assert(camera);
+ trace_assert(camera);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
Rect rect,
Color color)
{
- assert(camera);
+ trace_assert(camera);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
Triangle t,
Color color)
{
- assert(camera);
+ trace_assert(camera);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
Triangle t,
Color color)
{
- assert(camera);
+ trace_assert(camera);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
const char *text,
Vec position)
{
- assert(camera);
- assert(text);
+ trace_assert(camera);
+ trace_assert(text);
if (!camera->debug_mode) {
return 0;
camera,
text,
vec(2.0f, 2.0f),
- color(0.0f, 0.0f, 0.0f, 1.0f),
+ rgba(0.0f, 0.0f, 0.0f, 1.0f),
position) < 0) {
return -1;
}
void camera_center_at(Camera *camera, Point position)
{
- assert(camera);
+ trace_assert(camera);
camera->position = position;
}
void camera_toggle_debug_mode(Camera *camera)
{
- assert(camera);
+ trace_assert(camera);
camera->debug_mode = !camera->debug_mode;
}
void camera_disable_debug_mode(Camera *camera)
{
- assert(camera);
+ trace_assert(camera);
camera->debug_mode = 0;
}
void camera_toggle_blackwhite_mode(Camera *camera)
{
- assert(camera);
+ trace_assert(camera);
camera->blackwhite_mode = !camera->blackwhite_mode;
}
Rect camera_view_port(const Camera *camera)
{
- assert(camera);
+ trace_assert(camera);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
Vec position,
const char *text)
{
- assert(camera);
- assert(text);
+ trace_assert(camera);
+ trace_assert(text);
SDL_Rect view_port;
SDL_RenderGetViewport(camera->renderer, &view_port);
Rect rect,
Color c)
{
- assert(camera);
+ trace_assert(camera);
if (!camera->debug_mode) {
return 0;