#include "serverobject.h"
class Server;
+class ActiveBlockModifier;
class ServerEnvironment : public Environment
{
/*
ActiveObjects
+ -------------------------------------------
*/
ServerActiveObject* getActiveObject(u16 id);
*/
ActiveObjectMessage getActiveObjectMessage();
+ /*
+ ActiveBlockModifiers
+ -------------------------------------------
+ */
+
+ void addActiveBlockModifier(ActiveBlockModifier *abm);
+
private:
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
float m_game_time_fraction_counter;
};
+/*
+ Active block modifier interface.
+
+ These are fed into ServerEnvironment at initialization time;
+ ServerEnvironment handles deleting them.
+*/
+
+class ActiveBlockModifier
+{
+public:
+ ActiveBlockModifier(){};
+ virtual ~ActiveBlockModifier(){};
+
+ //virtual core::list<u8> update(ServerEnvironment *env) = 0;
+ virtual u32 getTriggerContentCount(){ return 1;}
+ virtual u8 getTriggerContent(u32 i) = 0;
+ virtual float getActiveInterval() = 0;
+ // chance of (1 / return value), 0 is disallowed
+ virtual u32 getActiveChance() = 0;
+ // This is called usually at interval for 1/chance of the nodes
+ virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0;
+};
+
#ifndef SERVER
#include "clientobject.h"