private:
};
+/*
+ Operation mode for ServerEnvironment::clearObjects()
+*/
+enum ClearObjectsMode {
+ // Load and go through every mapblock, clearing objects
+ CLEAR_OBJECTS_MODE_FULL,
+
+ // Clear objects immediately in loaded mapblocks;
+ // clear objects in unloaded mapblocks only when the mapblocks are next activated.
+ CLEAR_OBJECTS_MODE_QUICK,
+};
+
/*
The server-side environment.
// Find all active objects inside a radius around a point
void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
- // Clear all objects, loading and going through every MapBlock
- void clearAllObjects();
+ // Clear objects, loading and going through every MapBlock
+ void clearObjects(ClearObjectsMode mode);
// This makes stuff happen
void step(f32 dtime);
u32 m_game_time;
// A helper variable for incrementing the latter
float m_game_time_fraction_counter;
+ // Time of last clearObjects call (game time).
+ // When a mapblock older than this is loaded, its objects are cleared.
+ u32 m_last_clear_objects_time;
+ // Active block modifiers
std::vector<ABMWithState> m_abms;
// An interval for generally sending object positions and stuff
float m_recommended_send_interval;