MapBlock.
Caller allocates memory, ServerEnvironment frees memory.
Return value: true if succeeded, false if failed.
+ (note: not used, pending removal from engine)
*/
- bool addActiveObjectAsStatic(ServerActiveObject *object);
+ //bool addActiveObjectAsStatic(ServerActiveObject *object);
/*
Find out what new objects have been added to
Other stuff
-------------------------------------------
*/
+
+ // Script-aware node setters
+ bool setNode(v3s16 p, const MapNode &n);
+ bool removeNode(v3s16 p);
// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);