u32 getDayCount();
+ /*!
+ * Returns false if the given line intersects with a
+ * non-air node, true otherwise.
+ * \param pos1 start of the line
+ * \param pos2 end of the line
+ * \param p output, position of the first non-air node
+ * the line intersects
+ */
+ bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = nullptr);
+
/*!
* Gets the objects pointed by the shootline as
* pointed things.
/*
* Below: values managed by m_time_lock
- */
+ */
// Time of day in milli-hours (0-23999), determines day and night
u32 m_time_of_day;
// Time of day in 0...1
std::atomic<u32> m_day_count;
/*
* Above: values managed by m_time_lock
- */
+ */
/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
float m_cache_active_block_mgmt_interval;
float m_cache_abm_interval;
float m_cache_nodetimer_interval;
+ float m_cache_abm_time_budget;
IGameDef *m_gamedef;