u32 getDayCount();
+ /*!
+ * Returns false if the given line intersects with a
+ * non-air node, true otherwise.
+ * \param pos1 start of the line
+ * \param pos2 end of the line
+ * \param p output, position of the first non-air node
+ * the line intersects
+ */
+ bool line_of_sight(v3f pos1, v3f pos2, v3s16 *p = nullptr);
+
/*!
* Gets the objects pointed by the shootline as
* pointed things.
float m_cache_active_block_mgmt_interval;
float m_cache_abm_interval;
float m_cache_nodetimer_interval;
+ float m_cache_abm_time_budget;
IGameDef *m_gamedef;