#include "activeobject.h"
class Server;
+class ServerEnvironment;
class ActiveBlockModifier;
class ServerActiveObject;
typedef struct lua_State lua_State;
ActiveBlockModifier *abm;
float timer;
- ABMWithState(ActiveBlockModifier *abm_):
- abm(abm_),
- timer(0)
- {}
+ ABMWithState(ActiveBlockModifier *abm_);
};
/*