]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.h
merged password change menu
[minetest.git] / src / environment.h
index 971ded5c997e0736f8942bc6f53948728a33c66d..8993b8e87c07ce2bc129206ed9144edb74312ec2 100644 (file)
@@ -64,14 +64,65 @@ class Environment
        core::list<Player*> getPlayers(bool ignore_disconnected);
        void printPlayers(std::ostream &o);
        
-       void setDayNightRatio(u32 r);
+       //void setDayNightRatio(u32 r);
        u32 getDayNightRatio();
+       
+       // 0-23999
+       virtual void setTimeOfDay(u32 time)
+       {
+               m_time_of_day = time;
+       }
+
+       u32 getTimeOfDay()
+       {
+               return m_time_of_day;
+       }
 
 protected:
        // peer_ids in here should be unique, except that there may be many 0s
        core::list<Player*> m_players;
        // Brightness
-       u32 m_daynight_ratio;
+       //u32 m_daynight_ratio;
+       // Time of day in milli-hours (0-23999); determines day and night
+       u32 m_time_of_day;
+};
+
+/*
+       List of active blocks, used by ServerEnvironment
+*/
+
+class ActiveBlockList
+{
+public:
+       void update(core::list<v3s16> &active_positions,
+                       s16 radius,
+                       core::map<v3s16, bool> &blocks_removed,
+                       core::map<v3s16, bool> &blocks_added);
+
+       bool contains(v3s16 p){
+               return (m_list.find(p) != NULL);
+       }
+
+       void clear(){
+               m_list.clear();
+       }
+
+       core::map<v3s16, bool> m_list;
+
+private:
+};
+
+/*
+       Active block modifier interface
+*/
+
+class ActiveBlockModifier
+{
+public:
+       ActiveBlockModifier(){};
+       virtual ~ActiveBlockModifier(){};
+       //TODO
+       //virtual void 
 };
 
 /*
@@ -106,10 +157,19 @@ class ServerEnvironment : public Environment
        }
 
        void step(f32 dtime);
-
+       
+       /*
+               Save players
+       */
        void serializePlayers(const std::string &savedir);
        void deSerializePlayers(const std::string &savedir);
 
+       /*
+               Save and load time of day and game timer
+       */
+       void saveMeta(const std::string &savedir);
+       void loadMeta(const std::string &savedir);
+
        /*
                ActiveObjects
        */
@@ -153,25 +213,48 @@ class ServerEnvironment : public Environment
                Remove all objects that satisfy (m_removed && m_known_by_count==0)
        */
        void removeRemovedObjects();
+       
        /*
-               Convert stored objects from blocks near the players to active.
+               Convert stored objects from block to active
        */
-       void activateNearObjects(s16 range_blocks);
+       void activateObjects(MapBlock *block);
+       
        /*
-               Convert objects that are far away from all the players to static.
+               Convert objects that are not in active blocks to static.
+
+               If m_known_by_count != 0, active object is not deleted, but static
+               data is still updated.
 
-               If range_blocks == -1, convert everything to static even if known
-               by a player.
+               If force_delete is set, active object is deleted nevertheless. It
+               shall only be set so in the destructor of the environment.
+       */
+       void deactivateFarObjects(bool force_delete);
+
+       /*
+               Member variables
        */
-       void deactivateFarObjects(s16 range_blocks);
        
+       // The map
        ServerMap *m_map;
+       // Pointer to server (which is handling this environment)
        Server *m_server;
+       // Active object list
        core::map<u16, ServerActiveObject*> m_active_objects;
+       // Outgoing network message buffer for active objects
        Queue<ActiveObjectMessage> m_active_object_messages;
-       float m_random_spawn_timer;
+       // Some timers
+       float m_random_spawn_timer; // used for experimental code
        float m_send_recommended_timer;
        IntervalLimiter m_object_management_interval;
+       // List of active blocks
+       ActiveBlockList m_active_blocks;
+       IntervalLimiter m_active_blocks_management_interval;
+       IntervalLimiter m_active_blocks_test_interval;
+       // Time from the beginning of the game in seconds.
+       // Incremented in step().
+       u32 m_game_time;
+       // A helper variable for incrementing the latter
+       float m_game_time_fraction_counter;
 };
 
 #ifndef SERVER
@@ -228,6 +311,20 @@ class ClientEnvironment : public Environment
        void updateMeshes(v3s16 blockpos);
        void expireMeshes(bool only_daynight_diffed);
 
+       void setTimeOfDay(u32 time)
+       {
+               u32 old_dr = getDayNightRatio();
+
+               Environment::setTimeOfDay(time);
+
+               if(getDayNightRatio() != old_dr)
+               {
+                       dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed"
+                                       <<" -> expiring meshes"<<std::endl;
+                       expireMeshes(true);
+               }
+       }
+
        /*
                ActiveObjects
        */