#include "map.h"
#include <ostream>
#include "utility.h"
+#include "activeobject.h"
+
+class Server;
+class ActiveBlockModifier;
+class ServerActiveObject;
class Environment
{
This is not thread-safe. Server uses an environment mutex.
*/
-#include "serverobject.h"
-
-class Server;
-class ActiveBlockModifier;
-
class ServerEnvironment : public Environment
{
public:
*/
u16 addActiveObject(ServerActiveObject *object);
+ /*
+ Add an active object as a static object to the corresponding
+ MapBlock.
+ Caller allocates memory, ServerEnvironment frees memory.
+ Return value: true if succeeded, false if failed.
+ */
+ bool addActiveObjectAsStatic(ServerActiveObject *object);
+
/*
Find out what new objects have been added to
inside a radius around a position
*/
ActiveObjectMessage getActiveObjectMessage();
+ /*
+ Activate objects and dynamically modify for the dtime determined
+ from timestamp and additional_dtime
+ */
+ void activateBlock(MapBlock *block, u32 additional_dtime=0);
+
/*
ActiveBlockModifiers (TODO)
-------------------------------------------
void addActiveBlockModifier(ActiveBlockModifier *abm);
+ /* Other stuff */
+
+ // Clear all objects, loading and going through every MapBlock
+ void clearAllObjects();
+
private:
/*
scene::ISceneManager *m_smgr;
core::map<u16, ClientActiveObject*> m_active_objects;
Queue<ClientEnvEvent> m_client_event_queue;
+ IntervalLimiter m_active_object_light_update_interval;
+ IntervalLimiter m_lava_hurt_interval;
};
#endif