]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / environment.h
index 1242506a3426b65eb63fed5c863cf50384eee211..597ad5ff0187698bdc6c4338f0e3c7e07cea714f 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -31,25 +31,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include <set>
-#include "irrlichttypes_extrabloated.h"
-#include "player.h"
-#include <ostream>
+#include <list>
+#include <map>
+#include "irr_v3d.h"
 #include "activeobject.h"
-#include "util/container.h"
 #include "util/numeric.h"
 #include "mapnode.h"
 #include "mapblock.h"
 
-class Server;
 class ServerEnvironment;
 class ActiveBlockModifier;
 class ServerActiveObject;
-typedef struct lua_State lua_State;
 class ITextureSource;
 class IGameDef;
+class IBackgroundBlockEmerger;
 class Map;
 class ServerMap;
 class ClientMap;
+class GameScripting;
+class Player;
 
 class Environment
 {
@@ -74,9 +74,8 @@ class Environment
        Player * getPlayer(const char *name);
        Player * getRandomConnectedPlayer();
        Player * getNearestConnectedPlayer(v3f pos);
-       core::list<Player*> getPlayers();
-       core::list<Player*> getPlayers(bool ignore_disconnected);
-       void printPlayers(std::ostream &o);
+       std::list<Player*> getPlayers();
+       std::list<Player*> getPlayers(bool ignore_disconnected);
        
        u32 getDayNightRatio();
        
@@ -103,7 +102,7 @@ class Environment
 
 protected:
        // peer_ids in here should be unique, except that there may be many 0s
-       core::list<Player*> m_players;
+       std::list<Player*> m_players;
        // Time of day in milli-hours (0-23999); determines day and night
        u32 m_time_of_day;
        // Time of day in 0...1
@@ -157,30 +156,24 @@ struct ABMWithState
 class ActiveBlockList
 {
 public:
-       void update(core::list<v3s16> &active_positions,
+       void update(std::list<v3s16> &active_positions,
                        s16 radius,
-                       core::map<v3s16, bool> &blocks_removed,
-                       core::map<v3s16, bool> &blocks_added);
+                       std::set<v3s16> &blocks_removed,
+                       std::set<v3s16> &blocks_added);
 
        bool contains(v3s16 p){
-               return (m_list.find(p) != NULL);
+               return (m_list.find(p) != m_list.end());
        }
 
        void clear(){
                m_list.clear();
        }
 
-       core::map<v3s16, bool> m_list;
+       std::set<v3s16> m_list;
 
 private:
 };
 
-class IBackgroundBlockEmerger
-{
-public:
-       virtual void queueBlockEmerge(v3s16 blockpos, bool allow_generate)=0;
-};
-
 /*
        The server-side environment.
 
@@ -190,7 +183,8 @@ class IBackgroundBlockEmerger
 class ServerEnvironment : public Environment
 {
 public:
-       ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
+       ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
+                       IGameDef *gamedef,
                        IBackgroundBlockEmerger *emerger);
        ~ServerEnvironment();
 
@@ -198,8 +192,9 @@ class ServerEnvironment : public Environment
 
        ServerMap & getServerMap();
 
-       lua_State* getLua()
-               { return m_lua; }
+       //TODO find way to remove this fct!
+       GameScripting* getScriptIface()
+               { return m_script; }
 
        IGameDef *getGameDef()
                { return m_gamedef; }
@@ -250,16 +245,16 @@ class ServerEnvironment : public Environment
                inside a radius around a position
        */
        void getAddedActiveObjects(v3s16 pos, s16 radius,
-                       core::map<u16, bool> &current_objects,
-                       core::map<u16, bool> &added_objects);
+                       std::set<u16> &current_objects,
+                       std::set<u16> &added_objects);
 
        /*
                Find out what new objects have been removed from
                inside a radius around a position
        */
        void getRemovedActiveObjects(v3s16 pos, s16 radius,
-                       core::map<u16, bool> &current_objects,
-                       core::map<u16, bool> &removed_objects);
+                       std::set<u16> &current_objects,
+                       std::set<u16> &removed_objects);
        
        /*
                Get the next message emitted by some active object.
@@ -298,6 +293,13 @@ class ServerEnvironment : public Environment
        // This makes stuff happen
        void step(f32 dtime);
        
+       //check if there's a line of sight between two positions
+       bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0);
+
+       u32 getGameTime() { return m_game_time; }
+
+       void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
+       float getMaxLagEstimate() { return m_max_lag_estimate; }
 private:
 
        /*
@@ -345,15 +347,15 @@ class ServerEnvironment : public Environment
        // The map
        ServerMap *m_map;
        // Lua state
-       lua_State *m_lua;
+       GameScripting* m_script;
        // Game definition
        IGameDef *m_gamedef;
-       // Background block emerger (the server, in practice)
+       // Background block emerger (the EmergeManager, in practice)
        IBackgroundBlockEmerger *m_emerger;
        // Active object list
-       core::map<u16, ServerActiveObject*> m_active_objects;
+       std::map<u16, ServerActiveObject*> m_active_objects;
        // Outgoing network message buffer for active objects
-       Queue<ActiveObjectMessage> m_active_object_messages;
+       std::list<ActiveObjectMessage> m_active_object_messages;
        // Some timers
        float m_random_spawn_timer; // used for experimental code
        float m_send_recommended_timer;
@@ -369,9 +371,12 @@ class ServerEnvironment : public Environment
        u32 m_game_time;
        // A helper variable for incrementing the latter
        float m_game_time_fraction_counter;
-       core::list<ABMWithState> m_abms;
+       std::list<ABMWithState> m_abms;
        // An interval for generally sending object positions and stuff
        float m_recommended_send_interval;
+       // Estimate for general maximum lag as determined by server.
+       // Can raise to high values like 15s with eg. map generation mods.
+       float m_max_lag_estimate;
 };
 
 #ifndef SERVER
@@ -390,7 +395,8 @@ class ClientSimpleObject;
 enum ClientEnvEventType
 {
        CEE_NONE,
-       CEE_PLAYER_DAMAGE
+       CEE_PLAYER_DAMAGE,
+       CEE_PLAYER_BREATH
 };
 
 struct ClientEnvEvent
@@ -403,6 +409,9 @@ struct ClientEnvEvent
                        u8 amount;
                        bool send_to_server;
                } player_damage;
+               struct{
+                       u16 amount;
+               } player_breath;
        };
 };
 
@@ -457,6 +466,7 @@ class ClientEnvironment : public Environment
        */
 
        void damageLocalPlayer(u8 damage, bool handle_hp=true);
+       void updateLocalPlayerBreath(u16 breath);
 
        /*
                Client likes to call these
@@ -464,12 +474,19 @@ class ClientEnvironment : public Environment
        
        // Get all nearby objects
        void getActiveObjects(v3f origin, f32 max_d,
-                       core::array<DistanceSortedActiveObject> &dest);
+                       std::vector<DistanceSortedActiveObject> &dest);
        
        // Get event from queue. CEE_NONE is returned if queue is empty.
        ClientEnvEvent getClientEvent();
 
        std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
+
+       std::list<std::string> getPlayerNames()
+       { return m_player_names; }
+       void addPlayerName(std::string name)
+       { m_player_names.push_back(name); }
+       void removePlayerName(std::string name)
+       { m_player_names.remove(name); }
        
 private:
        ClientMap *m_map;
@@ -477,11 +494,14 @@ class ClientEnvironment : public Environment
        ITextureSource *m_texturesource;
        IGameDef *m_gamedef;
        IrrlichtDevice *m_irr;
-       core::map<u16, ClientActiveObject*> m_active_objects;
-       core::list<ClientSimpleObject*> m_simple_objects;
-       Queue<ClientEnvEvent> m_client_event_queue;
+       std::map<u16, ClientActiveObject*> m_active_objects;
+       std::list<ClientSimpleObject*> m_simple_objects;
+       std::list<ClientEnvEvent> m_client_event_queue;
        IntervalLimiter m_active_object_light_update_interval;
        IntervalLimiter m_lava_hurt_interval;
+       IntervalLimiter m_drowning_interval;
+       IntervalLimiter m_breathing_interval;
+       std::list<std::string> m_player_names;
 };
 
 #endif