]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.h
Fixed insufficient error handling in narrow_to_wide, which caused a crash if the...
[dragonfireclient.git] / src / environment.h
index 14151125883d30006a60ba7eba56ca9091d0c21f..124bf9aab934d5f9dd7a1cb694726d10b340c0f7 100644 (file)
@@ -1,3 +1,22 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
 #ifndef ENVIRONMENT_HEADER
 #define ENVIRONMENT_HEADER
 
@@ -7,7 +26,8 @@
        - The map
        - Players
        - Other objects
-       - The current time in the game, etc.
+       - The current time in the game (actually it only contains the brightness)
+       - etc.
 */
 
 #include <list>
@@ -20,31 +40,175 @@ class Environment
 {
 public:
        // Environment will delete the map passed to the constructor
-       Environment(Map *map, std::ostream &dout);
-       ~Environment();
-       /*
-               This can do anything to the environment, such as removing
-               timed-out players.
-               Also updates Map's timers.
-       */
-       void step(f32 dtime);
+       Environment();
+       virtual ~Environment();
 
-       Map & getMap();
        /*
-               Environment deallocates players after use.
+               Step everything in environment.
+               - Move players
+               - Step mobs
+               - Run timers of map
        */
-       void addPlayer(Player *player);
+       virtual void step(f32 dtime) = 0;
+
+       virtual Map & getMap() = 0;
+
+       virtual void addPlayer(Player *player);
        void removePlayer(u16 peer_id);
-       LocalPlayer * getLocalPlayer();
        Player * getPlayer(u16 peer_id);
+       Player * getPlayer(const char *name);
        core::list<Player*> getPlayers();
+       core::list<Player*> getPlayers(bool ignore_disconnected);
        void printPlayers(std::ostream &o);
-private:
-       Map *m_map;
+       
+       void setDayNightRatio(u32 r);
+       u32 getDayNightRatio();
+
+protected:
+       // peer_ids in here should be unique, except that there may be many 0s
        core::list<Player*> m_players;
-       // Debug output goes here
-       std::ostream &m_dout;
+       // Brightness
+       u32 m_daynight_ratio;
+};
+
+/*
+       The server-side environment.
+
+       This is not thread-safe. Server uses an environment mutex.
+*/
+
+#include "serverobject.h"
+
+class ServerEnvironment : public Environment
+{
+public:
+       ServerEnvironment(ServerMap *map);
+       ~ServerEnvironment();
+
+       Map & getMap()
+       {
+               return *m_map;
+       }
+
+       ServerMap & getServerMap()
+       {
+               return *m_map;
+       }
+
+       void step(f32 dtime);
+
+       void serializePlayers(const std::string &savedir);
+       void deSerializePlayers(const std::string &savedir);
+
+       /*
+               ActiveObjects
+       */
+
+       ServerActiveObject* getActiveObject(u16 id);
+
+       /*
+               Adds an active object to the environment.
+               Environment handles deletion of object.
+               Object may be deleted by environment immediately.
+               If id of object is 0, assigns a free id to it.
+               Returns the id of the object.
+               Returns 0 if not added and thus deleted.
+       */
+       u16 addActiveObject(ServerActiveObject *object);
+       
+       /*
+               Finds out what new objects have been added to
+               inside a radius around a position
+       */
+       void getAddedActiveObjects(v3s16 pos, s16 radius,
+                       core::map<u16, bool> &current_objects,
+                       core::map<u16, bool> &added_objects);
+
+       /*
+               Finds out what new objects have been removed from
+               inside a radius around a position
+       */
+       void getRemovedActiveObjects(v3s16 pos, s16 radius,
+                       core::map<u16, bool> &current_objects,
+                       core::map<u16, bool> &removed_objects);
+       
+       /*
+               Gets the next message emitted by some active object.
+               Returns a message with id=0 if no messages are available.
+       */
+       ActiveObjectMessage getActiveObjectMessage();
+       
+private:
+       ServerMap *m_map;
+       core::map<u16, ServerActiveObject*> m_active_objects;
+       Queue<ActiveObjectMessage> m_active_object_messages;
+       float m_random_spawn_timer;
+};
+
+#ifndef SERVER
+
+#include "clientobject.h"
+
+/*
+       The client-side environment.
+
+       This is not thread-safe.
+       Must be called from main (irrlicht) thread (uses the SceneManager)
+       Client uses an environment mutex.
+*/
+
+class ClientEnvironment : public Environment
+{
+public:
+       ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr);
+       ~ClientEnvironment();
+
+       Map & getMap()
+       {
+               return *m_map;
+       }
+
+       ClientMap & getClientMap()
+       {
+               return *m_map;
+       }
+
+       void step(f32 dtime);
+
+       virtual void addPlayer(Player *player);
+       LocalPlayer * getLocalPlayer();
+
+       void updateMeshes(v3s16 blockpos);
+       void expireMeshes(bool only_daynight_diffed);
+
+       /*
+               ActiveObjects
+       */
+       
+       ClientActiveObject* getActiveObject(u16 id);
+
+       /*
+               Adds an active object to the environment.
+               Environment handles deletion of object.
+               Object may be deleted by environment immediately.
+               If id of object is 0, assigns a free id to it.
+               Returns the id of the object.
+               Returns 0 if not added and thus deleted.
+       */
+       u16 addActiveObject(ClientActiveObject *object);
+
+       void addActiveObject(u16 id, u8 type, const std::string &init_data);
+       void removeActiveObject(u16 id);
+
+       void processActiveObjectMessage(u16 id, const std::string &data);
+
+private:
+       ClientMap *m_map;
+       scene::ISceneManager *m_smgr;
+       core::map<u16, ClientActiveObject*> m_active_objects;
 };
 
 #endif
 
+#endif
+