*/
#include <set>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "player.h"
-#include "map.h"
#include <ostream>
#include "activeobject.h"
#include "util/container.h"
#include "util/numeric.h"
+#include "mapnode.h"
+#include "mapblock.h"
class Server;
class ServerEnvironment;
typedef struct lua_State lua_State;
class ITextureSource;
class IGameDef;
+class Map;
+class ServerMap;
class ClientMap;
class Environment
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
- Map & getMap()
- { return *m_map; }
+ Map & getMap();
- ServerMap & getServerMap()
- { return *m_map; }
+ ServerMap & getServerMap();
lua_State* getLua()
{ return m_lua; }
{ return m_gamedef; }
float getSendRecommendedInterval()
- {
- return 0.10;
- }
+ { return m_recommended_send_interval; }
/*
Save players
Returns the id of the object.
Returns 0 if not added and thus deleted.
*/
- u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
+ u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
/*
Convert stored objects from block to active
*/
- void activateObjects(MapBlock *block);
+ void activateObjects(MapBlock *block, u32 dtime_s);
/*
Convert objects that are not in active blocks to static.
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
+ int m_active_block_interval_overload_skip;
// Time from the beginning of the game in seconds.
// Incremented in step().
u32 m_game_time;
// A helper variable for incrementing the latter
float m_game_time_fraction_counter;
core::list<ABMWithState> m_abms;
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
};
#ifndef SERVER
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
+
+ std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
private:
ClientMap *m_map;