Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
*/
#include <set>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "player.h"
-#include "map.h"
#include <ostream>
-#include "utility.h"
#include "activeobject.h"
+#include "util/container.h"
+#include "util/numeric.h"
+#include "mapnode.h"
+#include "mapblock.h"
class Server;
class ServerEnvironment;
typedef struct lua_State lua_State;
class ITextureSource;
class IGameDef;
+class Map;
+class ServerMap;
class ClientMap;
class Environment
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
- Map & getMap()
- { return *m_map; }
+ Map & getMap();
- ServerMap & getServerMap()
- { return *m_map; }
+ ServerMap & getServerMap();
lua_State* getLua()
{ return m_lua; }
{ return m_gamedef; }
float getSendRecommendedInterval()
- {
- return 0.10;
- }
+ { return m_recommended_send_interval; }
/*
Save players
Returns the id of the object.
Returns 0 if not added and thus deleted.
*/
- u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
+ u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
/*
Convert stored objects from block to active
*/
- void activateObjects(MapBlock *block);
+ void activateObjects(MapBlock *block, u32 dtime_s);
/*
Convert objects that are not in active blocks to static.
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
+ int m_active_block_interval_overload_skip;
// Time from the beginning of the game in seconds.
// Incremented in step().
u32 m_game_time;
// A helper variable for incrementing the latter
float m_game_time_fraction_counter;
core::list<ABMWithState> m_abms;
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval;
};
#ifndef SERVER
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
+
+ std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
private:
ClientMap *m_map;