]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.cpp
Initially add small and tight logging facility
[minetest.git] / src / environment.cpp
index d9c62978ff75700ed4cd1dd1c59e80e45c8b3b48..f6b9b0a22c8fa36aa7a541d2c405fc4993b61a3a 100644 (file)
@@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock.h"
 #include "serverobject.h"
 #include "content_sao.h"
+#include "mapgen.h"
+#include "settings.h"
 
 Environment::Environment():
        m_time_of_day(9000)
@@ -543,11 +545,11 @@ void spawnRandomObjects(MapBlock *block)
                {
                        v3s16 p(x0,y0,z0);
                        MapNode n = block->getNodeNoEx(p);
-                       if(n.d == CONTENT_IGNORE)
+                       if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(content_features(n.d).liquid_type != LIQUID_NONE)
+                       if(content_features(n).liquid_type != LIQUID_NONE)
                                continue;
-                       if(content_features(n.d).walkable)
+                       if(content_features(n).walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -555,7 +557,7 @@ void spawnRandomObjects(MapBlock *block)
                        if(last_node_walkable)
                        {
                                // If block contains light information
-                               if(content_features(n.d).param_type == CPT_LIGHT)
+                               if(content_features(n).param_type == CPT_LIGHT)
                                {
                                        if(n.getLight(LIGHTBANK_DAY) <= 5)
                                        {
@@ -624,15 +626,15 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 #if 1
                // Test something:
                // Convert all mud under proper day lighting to grass
-               if(n.d == CONTENT_MUD)
+               if(n.getContent() == CONTENT_MUD)
                {
                        if(dtime_s > 300)
                        {
                                MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
-                               if(content_features(n_top.d).air_equivalent &&
+                               if(content_features(n_top).air_equivalent &&
                                                n_top.getLight(LIGHTBANK_DAY) >= 13)
                                {
-                                       n.d = CONTENT_GRASS;
+                                       n.setContent(CONTENT_GRASS);
                                        m_map->addNodeWithEvent(p, n);
                                }
                        }
@@ -641,6 +643,19 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        }
 }
 
+static void getMob_dungeon_master(Settings &properties)
+{
+       properties.set("looks", "dungeon_master");
+       properties.setFloat("yaw", 1.57);
+       properties.setFloat("hp", 30);
+       properties.setBool("bright_shooting", true);
+       properties.set("shoot_type", "fireball");
+       properties.set("shoot_y", "0.7");
+       properties.set("player_hit_damage", "1");
+       properties.set("player_hit_distance", "1.0");
+       properties.set("player_hit_interval", "0.5");
+}
+
 void ServerEnvironment::step(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
@@ -648,7 +663,7 @@ void ServerEnvironment::step(float dtime)
        //TimeTaker timer("ServerEnv step");
 
        // Get some settings
-       bool footprints = g_settings.getBool("footprints");
+       bool footprints = g_settings->getBool("footprints");
 
        /*
                Increment game time
@@ -660,14 +675,6 @@ void ServerEnvironment::step(float dtime)
                m_game_time_fraction_counter -= (float)inc_i;
        }
        
-       /*
-               Let map update it's timers
-       */
-       {
-               //TimeTaker timer("Server m_map->timerUpdate()");
-               m_map->timerUpdate(dtime);
-       }
-
        /*
                Handle players
        */
@@ -694,9 +701,9 @@ void ServerEnvironment::step(float dtime)
                        v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
                        try{
                                MapNode n = m_map->getNode(bottompos);
-                               if(n.d == CONTENT_GRASS)
+                               if(n.getContent() == CONTENT_GRASS)
                                {
-                                       n.d = CONTENT_GRASS_FOOTSTEPS;
+                                       n.setContent(CONTENT_GRASS_FOOTSTEPS);
                                        m_map->setNode(bottompos, n);
                                }
                        }
@@ -731,7 +738,7 @@ void ServerEnvironment::step(float dtime)
                /*
                        Update list of active blocks, collecting changes
                */
-               const s16 active_block_range = 5;
+               const s16 active_block_range = g_settings->getS16("active_block_range");
                core::map<v3s16, bool> blocks_removed;
                core::map<v3s16, bool> blocks_added;
                m_active_blocks.update(players_blockpos, active_block_range,
@@ -801,6 +808,9 @@ void ServerEnvironment::step(float dtime)
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                        if(block==NULL)
                                continue;
+
+                       // Reset block usage timer
+                       block->resetUsageTimer();
                        
                        // Set current time as timestamp
                        block->setTimestampNoChangedFlag(m_game_time);
@@ -821,7 +831,7 @@ void ServerEnvironment::step(float dtime)
        if(m_active_blocks_test_interval.step(dtime, 10.0))
        {
                //float dtime = 10.0;
-
+               
                for(core::map<v3s16, bool>::Iterator
                                i = m_active_blocks.m_list.getIterator();
                                i.atEnd()==false; i++)
@@ -851,6 +861,21 @@ void ServerEnvironment::step(float dtime)
                                searching loop to keep things fast.
                        */
                        // TODO: Implement usage of ActiveBlockModifier
+                       
+                       // Find out how many objects the block contains
+                       u32 active_object_count = block->m_static_objects.m_active.size();
+                       // Find out how many objects this and all the neighbors contain
+                       u32 active_object_count_wider = 0;
+                       for(s16 x=-1; x<=1; x++)
+                       for(s16 y=-1; y<=1; y++)
+                       for(s16 z=-1; z<=1; z++)
+                       {
+                               MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
+                               if(block==NULL)
+                                       continue;
+                               active_object_count_wider +=
+                                               block->m_static_objects.m_active.size();
+                       }
 
                        v3s16 p0;
                        for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
@@ -864,15 +889,15 @@ void ServerEnvironment::step(float dtime)
                                        Test something:
                                        Convert mud under proper lighting to grass
                                */
-                               if(n.d == CONTENT_MUD)
+                               if(n.getContent() == CONTENT_MUD)
                                {
                                        if(myrand()%20 == 0)
                                        {
-                                               MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
-                                               if(content_features(n_top.d).air_equivalent &&
+                                               MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+                                               if(content_features(n_top).air_equivalent &&
                                                                n_top.getLightBlend(getDayNightRatio()) >= 13)
                                                {
-                                                       n.d = CONTENT_GRASS;
+                                                       n.setContent(CONTENT_GRASS);
                                                        m_map->addNodeWithEvent(p, n);
                                                }
                                        }
@@ -880,19 +905,116 @@ void ServerEnvironment::step(float dtime)
                                /*
                                        Convert grass into mud if under something else than air
                                */
-                               else if(n.d == CONTENT_GRASS)
+                               if(n.getContent() == CONTENT_GRASS)
                                {
                                        //if(myrand()%20 == 0)
                                        {
-                                               MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
-                                               if(n_top.d != CONTENT_AIR
-                                                               && n_top.d != CONTENT_IGNORE)
+                                               MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+                                               if(content_features(n_top).air_equivalent == false)
                                                {
-                                                       n.d = CONTENT_MUD;
+                                                       n.setContent(CONTENT_MUD);
                                                        m_map->addNodeWithEvent(p, n);
                                                }
                                        }
                                }
+                               /*
+                                       Rats spawn around regular trees
+                               */
+                               if(n.getContent() == CONTENT_TREE ||
+                                               n.getContent() == CONTENT_JUNGLETREE)
+                               {
+                                       if(myrand()%200 == 0 && active_object_count_wider == 0)
+                                       {
+                                               v3s16 p1 = p + v3s16(myrand_range(-2, 2),
+                                                               0, myrand_range(-2, 2));
+                                               MapNode n1 = m_map->getNodeNoEx(p1);
+                                               MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
+                                               if(n1b.getContent() == CONTENT_GRASS &&
+                                                               n1.getContent() == CONTENT_AIR)
+                                               {
+                                                       v3f pos = intToFloat(p1, BS);
+                                                       ServerActiveObject *obj = new RatSAO(this, 0, pos);
+                                                       addActiveObject(obj);
+                                               }
+                                       }
+                               }
+                               /*
+                                       Fun things spawn in caves and dungeons
+                               */
+                               if(n.getContent() == CONTENT_STONE ||
+                                               n.getContent() == CONTENT_MOSSYCOBBLE)
+                               {
+                                       if(myrand()%200 == 0 && active_object_count_wider == 0)
+                                       {
+                                               v3s16 p1 = p + v3s16(0,1,0);
+                                               MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
+                                               if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+                                                       MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
+                                                       if(n1a.getContent() == CONTENT_AIR &&
+                                                                       n1b.getContent() == CONTENT_AIR)
+                                                       {
+                                                               v3f pos = intToFloat(p1, BS);
+                                                               int i = myrand()%5;
+                                                               if(i == 0 || i == 1){
+                                                                       Settings properties;
+                                                                       getMob_dungeon_master(properties);
+                                                                       ServerActiveObject *obj = new MobV2SAO(
+                                                                                       this, 0, pos, &properties);
+                                                                       addActiveObject(obj);
+                                                               } else if(i == 2 || i == 3){
+                                                                       for(int j=0; j<3; j++){
+                                                                               ServerActiveObject *obj = new RatSAO(
+                                                                                               this, 0, pos);
+                                                                               addActiveObject(obj);
+                                                                       }
+                                                               } else {
+                                                                       ServerActiveObject *obj = new Oerkki1SAO(
+                                                                                       this, 0, pos);
+                                                                       addActiveObject(obj);
+                                                               }
+                                                       }
+                                               }
+                                       }
+                               }
+                               /*
+                                       Make trees from saplings!
+                               */
+                               if(n.getContent() == CONTENT_SAPLING)
+                               {
+                                       if(myrand()%50 == 0)
+                                       {
+                                               core::map<v3s16, MapBlock*> modified_blocks;
+                                               v3s16 tree_p = p;
+                                               ManualMapVoxelManipulator vmanip(m_map);
+                                               v3s16 tree_blockp = getNodeBlockPos(tree_p);
+                                               vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
+                                               bool is_apple_tree = myrand()%4 == 0;
+                                               mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+                                               vmanip.blitBackAll(&modified_blocks);
+
+                                               // update lighting
+                                               core::map<v3s16, MapBlock*> lighting_modified_blocks;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+                                               }
+                                               m_map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+                                               // Send a MEET_OTHER event
+                                               MapEditEvent event;
+                                               event.type = MEET_OTHER;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       v3s16 p = i.getNode()->getKey();
+                                                       event.modified_blocks.insert(p, true);
+                                               }
+                                               m_map->dispatchEvent(&event);
+                                       }
+                               }
                        }
                }
        }
@@ -906,7 +1028,7 @@ void ServerEnvironment::step(float dtime)
                // This helps the objects to send data at the same time
                bool send_recommended = false;
                m_send_recommended_timer += dtime;
-               if(m_send_recommended_timer > 0.15)
+               if(m_send_recommended_timer > 0.10)
                {
                        m_send_recommended_timer = 0;
                        send_recommended = true;
@@ -917,6 +1039,11 @@ void ServerEnvironment::step(float dtime)
                                i.atEnd()==false; i++)
                {
                        ServerActiveObject* obj = i.getNode()->getValue();
+                       // Remove non-peaceful mobs on peaceful mode
+                       if(g_settings->getBool("only_peaceful_mobs")){
+                               if(!obj->isPeaceful())
+                                       obj->m_removed = true;
+                       }
                        // Don't step if is to be removed or stored statically
                        if(obj->m_removed || obj->m_pending_deactivation)
                                continue;
@@ -942,13 +1069,13 @@ void ServerEnvironment::step(float dtime)
                removeRemovedObjects();
        }
 
-       if(g_settings.getBool("enable_experimental"))
+       if(g_settings->getBool("enable_experimental"))
        {
 
        /*
                TEST CODE
        */
-#if 1
+#if 0
        m_random_spawn_timer -= dtime;
        if(m_random_spawn_timer < 0)
        {
@@ -970,7 +1097,7 @@ void ServerEnvironment::step(float dtime)
                        pos = player->getPosition();
                pos += v3f(
                        myrand_range(-3,3)*BS,
-                       0,
+                       5,
                        myrand_range(-3,3)*BS
                );
 
@@ -981,7 +1108,15 @@ void ServerEnvironment::step(float dtime)
                //TestSAO *obj = new TestSAO(this, 0, pos);
                //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
                //ServerActiveObject *obj = new RatSAO(this, 0, pos);
-               ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+               //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+               //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+
+               dstream<<DTIME<<"INFO: Server: Spawning MobV2SAO at "
+                               <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
+               
+               Settings properties;
+               getMob_dungeon_master(properties);
+               ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
                addActiveObject(obj);
        }
 #endif
@@ -1037,6 +1172,47 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
        return id;
 }
 
+bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
+{
+       assert(obj);
+
+       v3f objectpos = obj->getBasePosition(); 
+
+       // The block in which the object resides in
+       v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+       /*
+               Update the static data
+       */
+
+       // Create new static object
+       std::string staticdata = obj->getStaticData();
+       StaticObject s_obj(obj->getType(), objectpos, staticdata);
+       // Add to the block where the object is located in
+       v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+       // Get or generate the block
+       MapBlock *block = m_map->emergeBlock(blockpos);
+
+       bool succeeded = false;
+
+       if(block)
+       {
+               block->m_static_objects.insert(0, s_obj);
+               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+               succeeded = true;
+       }
+       else{
+               dstream<<"WARNING: ServerEnvironment::addActiveObjectAsStatic: "
+                               <<"Could not find or generate "
+                               <<"a block for storing static object"<<std::endl;
+               succeeded = false;
+       }
+
+       delete obj;
+
+       return succeeded;
+}
+
 /*
        Finds out what new objects have been added to
        inside a radius around a position
@@ -1160,7 +1336,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                delete object;
                return 0;
        }
-       /*dstream<<"INGO: ServerEnvironment::addActiveObjectRaw(): "
+       /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;*/
                        
        m_active_objects.insert(object->getId(), object);
@@ -1182,7 +1358,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                        block->setChangedFlag();
        }
        else{
-               dstream<<"WARNING: Server: Could not find a block for "
+               dstream<<"WARNING: ServerEnv: Could not find a block for "
                                <<"storing newly added static active object"<<std::endl;
        }
 
@@ -1314,8 +1490,6 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        i.atEnd()==false; i++)
        {
                ServerActiveObject* obj = i.getNode()->getValue();
-               u16 id = i.getNode()->getKey();
-               v3f objectpos = obj->getBasePosition();
 
                // This shouldn't happen but check it
                if(obj == NULL)
@@ -1326,9 +1500,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        continue;
                }
 
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+
                // The block in which the object resides in
                v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-               
+
                // If block is active, don't remove
                if(m_active_blocks.contains(blockpos_o))
                        continue;
@@ -1354,7 +1531,20 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                StaticObject s_obj(obj->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
                v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-               MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+               // Get or generate the block
+               MapBlock *block = m_map->emergeBlock(blockpos);
+
+               /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+               if(block == NULL)
+               {
+                       // Block not found. Is the old block still ok?
+                       if(oldblock)
+                               block = oldblock;
+                       // Load from disk or generate
+                       else
+                               block = m_map->emergeBlock(blockpos);
+               }*/
+
                if(block)
                {
                        block->m_static_objects.insert(0, s_obj);
@@ -1362,17 +1552,9 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        obj->m_static_exists = true;
                        obj->m_static_block = block->getPos();
                }
-               // If not possible, add back to previous block
-               else if(oldblock)
-               {
-                       oldblock->m_static_objects.insert(0, s_obj);
-                       oldblock->setChangedFlag();
-                       obj->m_static_exists = true;
-                       obj->m_static_block = oldblock->getPos();
-               }
                else{
-                       dstream<<"WARNING: Server: Could not find a block for "
-                                       <<"storing static object"<<std::endl;
+                       dstream<<"WARNING: ServerEnv: Could not find or generate "
+                                       <<"a block for storing static object"<<std::endl;
                        obj->m_static_exists = false;
                        continue;
                }
@@ -1463,14 +1645,9 @@ void ClientEnvironment::step(float dtime)
        DSTACK(__FUNCTION_NAME);
 
        // Get some settings
-       bool free_move = g_settings.getBool("free_move");
-       bool footprints = g_settings.getBool("footprints");
+       bool free_move = g_settings->getBool("free_move");
+       bool footprints = g_settings->getBool("footprints");
 
-       {
-               //TimeTaker timer("Client m_map->timerUpdate()");
-               m_map->timerUpdate(dtime);
-       }
-       
        // Get local player
        LocalPlayer *lplayer = getLocalPlayer();
        assert(lplayer);
@@ -1480,6 +1657,13 @@ void ClientEnvironment::step(float dtime)
        /*
                Get the speed the player is going
        */
+       bool is_climbing = lplayer->is_climbing;
+       
+       /*
+               Check if the player is frozen (don't apply physics)
+       */
+       bool is_frozen = lplayer->is_frozen;
+
        f32 player_speed = 0.001; // just some small value
        player_speed = lplayer->getSpeed().getLength();
        
@@ -1537,7 +1721,7 @@ void ClientEnvironment::step(float dtime)
                        v3f lplayerpos = lplayer->getPosition();
                        
                        // Apply physics
-                       if(free_move == false)
+                       if(free_move == false && is_climbing == false && is_frozen == false)
                        {
                                // Gravity
                                v3f speed = lplayer->getSpeed();
@@ -1599,6 +1783,38 @@ void ClientEnvironment::step(float dtime)
                }
        }
        
+       /*
+               A quick draft of lava damage
+       */
+       if(m_lava_hurt_interval.step(dtime, 1.0))
+       {
+               v3f pf = lplayer->getPosition();
+               
+               // Feet, middle and head
+               v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
+               MapNode n1 = m_map->getNodeNoEx(p1);
+               v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
+               MapNode n2 = m_map->getNodeNoEx(p2);
+               v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+               MapNode n3 = m_map->getNodeNoEx(p2);
+
+               u32 damage_per_second = 0;
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n1).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n2).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n3).damage_per_second);
+               
+               if(damage_per_second != 0)
+               {
+                       ClientEnvEvent event;
+                       event.type = CEE_PLAYER_DAMAGE;
+                       event.player_damage.amount = damage_per_second;
+                       m_client_event_queue.push_back(event);
+               }
+       }
+       
        /*
                Stuff that can be done in an arbitarily large dtime
        */
@@ -1616,18 +1832,19 @@ void ClientEnvironment::step(float dtime)
                        // Move
                        player->move(dtime, *m_map, 100*BS);
 
-                       // Update lighting on remote players on client
-                       u8 light = LIGHT_MAX;
-                       try{
-                               // Get node at head
-                               v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
-                               MapNode n = m_map->getNode(p);
-                               light = n.getLightBlend(getDayNightRatio());
-                       }
-                       catch(InvalidPositionException &e) {}
-                       player->updateLight(light);
                }
                
+               // Update lighting on all players on client
+               u8 light = LIGHT_MAX;
+               try{
+                       // Get node at head
+                       v3s16 p = player->getLightPosition();
+                       MapNode n = m_map->getNode(p);
+                       light = n.getLightBlend(getDayNightRatio());
+               }
+               catch(InvalidPositionException &e) {}
+               player->updateLight(light);
+
                /*
                        Add footsteps to grass
                */
@@ -1637,9 +1854,9 @@ void ClientEnvironment::step(float dtime)
                        v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
                        try{
                                MapNode n = m_map->getNode(bottompos);
-                               if(n.d == CONTENT_GRASS)
+                               if(n.getContent() == CONTENT_GRASS)
                                {
-                                       n.d = CONTENT_GRASS_FOOTSTEPS;
+                                       n.setContent(CONTENT_GRASS_FOOTSTEPS);
                                        m_map->setNode(bottompos, n);
                                        // Update mesh on client
                                        if(m_map->mapType() == MAPTYPE_CLIENT)
@@ -1669,7 +1886,7 @@ void ClientEnvironment::step(float dtime)
                // Step object
                obj->step(dtime, this);
 
-               if(m_active_object_light_update_interval.step(dtime, 0.5))
+               if(m_active_object_light_update_interval.step(dtime, 0.21))
                {
                        // Update lighting
                        //u8 light = LIGHT_MAX;
@@ -1759,7 +1976,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
                delete object;
                return 0;
        }
-       dstream<<"INGO: ClientEnvironment::addActiveObject(): "
+       dstream<<"INFO: ClientEnvironment::addActiveObject(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;
        m_active_objects.insert(object->getId(), object);
        object->addToScene(m_smgr);
@@ -1780,9 +1997,9 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
        
        obj->setId(id);
 
-       addActiveObject(obj);
-
        obj->initialize(init_data);
+       
+       addActiveObject(obj);
 }
 
 void ClientEnvironment::removeActiveObject(u16 id)