#include "filesys.h"
#include "porting.h"
#include "collision.h"
-
-
-Environment::Environment()
+#include "content_mapnode.h"
+#include "mapblock.h"
+#include "serverobject.h"
+#include "content_sao.h"
+#include "mapgen.h"
+#include "settings.h"
+
+Environment::Environment():
+ m_time_of_day(9000)
{
- m_daynight_ratio = 0.5;
}
Environment::~Environment()
}
}
-void Environment::setDayNightRatio(u32 r)
+/*void Environment::setDayNightRatio(u32 r)
{
- m_daynight_ratio = r;
-}
+ getDayNightRatio() = r;
+}*/
u32 Environment::getDayNightRatio()
{
- return m_daynight_ratio;
+ //return getDayNightRatio();
+ return time_to_daynight_ratio(m_time_of_day);
+}
+
+/*
+ ActiveBlockList
+*/
+
+void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
+{
+ v3s16 p;
+ for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
+ for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
+ for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
+ {
+ // Set in list
+ list[p] = true;
+ }
+}
+
+void ActiveBlockList::update(core::list<v3s16> &active_positions,
+ s16 radius,
+ core::map<v3s16, bool> &blocks_removed,
+ core::map<v3s16, bool> &blocks_added)
+{
+ /*
+ Create the new list
+ */
+ core::map<v3s16, bool> newlist;
+ for(core::list<v3s16>::Iterator i = active_positions.begin();
+ i != active_positions.end(); i++)
+ {
+ fillRadiusBlock(*i, radius, newlist);
+ }
+
+ /*
+ Find out which blocks on the old list are not on the new list
+ */
+ // Go through old list
+ for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ // If not on new list, it's been removed
+ if(newlist.find(p) == NULL)
+ blocks_removed.insert(p, true);
+ }
+
+ /*
+ Find out which blocks on the new list are not on the old list
+ */
+ // Go through new list
+ for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ // If not on old list, it's been added
+ if(m_list.find(p) == NULL)
+ blocks_added.insert(p, true);
+ }
+
+ /*
+ Update m_list
+ */
+ m_list.clear();
+ for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ m_list.insert(p, true);
+ }
}
/*
m_map(map),
m_server(server),
m_random_spawn_timer(3),
- m_send_recommended_timer(0)
+ m_send_recommended_timer(0),
+ m_game_time(0),
+ m_game_time_fraction_counter(0)
{
}
ServerEnvironment::~ServerEnvironment()
{
- /*
- Convert all objects to static (thus delete the active objects)
- */
- deactivateFarObjects(-1);
+ // Clear active block list.
+ // This makes the next one delete all active objects.
+ m_active_blocks.clear();
+
+ // Convert all objects to static and delete the active objects
+ deactivateFarObjects(true);
// Drop/delete map
m_map->drop();
testplayer.deSerialize(is);
}
- dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
+ if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
+ {
+ dstream<<"Not loading player with invalid name: "
+ <<testplayer.getName()<<std::endl;
+ }
+
+ dstream<<"Loaded test player with name "<<testplayer.getName()
+ <<std::endl;
// Search for the player
std::string playername = testplayer.getName();
}
}
+void ServerEnvironment::saveMeta(const std::string &savedir)
+{
+ std::string path = savedir + "/env_meta.txt";
+
+ // Open file and serialize
+ std::ofstream os(path.c_str(), std::ios_base::binary);
+ if(os.good() == false)
+ {
+ dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't save env meta");
+ }
+
+ Settings args;
+ args.setU64("game_time", m_game_time);
+ args.setU64("time_of_day", getTimeOfDay());
+ args.writeLines(os);
+ os<<"EnvArgsEnd\n";
+}
+
+void ServerEnvironment::loadMeta(const std::string &savedir)
+{
+ std::string path = savedir + "/env_meta.txt";
+
+ // Open file and deserialize
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+ if(is.good() == false)
+ {
+ dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't load env meta");
+ }
+
+ Settings args;
+
+ for(;;)
+ {
+ if(is.eof())
+ throw SerializationError
+ ("ServerEnvironment::loadMeta(): EnvArgsEnd not found");
+ std::string line;
+ std::getline(is, line);
+ std::string trimmedline = trim(line);
+ if(trimmedline == "EnvArgsEnd")
+ break;
+ args.parseConfigLine(line);
+ }
+
+ try{
+ m_game_time = args.getU64("game_time");
+ }catch(SettingNotFoundException &e){
+ // Getting this is crucial, otherwise timestamps are useless
+ throw SerializationError("Couldn't load env meta game_time");
+ }
+
+ try{
+ m_time_of_day = args.getU64("time_of_day");
+ }catch(SettingNotFoundException &e){
+ // This is not as important
+ m_time_of_day = 9000;
+ }
+}
+
#if 0
+// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
+ if(content_features(n).liquid_type != LIQUID_NONE)
continue;
- if(content_features(n.d).walkable)
+ if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
if(last_node_walkable)
{
// If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
+ if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 5)
{
}
#endif
+void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
+{
+ // Get time difference
+ u32 dtime_s = 0;
+ u32 stamp = block->getTimestamp();
+ if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+ dtime_s = m_game_time - block->getTimestamp();
+ dtime_s += additional_dtime;
+
+ // Set current time as timestamp (and let it set ChangedFlag)
+ block->setTimestamp(m_game_time);
+
+ //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+
+ // Activate stored objects
+ activateObjects(block);
+
+ // Run node metadata
+ bool changed = block->m_node_metadata.step((float)dtime_s);
+ if(changed)
+ {
+ MapEditEvent event;
+ event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+ event.p = block->getPos();
+ m_map->dispatchEvent(&event);
+
+ block->setChangedFlag();
+ }
+
+ // TODO: Do something
+ // TODO: Implement usage of ActiveBlockModifier
+
+ // Here's a quick demonstration
+ v3s16 p0;
+ for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+ for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+ for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+ {
+ v3s16 p = p0 + block->getPosRelative();
+ MapNode n = block->getNodeNoEx(p0);
+#if 1
+ // Test something:
+ // Convert all mud under proper day lighting to grass
+ if(n.getContent() == CONTENT_MUD)
+ {
+ if(dtime_s > 300)
+ {
+ MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent &&
+ n_top.getLight(LIGHTBANK_DAY) >= 13)
+ {
+ n.setContent(CONTENT_GRASS);
+ m_map->addNodeWithEvent(p, n);
+ }
+ }
+ }
+#endif
+ }
+}
+
+static void getMob_dungeon_master(Settings &properties)
+{
+ properties.set("looks", "dungeon_master");
+ properties.setFloat("yaw", 1.57);
+ properties.setFloat("hp", 30);
+ properties.setBool("bright_shooting", true);
+ properties.set("shoot_type", "fireball");
+ properties.set("shoot_y", "0.7");
+ properties.set("player_hit_damage", "1");
+ properties.set("player_hit_distance", "1.0");
+ properties.set("player_hit_interval", "0.5");
+}
+
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
//TimeTaker timer("ServerEnv step");
// Get some settings
- //bool free_move = g_settings.getBool("free_move");
- bool footprints = g_settings.getBool("footprints");
+ bool footprints = g_settings->getBool("footprints");
+ /*
+ Increment game time
+ */
{
- //TimeTaker timer("Server m_map->timerUpdate()");
- m_map->timerUpdate(dtime);
+ m_game_time_fraction_counter += dtime;
+ u32 inc_i = (u32)m_game_time_fraction_counter;
+ m_game_time += inc_i;
+ m_game_time_fraction_counter -= (float)inc_i;
}
-
+
/*
Handle players
*/
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
}
}
}
}
+ /*
+ Manage active block list
+ */
+ if(m_active_blocks_management_interval.step(dtime, 2.0))
+ {
+ /*
+ Get player block positions
+ */
+ core::list<v3s16> players_blockpos;
+ for(core::list<Player*>::Iterator
+ i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+ v3s16 blockpos = getNodeBlockPos(
+ floatToInt(player->getPosition(), BS));
+ players_blockpos.push_back(blockpos);
+ }
+
+ /*
+ Update list of active blocks, collecting changes
+ */
+ const s16 active_block_range = g_settings->getS16("active_block_range");
+ core::map<v3s16, bool> blocks_removed;
+ core::map<v3s16, bool> blocks_added;
+ m_active_blocks.update(players_blockpos, active_block_range,
+ blocks_removed, blocks_added);
+
+ /*
+ Handle removed blocks
+ */
+
+ // Convert active objects that are no more in active blocks to static
+ deactivateFarObjects(false);
+
+ for(core::map<v3s16, bool>::Iterator
+ i = blocks_removed.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") became inactive"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Set current time as timestamp (and let it set ChangedFlag)
+ block->setTimestamp(m_game_time);
+ }
+
+ /*
+ Handle added blocks
+ */
+
+ for(core::map<v3s16, bool>::Iterator
+ i = blocks_added.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") became active"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ activateBlock(block);
+ }
+ }
+
+ /*
+ Mess around in active blocks
+ */
+ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
+ {
+ float dtime = 1.0;
+
+ for(core::map<v3s16, bool>::Iterator
+ i = m_active_blocks.m_list.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") being handled"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Reset block usage timer
+ block->resetUsageTimer();
+
+ // Set current time as timestamp
+ block->setTimestampNoChangedFlag(m_game_time);
+
+ // Run node metadata
+ bool changed = block->m_node_metadata.step(dtime);
+ if(changed)
+ {
+ MapEditEvent event;
+ event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+ event.p = p;
+ m_map->dispatchEvent(&event);
+
+ block->setChangedFlag();
+ }
+ }
+ }
+ if(m_active_blocks_test_interval.step(dtime, 10.0))
+ {
+ //float dtime = 10.0;
+
+ for(core::map<v3s16, bool>::Iterator
+ i = m_active_blocks.m_list.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") being handled"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Set current time as timestamp
+ block->setTimestampNoChangedFlag(m_game_time);
+
+ /*
+ Do stuff!
+
+ Note that map modifications should be done using the event-
+ making map methods so that the server gets information
+ about them.
+
+ Reading can be done quickly directly from the block.
+
+ Everything should bind to inside this single content
+ searching loop to keep things fast.
+ */
+ // TODO: Implement usage of ActiveBlockModifier
+
+ // Find out how many objects the block contains
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ // Find out how many objects this and all the neighbors contain
+ u32 active_object_count_wider = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
+ if(block==NULL)
+ continue;
+ active_object_count_wider +=
+ block->m_static_objects.m_active.size();
+ }
+
+ v3s16 p0;
+ for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+ for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+ for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+ {
+ v3s16 p = p0 + block->getPosRelative();
+ MapNode n = block->getNodeNoEx(p0);
+
+ /*
+ Test something:
+ Convert mud under proper lighting to grass
+ */
+ if(n.getContent() == CONTENT_MUD)
+ {
+ if(myrand()%20 == 0)
+ {
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent &&
+ n_top.getLightBlend(getDayNightRatio()) >= 13)
+ {
+ n.setContent(CONTENT_GRASS);
+ m_map->addNodeWithEvent(p, n);
+ }
+ }
+ }
+ /*
+ Convert grass into mud if under something else than air
+ */
+ if(n.getContent() == CONTENT_GRASS)
+ {
+ //if(myrand()%20 == 0)
+ {
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent == false)
+ {
+ n.setContent(CONTENT_MUD);
+ m_map->addNodeWithEvent(p, n);
+ }
+ }
+ }
+ /*
+ Rats spawn around regular trees
+ */
+ if(n.getContent() == CONTENT_TREE ||
+ n.getContent() == CONTENT_JUNGLETREE)
+ {
+ if(myrand()%200 == 0 && active_object_count_wider == 0)
+ {
+ v3s16 p1 = p + v3s16(myrand_range(-2, 2),
+ 0, myrand_range(-2, 2));
+ MapNode n1 = m_map->getNodeNoEx(p1);
+ MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
+ if(n1b.getContent() == CONTENT_GRASS &&
+ n1.getContent() == CONTENT_AIR)
+ {
+ v3f pos = intToFloat(p1, BS);
+ ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ addActiveObject(obj);
+ }
+ }
+ }
+ /*
+ Fun things spawn in caves and dungeons
+ */
+ if(n.getContent() == CONTENT_STONE ||
+ n.getContent() == CONTENT_MOSSYCOBBLE)
+ {
+ if(myrand()%200 == 0 && active_object_count_wider == 0)
+ {
+ v3s16 p1 = p + v3s16(0,1,0);
+ MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
+ if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+ MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
+ if(n1a.getContent() == CONTENT_AIR &&
+ n1b.getContent() == CONTENT_AIR)
+ {
+ v3f pos = intToFloat(p1, BS);
+ int i = myrand()%5;
+ if(i == 0 || i == 1){
+ Settings properties;
+ getMob_dungeon_master(properties);
+ ServerActiveObject *obj = new MobV2SAO(
+ this, 0, pos, &properties);
+ addActiveObject(obj);
+ } else if(i == 2 || i == 3){
+ for(int j=0; j<3; j++){
+ ServerActiveObject *obj = new RatSAO(
+ this, 0, pos);
+ addActiveObject(obj);
+ }
+ } else {
+ ServerActiveObject *obj = new Oerkki1SAO(
+ this, 0, pos);
+ addActiveObject(obj);
+ }
+ }
+ }
+ }
+ }
+ /*
+ Make trees from saplings!
+ */
+ if(n.getContent() == CONTENT_SAPLING)
+ {
+ if(myrand()%50 == 0)
+ {
+ core::map<v3s16, MapBlock*> modified_blocks;
+ v3s16 tree_p = p;
+ ManualMapVoxelManipulator vmanip(m_map);
+ v3s16 tree_blockp = getNodeBlockPos(tree_p);
+ vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
+ bool is_apple_tree = myrand()%4 == 0;
+ mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+ vmanip.blitBackAll(&modified_blocks);
+
+ // update lighting
+ core::map<v3s16, MapBlock*> lighting_modified_blocks;
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+ }
+ m_map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+ // Send a MEET_OTHER event
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ event.modified_blocks.insert(p, true);
+ }
+ m_map->dispatchEvent(&event);
+ }
+ }
+ }
+ }
+ }
+
/*
Step active objects
*/
{
//TimeTaker timer("Step active objects");
-
+
+ // This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.15)
+ if(m_send_recommended_timer > 0.10)
{
m_send_recommended_timer = 0;
send_recommended = true;
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
- // Step object, putting messages directly to the queue
- obj->step(dtime, m_active_object_messages, send_recommended);
+ // Remove non-peaceful mobs on peaceful mode
+ if(g_settings->getBool("only_peaceful_mobs")){
+ if(!obj->isPeaceful())
+ obj->m_removed = true;
+ }
+ // Don't step if is to be removed or stored statically
+ if(obj->m_removed || obj->m_pending_deactivation)
+ continue;
+ // Step object
+ obj->step(dtime, send_recommended);
+ // Read messages from object
+ while(obj->m_messages_out.size() > 0)
+ {
+ m_active_object_messages.push_back(
+ obj->m_messages_out.pop_front());
+ }
}
}
-
+
+ /*
+ Manage active objects
+ */
if(m_object_management_interval.step(dtime, 0.5))
{
- //TimeTaker timer("ServerEnv object management");
-
- const s16 to_active_range_blocks = 3;
- const s16 to_static_range_blocks = 4;
- //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
-
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
removeRemovedObjects();
-
- /*
- Convert stored objects from blocks near the players to active.
- */
- activateNearObjects(to_active_range_blocks);
-
- /*
- Convert objects that are far away from all the players to static.
- */
- deactivateFarObjects(to_static_range_blocks);
}
- if(g_settings.getBool("enable_experimental"))
+ if(g_settings->getBool("enable_experimental"))
{
/*
TEST CODE
*/
-#if 1
+#if 0
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
pos = player->getPosition();
pos += v3f(
myrand_range(-3,3)*BS,
- 0,
+ 5,
myrand_range(-3,3)*BS
);
//TestSAO *obj = new TestSAO(this, 0, pos);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
//ServerActiveObject *obj = new RatSAO(this, 0, pos);
- ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+
+ dstream<<DTIME<<"INFO: Server: Spawning MobV2SAO at "
+ <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
+
+ Settings properties;
+ getMob_dungeon_master(properties);
+ ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
addActiveObject(obj);
}
#endif
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object);
- if(object->getId() == 0)
- {
- u16 new_id = getFreeServerActiveObjectId(m_active_objects);
- if(new_id == 0)
- {
- dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
- <<"no free ids available"<<std::endl;
- delete object;
- return 0;
- }
- object->setId(new_id);
- }
- if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
- {
- dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
- <<"id is not free ("<<object->getId()<<")"<<std::endl;
- delete object;
- return 0;
- }
- /*dstream<<"INGO: ServerEnvironment::addActiveObject(): "
- <<"added (id="<<object->getId()<<")"<<std::endl;*/
-
- m_active_objects.insert(object->getId(), object);
+ u16 id = addActiveObjectRaw(object, true);
+ return id;
+}
- // Add static object to active static list of the block
- v3f objectpos = object->getBasePosition();
- std::string staticdata = object->getStaticData();
- StaticObject s_obj(object->getType(), objectpos, staticdata);
+bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
+{
+ assert(obj);
+
+ v3f objectpos = obj->getBasePosition();
+
+ // The block in which the object resides in
+ v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+ /*
+ Update the static data
+ */
+
+ // Create new static object
+ std::string staticdata = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ // Get or generate the block
+ MapBlock *block = m_map->emergeBlock(blockpos);
+
+ bool succeeded = false;
+
if(block)
{
- block->m_static_objects.m_active.insert(object->getId(), s_obj);
- object->m_static_exists = true;
- object->m_static_block = blockpos;
+ block->m_static_objects.insert(0, s_obj);
+ block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+ succeeded = true;
}
else{
- dstream<<"WARNING: Server: Could not find a block for "
- <<"storing newly added static active object"<<std::endl;
+ dstream<<"WARNING: ServerEnvironment::addActiveObjectAsStatic: "
+ <<"Could not find or generate "
+ <<"a block for storing static object"<<std::endl;
+ succeeded = false;
}
- return object->getId();
+ delete obj;
+
+ return succeeded;
}
/*
************ Private methods *************
*/
+u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
+ bool set_changed)
+{
+ assert(object);
+ if(object->getId() == 0)
+ {
+ u16 new_id = getFreeServerActiveObjectId(m_active_objects);
+ if(new_id == 0)
+ {
+ dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+ <<"no free ids available"<<std::endl;
+ delete object;
+ return 0;
+ }
+ object->setId(new_id);
+ }
+ if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
+ {
+ dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+ <<"id is not free ("<<object->getId()<<")"<<std::endl;
+ delete object;
+ return 0;
+ }
+ /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): "
+ <<"added (id="<<object->getId()<<")"<<std::endl;*/
+
+ m_active_objects.insert(object->getId(), object);
+
+ // Add static object to active static list of the block
+ v3f objectpos = object->getBasePosition();
+ std::string staticdata = object->getStaticData();
+ StaticObject s_obj(object->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block)
+ {
+ block->m_static_objects.m_active.insert(object->getId(), s_obj);
+ object->m_static_exists = true;
+ object->m_static_block = blockpos;
+
+ if(set_changed)
+ block->setChangedFlag();
+ }
+ else{
+ dstream<<"WARNING: ServerEnv: Could not find a block for "
+ <<"storing newly added static active object"<<std::endl;
+ }
+
+ return object->getId();
+}
+
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
objects_to_remove.push_back(id);
continue;
}
- // If not m_removed, don't remove.
- if(obj->m_removed == false)
+
+ /*
+ We will delete objects that are marked as removed or thatare
+ waiting for deletion after deactivation
+ */
+ if(obj->m_removed == false && obj->m_pending_deactivation == false)
continue;
- // Delete static data from block
- if(obj->m_static_exists)
+
+ /*
+ Delete static data from block if is marked as removed
+ */
+ if(obj->m_static_exists && obj->m_removed)
{
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block)
block->setChangedFlag();
}
}
+
// If m_known_by_count > 0, don't actually remove.
if(obj->m_known_by_count > 0)
continue;
+
// Delete
delete obj;
// Id to be removed from m_active_objects
/*
Convert stored objects from blocks near the players to active.
*/
-void ServerEnvironment::activateNearObjects(s16 range_blocks)
+void ServerEnvironment::activateObjects(MapBlock *block)
{
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ if(block==NULL)
+ return;
+ // Ignore if no stored objects (to not set changed flag)
+ if(block->m_static_objects.m_stored.size() == 0)
+ return;
+ // A list for objects that couldn't be converted to static for some
+ // reason. They will be stored back.
+ core::list<StaticObject> new_stored;
+ // Loop through stored static objects
+ for(core::list<StaticObject>::Iterator
+ i = block->m_static_objects.m_stored.begin();
+ i != block->m_static_objects.m_stored.end(); i++)
{
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
-
- v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
- v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
- // Loop through all nearby blocks
- for(s16 x=bpmin.X; x<=bpmax.X; x++)
- for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
- for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+ /*dstream<<"INFO: Server: Creating an active object from "
+ <<"static data"<<std::endl;*/
+ StaticObject &s_obj = *i;
+ // Create an active object from the data
+ ServerActiveObject *obj = ServerActiveObject::create
+ (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ // If couldn't create object, store static data back.
+ if(obj==NULL)
{
- v3s16 blockpos(x,y,z);
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- continue;
- // Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.size() == 0)
- continue;
- // This will contain the leftovers of the stored list
- core::list<StaticObject> new_stored;
- // Loop through stored static objects
- for(core::list<StaticObject>::Iterator
- i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); i++)
- {
- /*dstream<<"INFO: Server: Creating an active object from "
- <<"static data"<<std::endl;*/
- StaticObject &s_obj = *i;
- // Create an active object from the data
- ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
- if(obj==NULL)
- {
- // This is necessary to preserve stuff during bugs
- // and errors
- new_stored.push_back(s_obj);
- continue;
- }
- // This will also add the object to the active static list
- addActiveObject(obj);
- //u16 id = addActiveObject(obj);
- }
- // Clear stored list
- block->m_static_objects.m_stored.clear();
- // Add leftover stuff to stored list
- for(core::list<StaticObject>::Iterator
- i = new_stored.begin();
- i != new_stored.end(); i++)
- {
- StaticObject &s_obj = *i;
- block->m_static_objects.m_stored.push_back(s_obj);
- }
- block->setChangedFlag();
+ new_stored.push_back(s_obj);
+ continue;
}
+ // This will also add the object to the active static list
+ addActiveObjectRaw(obj, false);
+ //u16 id = addActiveObjectRaw(obj, false);
+ }
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ // Add leftover failed stuff to stored list
+ for(core::list<StaticObject>::Iterator
+ i = new_stored.begin();
+ i != new_stored.end(); i++)
+ {
+ StaticObject &s_obj = *i;
+ block->m_static_objects.m_stored.push_back(s_obj);
}
+ // Block has been modified
+ // NOTE: No it has not really. Save I/O here.
+ //block->setChangedFlag();
}
/*
- Convert objects that are far away from all the players to static.
+ Convert objects that are not in active blocks to static.
- If range_blocks == -1, convert everything to static even if known
- by a player.
+ If m_known_by_count != 0, active object is not deleted, but static
+ data is still updated.
+
+ If force_delete is set, active object is deleted nevertheless. It
+ shall only be set so in the destructor of the environment.
*/
-void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
+void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
- bool force_everything = (range_blocks == -1);
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
- u16 id = i.getNode()->getKey();
- v3f objectpos = obj->getBasePosition();
// This shouldn't happen but check it
if(obj == NULL)
continue;
}
- if(force_everything == false)
- {
- // If known by some client, don't convert to static.
- if(obj->m_known_by_count > 0)
- continue;
-
- // If close to some player, don't convert to static.
- bool close_to_player = false;
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
- v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+ // The block in which the object resides in
+ v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
- if(blockpos_p.X >= blockpos_o.X - range_blocks
- && blockpos_p.Y >= blockpos_o.Y - range_blocks
- && blockpos_p.Z >= blockpos_o.Z - range_blocks
- && blockpos_p.X <= blockpos_o.X + range_blocks
- && blockpos_p.Y <= blockpos_o.Y + range_blocks
- && blockpos_p.Z <= blockpos_o.Z + range_blocks)
- {
- close_to_player = true;
- break;
- }
- }
-
- if(close_to_player)
- continue;
- }
+ // If block is active, don't remove
+ if(m_active_blocks.contains(blockpos_o))
+ continue;
/*
- Update the static data and remove the active object.
+ Update the static data
*/
// Delete old static object
oldblock = block;
}
}
- // Add new static object
+ // Create new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ // Get or generate the block
+ MapBlock *block = m_map->emergeBlock(blockpos);
+
+ /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block == NULL)
+ {
+ // Block not found. Is the old block still ok?
+ if(oldblock)
+ block = oldblock;
+ // Load from disk or generate
+ else
+ block = m_map->emergeBlock(blockpos);
+ }*/
+
if(block)
{
block->m_static_objects.insert(0, s_obj);
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
- // If not possible, add back to previous block
- else if(oldblock)
- {
- oldblock->m_static_objects.insert(0, s_obj);
- oldblock->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = oldblock->getPos();
- }
else{
- dstream<<"WARNING: Server: Could not find a block for "
- <<"storing static object"<<std::endl;
+ dstream<<"WARNING: ServerEnv: Could not find or generate "
+ <<"a block for storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
+
+ /*
+ Delete active object if not known by some client,
+ else set pending deactivation
+ */
+
+ // If known by some client, don't delete.
+ if(obj->m_known_by_count > 0 && force_delete == false)
+ {
+ obj->m_pending_deactivation = true;
+ continue;
+ }
+
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
+
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
DSTACK(__FUNCTION_NAME);
// Get some settings
- bool free_move = g_settings.getBool("free_move");
- bool footprints = g_settings.getBool("footprints");
+ bool free_move = g_settings->getBool("free_move");
+ bool footprints = g_settings->getBool("footprints");
- {
- //TimeTaker timer("Client m_map->timerUpdate()");
- m_map->timerUpdate(dtime);
- }
-
// Get local player
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
/*
Get the speed the player is going
*/
+ bool is_climbing = lplayer->is_climbing;
+
+ /*
+ Check if the player is frozen (don't apply physics)
+ */
+ bool is_frozen = lplayer->is_frozen;
+
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
v3f lplayerpos = lplayer->getPosition();
// Apply physics
- if(free_move == false)
+ if(free_move == false && is_climbing == false && is_frozen == false)
{
// Gravity
v3f speed = lplayer->getSpeed();
}
}
+ /*
+ A quick draft of lava damage
+ */
+ if(m_lava_hurt_interval.step(dtime, 1.0))
+ {
+ v3f pf = lplayer->getPosition();
+
+ // Feet, middle and head
+ v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
+ MapNode n1 = m_map->getNodeNoEx(p1);
+ v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
+ MapNode n2 = m_map->getNodeNoEx(p2);
+ v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n3 = m_map->getNodeNoEx(p2);
+
+ u32 damage_per_second = 0;
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n1).damage_per_second);
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n2).damage_per_second);
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n3).damage_per_second);
+
+ if(damage_per_second != 0)
+ {
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage_per_second;
+ m_client_event_queue.push_back(event);
+ }
+ }
+
/*
Stuff that can be done in an arbitarily large dtime
*/
// Move
player->move(dtime, *m_map, 100*BS);
- // Update lighting on remote players on client
- u8 light = LIGHT_MAX;
- try{
- // Get node at head
- v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
- MapNode n = m_map->getNode(p);
- light = n.getLightBlend(m_daynight_ratio);
- }
- catch(InvalidPositionException &e) {}
- player->updateLight(light);
}
+ // Update lighting on all players on client
+ u8 light = LIGHT_MAX;
+ try{
+ // Get node at head
+ v3s16 p = player->getLightPosition();
+ MapNode n = m_map->getNode(p);
+ light = n.getLightBlend(getDayNightRatio());
+ }
+ catch(InvalidPositionException &e) {}
+ player->updateLight(light);
+
/*
Add footsteps to grass
*/
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
- //b->updateMesh(m_daynight_ratio);
+ //b->updateMesh(getDayNightRatio());
b->setMeshExpired(true);
}
}
ClientActiveObject* obj = i.getNode()->getValue();
// Step object
obj->step(dtime, this);
- // Update lighting
- //u8 light = LIGHT_MAX;
- u8 light = 0;
- try{
- // Get node at head
- v3s16 p = obj->getLightPosition();
- MapNode n = m_map->getNode(p);
- light = n.getLightBlend(m_daynight_ratio);
+
+ if(m_active_object_light_update_interval.step(dtime, 0.21))
+ {
+ // Update lighting
+ //u8 light = LIGHT_MAX;
+ u8 light = 0;
+ try{
+ // Get node at head
+ v3s16 p = obj->getLightPosition();
+ MapNode n = m_map->getNode(p);
+ light = n.getLightBlend(getDayNightRatio());
+ }
+ catch(InvalidPositionException &e) {}
+ obj->updateLight(light);
}
- catch(InvalidPositionException &e) {}
- obj->updateLight(light);
}
}
void ClientEnvironment::updateMeshes(v3s16 blockpos)
{
- m_map->updateMeshes(blockpos, m_daynight_ratio);
+ m_map->updateMeshes(blockpos, getDayNightRatio());
}
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
delete object;
return 0;
}
- dstream<<"INGO: ClientEnvironment::addActiveObject(): "
+ dstream<<"INFO: ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects.insert(object->getId(), object);
object->addToScene(m_smgr);
obj->setId(id);
- addActiveObject(obj);
-
obj->initialize(init_data);
+
+ addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)