u32 Environment::getDayNightRatio()
{
MutexAutoLock lock(this->m_time_lock);
+ if (g_settings->getBool("no_night"))
+ return time_to_daynight_ratio(12000, m_cache_enable_shaders);
if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
Check if a node is pointable
*/
inline static bool isPointableNode(const MapNode &n,
- const NodeDefManager *nodedef , bool liquids_pointable)
+ const NodeDefManager *nodedef , bool liquids_pointable, bool nodes_pointable)
{
+ if (! nodes_pointable)
+ return false;
const ContentFeatures &features = nodedef->get(n);
return features.pointable ||
- (liquids_pointable && features.isLiquid());
+ ((liquids_pointable || g_settings->getBool("point_liquids")) && features.isLiquid());
}
void Environment::continueRaycast(RaycastState *state, PointedThing *result)
n = map.getNode(np, &is_valid_position);
if (!(is_valid_position && isPointableNode(n, nodedef,
- state->m_liquids_pointable))) {
+ state->m_liquids_pointable, state->m_nodes_pointable))) {
continue;
}