#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
+
+// A number that is much smaller than the timeout for particle spawners should/could ever be
+#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
+
Environment::Environment():
m_time_of_day_speed(0),
m_time_of_day(9000),
m_day_night_ratio_override(0.0f)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
+ m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
+ m_cache_abm_interval = g_settings->getFloat("abm_interval");
+ m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
}
Environment::~Environment()
void Environment::setTimeOfDay(u32 time)
{
MutexAutoLock lock(this->m_time_lock);
+ if (m_time_of_day > time)
+ m_day_count++;
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
void Environment::stepTimeOfDay(float dtime)
{
MutexAutoLock lock(this->m_time_lock);
- f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
+
+ // Cached in order to prevent the two reads we do to give
+ // different results (can be written by code not under the lock)
+ f32 cached_time_of_day_speed = m_time_of_day_speed;
+
+ f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600);
m_time_conversion_skew += dtime;
u32 units = (u32)(m_time_conversion_skew * speed);
bool sync_f = false;
if (units > 0) {
// Sync at overflow
- if (m_time_of_day + units >= 24000)
+ if (m_time_of_day + units >= 24000) {
sync_f = true;
+ m_day_count++;
+ }
m_time_of_day = (m_time_of_day + units) % 24000;
if (sync_f)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
m_time_conversion_skew -= (f32)units / speed;
}
if (!sync_f) {
- m_time_of_day_f += speed * dtime;
+ m_time_of_day_f += cached_time_of_day_speed / 24 / 3600 * dtime;
if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if (m_time_of_day_f < 0.0)
}
}
+u32 Environment::getDayCount()
+{
+ // Atomic<u32> counter
+ return m_day_count;
+}
+
+
/*
ABMWithState
*/
timer = myrand_range(minval, maxval);
}
+/*
+ LBMManager
+*/
+
+void LBMContentMapping::deleteContents()
+{
+ for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
+ it != lbm_list.end(); ++it) {
+ delete *it;
+ }
+}
+
+void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
+{
+ // Add the lbm_def to the LBMContentMapping.
+ // Unknown names get added to the global NameIdMapping.
+ INodeDefManager *nodedef = gamedef->ndef();
+
+ lbm_list.push_back(lbm_def);
+
+ for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
+ it != lbm_def->trigger_contents.end(); ++it) {
+ std::set<content_t> c_ids;
+ bool found = nodedef->getIds(*it, c_ids);
+ if (!found) {
+ content_t c_id = gamedef->allocateUnknownNodeId(*it);
+ if (c_id == CONTENT_IGNORE) {
+ // Seems it can't be allocated.
+ warningstream << "Could not internalize node name \"" << *it
+ << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
+ continue;
+ }
+ c_ids.insert(c_id);
+ }
+
+ for (std::set<content_t>::const_iterator iit =
+ c_ids.begin(); iit != c_ids.end(); ++iit) {
+ content_t c_id = *iit;
+ map[c_id].push_back(lbm_def);
+ }
+ }
+}
+
+const std::vector<LoadingBlockModifierDef *> *
+ LBMContentMapping::lookup(content_t c) const
+{
+ container_map::const_iterator it = map.find(c);
+ if (it == map.end())
+ return NULL;
+ // This first dereferences the iterator, returning
+ // a std::vector<LoadingBlockModifierDef *>
+ // reference, then we convert it to a pointer.
+ return &(it->second);
+}
+
+LBMManager::~LBMManager()
+{
+ for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
+ m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
+ delete it->second;
+ }
+ for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
+ it != m_lbm_lookup.end(); ++it) {
+ (it->second).deleteContents();
+ }
+}
+
+void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
+{
+ // Precondition, in query mode the map isn't used anymore
+ FATAL_ERROR_IF(m_query_mode == true,
+ "attempted to modify LBMManager in query mode");
+
+ if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
+ throw ModError("Error adding LBM \"" + lbm_def->name +
+ "\": Does not follow naming conventions: "
+ "Only chararacters [a-z0-9_:] are allowed.");
+ }
+
+ m_lbm_defs[lbm_def->name] = lbm_def;
+}
+
+void LBMManager::loadIntroductionTimes(const std::string ×,
+ IGameDef *gamedef, u32 now)
+{
+ m_query_mode = true;
+
+ // name -> time map.
+ // Storing it in a map first instead of
+ // handling the stuff directly in the loop
+ // removes all duplicate entries.
+ // TODO make this std::unordered_map
+ std::map<std::string, u32> introduction_times;
+
+ /*
+ The introduction times string consists of name~time entries,
+ with each entry terminated by a semicolon. The time is decimal.
+ */
+
+ size_t idx = 0;
+ size_t idx_new;
+ while ((idx_new = times.find(";", idx)) != std::string::npos) {
+ std::string entry = times.substr(idx, idx_new - idx);
+ std::vector<std::string> components = str_split(entry, '~');
+ if (components.size() != 2)
+ throw SerializationError("Introduction times entry \""
+ + entry + "\" requires exactly one '~'!");
+ const std::string &name = components[0];
+ u32 time = from_string<u32>(components[1]);
+ introduction_times[name] = time;
+ idx = idx_new + 1;
+ }
+
+ // Put stuff from introduction_times into m_lbm_lookup
+ for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
+ it != introduction_times.end(); ++it) {
+ const std::string &name = it->first;
+ u32 time = it->second;
+
+ std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
+ m_lbm_defs.find(name);
+ if (def_it == m_lbm_defs.end()) {
+ // This seems to be an LBM entry for
+ // an LBM we haven't loaded. Discard it.
+ continue;
+ }
+ LoadingBlockModifierDef *lbm_def = def_it->second;
+ if (lbm_def->run_at_every_load) {
+ // This seems to be an LBM entry for
+ // an LBM that runs at every load.
+ // Don't add it just yet.
+ continue;
+ }
+
+ m_lbm_lookup[time].addLBM(lbm_def, gamedef);
+
+ // Erase the entry so that we know later
+ // what elements didn't get put into m_lbm_lookup
+ m_lbm_defs.erase(name);
+ }
+
+ // Now also add the elements from m_lbm_defs to m_lbm_lookup
+ // that weren't added in the previous step.
+ // They are introduced first time to this world,
+ // or are run at every load (introducement time hardcoded to U32_MAX).
+
+ LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
+ LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
+
+ for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
+ m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
+ if (it->second->run_at_every_load) {
+ lbms_running_always.addLBM(it->second, gamedef);
+ } else {
+ lbms_we_introduce_now.addLBM(it->second, gamedef);
+ }
+ }
+
+ // Clear the list, so that we don't delete remaining elements
+ // twice in the destructor
+ m_lbm_defs.clear();
+}
+
+std::string LBMManager::createIntroductionTimesString()
+{
+ // Precondition, we must be in query mode
+ FATAL_ERROR_IF(m_query_mode == false,
+ "attempted to query on non fully set up LBMManager");
+
+ std::ostringstream oss;
+ for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
+ it != m_lbm_lookup.end(); ++it) {
+ u32 time = it->first;
+ std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
+ for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
+ iit != lbm_list.end(); ++iit) {
+ // Don't add if the LBM runs at every load,
+ // then introducement time is hardcoded
+ // and doesn't need to be stored
+ if ((*iit)->run_at_every_load)
+ continue;
+ oss << (*iit)->name << "~" << time << ";";
+ }
+ }
+ return oss.str();
+}
+
+void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
+{
+ // Precondition, we need m_lbm_lookup to be initialized
+ FATAL_ERROR_IF(m_query_mode == false,
+ "attempted to query on non fully set up LBMManager");
+ v3s16 pos_of_block = block->getPosRelative();
+ v3s16 pos;
+ MapNode n;
+ content_t c;
+ lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
+ for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
+ for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
+ for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
+ {
+ n = block->getNodeNoEx(pos);
+ c = n.getContent();
+ for (LBMManager::lbm_lookup_map::const_iterator iit = it;
+ iit != m_lbm_lookup.end(); ++iit) {
+ const std::vector<LoadingBlockModifierDef *> *lbm_list =
+ iit->second.lookup(c);
+ if (!lbm_list)
+ continue;
+ for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
+ lbm_list->begin(); iit != lbm_list->end(); ++iit) {
+ (*iit)->trigger(env, pos + pos_of_block, n);
+ }
+ }
+ }
+}
+
/*
ActiveBlockList
*/
m_active_block_interval_overload_skip(0),
m_game_time(0),
m_game_time_fraction_counter(0),
+ m_last_clear_objects_time(0),
m_recommended_send_interval(0.1),
m_max_lag_estimate(0.1)
{
Settings args;
args.setU64("game_time", m_game_time);
args.setU64("time_of_day", getTimeOfDay());
+ args.setU64("last_clear_objects_time", m_last_clear_objects_time);
+ args.setU64("lbm_introduction_times_version", 1);
+ args.set("lbm_introduction_times",
+ m_lbm_mgr.createIntroductionTimesString());
+ args.setU64("day_count", m_day_count);
args.writeLines(ss);
ss<<"EnvArgsEnd\n";
throw SerializationError("Couldn't load env meta game_time");
}
+ setTimeOfDay(args.exists("time_of_day") ?
+ // set day to morning by default
+ args.getU64("time_of_day") : 9000);
+
+ m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
+ // If missing, do as if clearObjects was never called
+ args.getU64("last_clear_objects_time") : 0;
+
+ std::string lbm_introduction_times = "";
try {
- setTimeOfDay(args.getU64("time_of_day"));
+ u64 ver = args.getU64("lbm_introduction_times_version");
+ if (ver == 1) {
+ lbm_introduction_times = args.get("lbm_introduction_times");
+ } else {
+ infostream << "ServerEnvironment::loadMeta(): Non-supported"
+ << " introduction time version " << ver << std::endl;
+ }
} catch (SettingNotFoundException &e) {
- // This is not as important
- setTimeOfDay(9000);
+ // No problem, this is expected. Just continue with an empty string
}
+ m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
+
+ m_day_count = args.exists("day_count") ?
+ args.getU64("day_count") : 0;
+}
+
+void ServerEnvironment::loadDefaultMeta()
+{
+ m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time);
}
struct ActiveABM
// Get time difference
u32 dtime_s = 0;
u32 stamp = block->getTimestamp();
- if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
- dtime_s = m_game_time - block->getTimestamp();
+ if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+ dtime_s = m_game_time - stamp;
dtime_s += additional_dtime;
/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
<<stamp<<", game time: "<<m_game_time<<std::endl;*/
+ // Remove stored static objects if clearObjects was called since block's timestamp
+ if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
+ block->m_static_objects.m_stored.clear();
+ // do not set changed flag to avoid unnecessary mapblock writes
+ }
+
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
// Activate stored objects
activateObjects(block, dtime_s);
+ /* Handle LoadingBlockModifiers */
+ m_lbm_mgr.applyLBMs(this, block, stamp);
+
// Run node timers
- std::map<v3s16, NodeTimer> elapsed_timers =
+ std::vector<NodeTimer> elapsed_timers =
block->m_node_timers.step((float)dtime_s);
- if(!elapsed_timers.empty()){
+ if (!elapsed_timers.empty()) {
MapNode n;
- for(std::map<v3s16, NodeTimer>::iterator
+ for (std::vector<NodeTimer>::iterator
i = elapsed_timers.begin();
i != elapsed_timers.end(); ++i){
- n = block->getNodeNoEx(i->first);
- v3s16 p = i->first + block->getPosRelative();
- if(m_script->node_on_timer(p,n,i->second.elapsed))
- block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+ n = block->getNodeNoEx(i->position);
+ v3s16 p = i->position + block->getPosRelative();
+ if (m_script->node_on_timer(p, n, i->elapsed))
+ block->setNodeTimer(NodeTimer(i->timeout, 0, i->position));
}
}
m_abms.push_back(ABMWithState(abm));
}
+void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
+{
+ m_lbm_mgr.addLBMDef(lbm);
+}
+
bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
{
INodeDefManager *ndef = m_gamedef->ndef();
}
}
-void ServerEnvironment::clearAllObjects()
+void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Removing all active objects"<<std::endl;
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
- for(std::map<u16, ServerActiveObject*>::iterator
+ for (std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
- if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i->first;
// Delete static object if block is loaded
- if(obj->m_static_exists){
+ if (obj->m_static_exists) {
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
- if(block){
+ if (block) {
block->m_static_objects.remove(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
MOD_REASON_CLEAR_ALL_OBJECTS);
}
}
// If known by some client, don't delete immediately
- if(obj->m_known_by_count > 0){
+ if (obj->m_known_by_count > 0) {
obj->m_pending_deactivation = true;
obj->m_removed = true;
continue;
m_script->removeObjectReference(obj);
// Delete active object
- if(obj->environmentDeletes())
+ if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
- for(std::vector<u16>::iterator i = objects_to_remove.begin();
+ for (std::vector<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i) {
m_active_objects.erase(*i);
}
// Get list of loaded blocks
std::vector<v3s16> loaded_blocks;
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Listing all loaded blocks"<<std::endl;
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Listing all loaded blocks" << std::endl;
m_map->listAllLoadedBlocks(loaded_blocks);
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Done listing all loaded blocks: "
- <<loaded_blocks.size()<<std::endl;
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Done listing all loaded blocks: "
+ << loaded_blocks.size()<<std::endl;
// Get list of loadable blocks
std::vector<v3s16> loadable_blocks;
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Listing all loadable blocks"<<std::endl;
- m_map->listAllLoadableBlocks(loadable_blocks);
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Done listing all loadable blocks: "
- <<loadable_blocks.size()
- <<", now clearing"<<std::endl;
+ if (mode == CLEAR_OBJECTS_MODE_FULL) {
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Listing all loadable blocks" << std::endl;
+ m_map->listAllLoadableBlocks(loadable_blocks);
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Done listing all loadable blocks: "
+ << loadable_blocks.size() << std::endl;
+ } else {
+ loadable_blocks = loaded_blocks;
+ }
+
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Now clearing objects in " << loadable_blocks.size()
+ << " blocks" << std::endl;
// Grab a reference on each loaded block to avoid unloading it
- for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+ for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
}
// Remove objects in all loadable blocks
- u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
- unload_interval = MYMAX(unload_interval, 1);
+ u32 unload_interval = U32_MAX;
+ if (mode == CLEAR_OBJECTS_MODE_FULL) {
+ unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
+ unload_interval = MYMAX(unload_interval, 1);
+ }
u32 report_interval = loadable_blocks.size() / 10;
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
- for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
+ for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
- if(!block){
- errorstream<<"ServerEnvironment::clearAllObjects(): "
- <<"Failed to emerge block "<<PP(p)<<std::endl;
+ if (!block) {
+ errorstream << "ServerEnvironment::clearObjects(): "
+ << "Failed to emerge block " << PP(p) << std::endl;
continue;
}
u32 num_stored = block->m_static_objects.m_stored.size();
u32 num_active = block->m_static_objects.m_active.size();
- if(num_stored != 0 || num_active != 0){
+ if (num_stored != 0 || num_active != 0) {
block->m_static_objects.m_stored.clear();
block->m_static_objects.m_active.clear();
block->raiseModified(MOD_STATE_WRITE_NEEDED,
}
num_blocks_checked++;
- if(report_interval != 0 &&
- num_blocks_checked % report_interval == 0){
+ if (report_interval != 0 &&
+ num_blocks_checked % report_interval == 0) {
float percent = 100.0 * (float)num_blocks_checked /
- loadable_blocks.size();
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Cleared "<<num_objs_cleared<<" objects"
- <<" in "<<num_blocks_cleared<<" blocks ("
- <<percent<<"%)"<<std::endl;
+ loadable_blocks.size();
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Cleared " << num_objs_cleared << " objects"
+ << " in " << num_blocks_cleared << " blocks ("
+ << percent << "%)" << std::endl;
}
- if(num_blocks_checked % unload_interval == 0){
+ if (num_blocks_checked % unload_interval == 0) {
m_map->unloadUnreferencedBlocks();
}
}
m_map->unloadUnreferencedBlocks();
// Drop references that were added above
- for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+ for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
i != loaded_blocks.end(); ++i) {
v3s16 p = *i;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
block->refDrop();
}
- infostream<<"ServerEnvironment::clearAllObjects(): "
- <<"Finished: Cleared "<<num_objs_cleared<<" objects"
- <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+ m_last_clear_objects_time = m_game_time;
+
+ infostream << "ServerEnvironment::clearObjects(): "
+ << "Finished: Cleared " << num_objs_cleared << " objects"
+ << " in " << num_blocks_cleared << " blocks" << std::endl;
}
void ServerEnvironment::step(float dtime)
// Update this one
// NOTE: This is kind of funny on a singleplayer game, but doesn't
// really matter that much.
- m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
+ static const float server_step = g_settings->getFloat("dedicated_server_step");
+ m_recommended_send_interval = server_step;
/*
Increment game time
/*
Manage active block list
*/
- if(m_active_blocks_management_interval.step(dtime, 2.0))
- {
- ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
+ if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
+ ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG);
/*
Get player block positions
*/
/*
Update list of active blocks, collecting changes
*/
- const s16 active_block_range = g_settings->getS16("active_block_range");
+ static const s16 active_block_range = g_settings->getS16("active_block_range");
std::set<v3s16> blocks_removed;
std::set<v3s16> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,
for(std::set<v3s16>::iterator
i = blocks_removed.begin();
- i != blocks_removed.end(); ++i)
- {
+ i != blocks_removed.end(); ++i) {
v3s16 p = *i;
/* infostream<<"Server: Block " << PP(p)
/*
Mess around in active blocks
*/
- if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
- {
- ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
+ if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
+ ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG);
- float dtime = 1.0;
+ float dtime = m_cache_nodetimer_interval;
for(std::set<v3s16>::iterator
i = m_active_blocks.m_list.begin();
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
- std::map<v3s16, NodeTimer> elapsed_timers =
+ std::vector<NodeTimer> elapsed_timers =
block->m_node_timers.step((float)dtime);
- if(!elapsed_timers.empty()){
+ if (!elapsed_timers.empty()) {
MapNode n;
- for(std::map<v3s16, NodeTimer>::iterator
+ for (std::vector<NodeTimer>::iterator
i = elapsed_timers.begin();
- i != elapsed_timers.end(); ++i){
- n = block->getNodeNoEx(i->first);
- p = i->first + block->getPosRelative();
- if(m_script->node_on_timer(p,n,i->second.elapsed))
- block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+ i != elapsed_timers.end(); ++i) {
+ n = block->getNodeNoEx(i->position);
+ p = i->position + block->getPosRelative();
+ if (m_script->node_on_timer(p, n, i->elapsed)) {
+ block->setNodeTimer(NodeTimer(
+ i->timeout, 0, i->position));
+ }
}
}
}
}
- const float abm_interval = 1.0;
- if(m_active_block_modifier_interval.step(dtime, abm_interval))
+ if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
do{ // breakable
if(m_active_block_interval_overload_skip > 0){
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
m_active_block_interval_overload_skip--;
break;
}
- ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
- TimeTaker timer("modify in active blocks");
+ ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
+ TimeTaker timer("modify in active blocks per interval");
// Initialize handling of ActiveBlockModifiers
- ABMHandler abmhandler(m_abms, abm_interval, this, true);
+ ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
for(std::set<v3s16>::iterator
i = m_active_blocks.m_list.begin();
*/
removeRemovedObjects();
}
+
+ /*
+ Manage particle spawner expiration
+ */
+ if (m_particle_management_interval.step(dtime, 1.0)) {
+ for (std::map<u32, float>::iterator i = m_particle_spawners.begin();
+ i != m_particle_spawners.end(); ) {
+ //non expiring spawners
+ if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
+ ++i;
+ continue;
+ }
+
+ i->second -= 1.0f;
+ if (i->second <= 0.f)
+ m_particle_spawners.erase(i++);
+ else
+ ++i;
+ }
+ }
+}
+
+u32 ServerEnvironment::addParticleSpawner(float exptime)
+{
+ // Timers with lifetime 0 do not expire
+ float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY;
+
+ u32 id = 0;
+ for (;;) { // look for unused particlespawner id
+ id++;
+ std::map<u32, float>::iterator f;
+ f = m_particle_spawners.find(id);
+ if (f == m_particle_spawners.end()) {
+ m_particle_spawners[id] = time;
+ break;
+ }
+ }
+ return id;
+}
+
+void ServerEnvironment::deleteParticleSpawner(u32 id)
+{
+ m_particle_spawners.erase(id);
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
}
#endif // #ifndef SERVER
-
-