#include "collision.h"
#include "content_mapnode.h"
#include "mapblock.h"
+#include "serverobject.h"
+#include "content_sao.h"
Environment::Environment():
m_time_of_day(9000)
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
+ if(content_features(n).liquid_type != LIQUID_NONE)
continue;
- if(content_features(n.d).walkable)
+ if(content_features(n).walkable)
{
last_node_walkable = true;
continue;
if(last_node_walkable)
{
// If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
+ if(content_features(n).param_type == CPT_LIGHT)
{
if(n.getLight(LIGHTBANK_DAY) <= 5)
{
#if 1
// Test something:
// Convert all mud under proper day lighting to grass
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(content_features(n_top.d).air_equivalent &&
+ if(content_features(n_top).air_equivalent &&
n_top.getLight(LIGHTBANK_DAY) >= 13)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
m_map->addNodeWithEvent(p, n);
}
}
m_game_time_fraction_counter -= (float)inc_i;
}
- /*
- Let map update it's timers
- */
- {
- //TimeTaker timer("Server m_map->timerUpdate()");
- m_map->timerUpdate(dtime);
- }
-
/*
Handle players
*/
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
}
}
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL)
continue;
+
+ // Reset block usage timer
+ block->resetUsageTimer();
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
if(m_active_blocks_test_interval.step(dtime, 10.0))
{
//float dtime = 10.0;
-
+
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
searching loop to keep things fast.
*/
// TODO: Implement usage of ActiveBlockModifier
+
+ // Find out how many objects the block contains
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ // Find out how many objects this and all the neighbors contain
+ u32 active_object_count_wider = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
+ if(block==NULL)
+ continue;
+ active_object_count_wider +=
+ block->m_static_objects.m_active.size();
+ }
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
Test something:
Convert mud under proper lighting to grass
*/
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
if(myrand()%20 == 0)
{
- MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(content_features(n_top.d).air_equivalent &&
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent &&
n_top.getLightBlend(getDayNightRatio()) >= 13)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
m_map->addNodeWithEvent(p, n);
}
}
/*
Convert grass into mud if under something else than air
*/
- else if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
//if(myrand()%20 == 0)
{
- MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(n_top.d != CONTENT_AIR
- && n_top.d != CONTENT_IGNORE)
+ MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+ if(content_features(n_top).air_equivalent == false)
{
- n.d = CONTENT_MUD;
+ n.setContent(CONTENT_MUD);
m_map->addNodeWithEvent(p, n);
}
}
}
+ /*
+ Rats spawn around regular trees
+ */
+ if(n.getContent() == CONTENT_TREE ||
+ n.getContent() == CONTENT_JUNGLETREE)
+ {
+ if(myrand()%200 == 0 && active_object_count_wider == 0)
+ {
+ v3s16 p1 = p + v3s16(myrand_range(-2, 2),
+ 0, myrand_range(-2, 2));
+ MapNode n1 = m_map->getNodeNoEx(p1);
+ MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
+ if(n1b.getContent() == CONTENT_GRASS &&
+ n1.getContent() == CONTENT_AIR)
+ {
+ v3f pos = intToFloat(p1, BS);
+ ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ addActiveObject(obj);
+ }
+ }
+ }
}
}
}
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
- // Step object, putting messages directly to the queue
- obj->step(dtime, m_active_object_messages, send_recommended);
+ // Step object
+ obj->step(dtime, send_recommended);
+ // Read messages from object
+ while(obj->m_messages_out.size() > 0)
+ {
+ m_active_object_messages.push_back(
+ obj->m_messages_out.pop_front());
+ }
}
}
//TestSAO *obj = new TestSAO(this, 0, pos);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
//ServerActiveObject *obj = new RatSAO(this, 0, pos);
- ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
+ ServerActiveObject *obj = new FireflySAO(this, 0, pos);
addActiveObject(obj);
}
#endif
block->setChangedFlag();
}
else{
- dstream<<"WARNING: Server: Could not find a block for "
+ dstream<<"WARNING: ServerEnv: Could not find a block for "
<<"storing newly added static active object"<<std::endl;
}
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ // Get or generate the block
+ MapBlock *block = m_map->emergeBlock(blockpos);
+
+ /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block == NULL)
+ {
+ // Block not found. Is the old block still ok?
+ if(oldblock)
+ block = oldblock;
+ // Load from disk or generate
+ else
+ block = m_map->emergeBlock(blockpos);
+ }*/
+
if(block)
{
block->m_static_objects.insert(0, s_obj);
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
- // If not possible, add back to previous block
- else if(oldblock)
- {
- oldblock->m_static_objects.insert(0, s_obj);
- oldblock->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = oldblock->getPos();
- }
else{
- dstream<<"WARNING: Server: Could not find a block for "
- <<"storing static object"<<std::endl;
+ dstream<<"WARNING: ServerEnv: Could not find or generate "
+ <<"a block for storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
bool free_move = g_settings.getBool("free_move");
bool footprints = g_settings.getBool("footprints");
- {
- //TimeTaker timer("Client m_map->timerUpdate()");
- m_map->timerUpdate(dtime);
- }
-
// Get local player
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.d == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
- n.d = CONTENT_GRASS_FOOTSTEPS;
+ n.setContent(CONTENT_GRASS_FOOTSTEPS);
m_map->setNode(bottompos, n);
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)
ClientActiveObject* obj = i.getNode()->getValue();
// Step object
obj->step(dtime, this);
- // Update lighting
- //u8 light = LIGHT_MAX;
- u8 light = 0;
- try{
- // Get node at head
- v3s16 p = obj->getLightPosition();
- MapNode n = m_map->getNode(p);
- light = n.getLightBlend(getDayNightRatio());
+
+ if(m_active_object_light_update_interval.step(dtime, 0.21))
+ {
+ // Update lighting
+ //u8 light = LIGHT_MAX;
+ u8 light = 0;
+ try{
+ // Get node at head
+ v3s16 p = obj->getLightPosition();
+ MapNode n = m_map->getNode(p);
+ light = n.getLightBlend(getDayNightRatio());
+ }
+ catch(InvalidPositionException &e) {}
+ obj->updateLight(light);
}
- catch(InvalidPositionException &e) {}
- obj->updateLight(light);
}
}
return m_client_event_queue.pop_front();
}
+void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
+{
+ /*LocalPlayer *player = getLocalPlayer();
+ assert(player);
+ v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/
+ v3f pos_f = camera_pos;
+ v3s16 p_nodes = floatToInt(pos_f, BS);
+ MapNode n = m_map->getNodeNoEx(p_nodes);
+ if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
+ {
+ v2u32 ss = driver->getScreenSize();
+ core::rect<s32> rect(0,0, ss.X, ss.Y);
+ driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect);
+ }
+}
+
#endif // #ifndef SERVER