/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "environment.h"
#include "filesys.h"
#include "porting.h"
+#include "collision.h"
Environment::Environment()
{
}
}
+#if 0
+void spawnRandomObjects(MapBlock *block)
+{
+ for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+ for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ {
+ bool last_node_walkable = false;
+ for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ {
+ v3s16 p(x0,y0,z0);
+ MapNode n = block->getNodeNoEx(p);
+ if(n.d == CONTENT_IGNORE)
+ continue;
+ if(content_features(n.d).liquid_type != LIQUID_NONE)
+ continue;
+ if(content_features(n.d).walkable)
+ {
+ last_node_walkable = true;
+ continue;
+ }
+ if(last_node_walkable)
+ {
+ // If block contains light information
+ if(content_features(n.d).param_type == CPT_LIGHT)
+ {
+ if(n.getLight(LIGHTBANK_DAY) <= 5)
+ {
+ if(myrand() % 1000 == 0)
+ {
+ v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+ pos_f.Y -= BS*0.4;
+ ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
+ std::string data = obj->getStaticData();
+ StaticObject s_obj(obj->getType(),
+ obj->getBasePosition(), data);
+ // Add one
+ block->m_static_objects.insert(0, s_obj);
+ delete obj;
+ block->setChangedFlag();
+ }
+ }
+ }
+ }
+ last_node_walkable = false;
+ }
+ }
+}
+#endif
+
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
+
+ //TimeTaker timer("ServerEnv step");
// Get some settings
//bool free_move = g_settings.getBool("free_move");
bool footprints = g_settings.getBool("footprints");
{
- //TimeTaker timer("Server m_map->timerUpdate()", g_device);
+ //TimeTaker timer("Server m_map->timerUpdate()");
m_map->timerUpdate(dtime);
}
i != m_players.end(); i++)
{
Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+
v3f playerpos = player->getPosition();
// Move
}
}
}
-
+
/*
Step active objects
*/
-
- bool send_recommended = false;
- m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.15)
{
- m_send_recommended_timer = 0;
- send_recommended = true;
- }
+ //TimeTaker timer("Step active objects");
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
- {
- ServerActiveObject* obj = i.getNode()->getValue();
- // Step object, putting messages directly to the queue
- obj->step(dtime, m_active_object_messages, send_recommended);
- }
+ bool send_recommended = false;
+ m_send_recommended_timer += dtime;
+ if(m_send_recommended_timer > 0.15)
+ {
+ m_send_recommended_timer = 0;
+ send_recommended = true;
+ }
- /*
- Remove objects that satisfy (m_removed && m_known_by_count==0)
- */
- {
- core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
- u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i.getNode()->getValue();
- // This shouldn't happen but check it
- if(obj == NULL)
- {
- dstream<<"WARNING: NULL object found in ServerEnvironment"
- <<" while finding removed objects. id="<<id<<std::endl;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- continue;
- }
- // If not m_removed, don't remove.
- if(obj->m_removed == false)
- continue;
- // Delete static data from block
- if(obj->m_static_exists)
- {
- MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
- if(block)
- {
- block->m_static_objects.remove(id);
- block->setChangedFlag();
- }
- }
- // If m_known_by_count > 0, don't actually remove.
- if(obj->m_known_by_count > 0)
- continue;
- // Delete
- delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
- {
- m_active_objects.remove(*i);
+ // Step object, putting messages directly to the queue
+ obj->step(dtime, m_active_object_messages, send_recommended);
}
}
-
-
- const s16 to_active_max_blocks = 3;
- const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
- /*
- Convert stored objects from blocks near the players to active.
- */
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ if(m_object_management_interval.step(dtime, 0.5))
{
- Player *player = *i;
- v3f playerpos = player->getPosition();
-
- v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
- v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
- // Loop through all nearby blocks
- for(s16 x=bpmin.X; x<=bpmax.X; x++)
- for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
- for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+ //TimeTaker timer("ServerEnv object management");
+
+ /*
+ Remove objects that satisfy (m_removed && m_known_by_count==0)
+ */
{
- v3s16 blockpos(x,y,z);
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- continue;
- // Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.size() == 0)
- continue;
- // This will contain the leftovers of the stored list
- core::list<StaticObject> new_stored;
- // Loop through stored static objects
- for(core::list<StaticObject>::Iterator
- i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); i++)
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
{
- /*dstream<<"INFO: Server: Creating an active object from "
- <<"static data"<<std::endl;*/
- StaticObject &s_obj = *i;
- // Create an active object from the data
- ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
- if(obj==NULL)
+ u16 id = i.getNode()->getKey();
+ ServerActiveObject* obj = i.getNode()->getValue();
+ // This shouldn't happen but check it
+ if(obj == NULL)
{
- // This is necessary to preserve stuff during bugs
- // and errors
- new_stored.push_back(s_obj);
+ dstream<<"WARNING: NULL object found in ServerEnvironment"
+ <<" while finding removed objects. id="<<id<<std::endl;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
continue;
}
- // This will also add the object to the active static list
- addActiveObject(obj);
- //u16 id = addActiveObject(obj);
+ // If not m_removed, don't remove.
+ if(obj->m_removed == false)
+ continue;
+ // Delete static data from block
+ if(obj->m_static_exists)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ if(block)
+ {
+ block->m_static_objects.remove(id);
+ block->setChangedFlag();
+ }
+ }
+ // If m_known_by_count > 0, don't actually remove.
+ if(obj->m_known_by_count > 0)
+ continue;
+ // Delete
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
}
- // Clear stored list
- block->m_static_objects.m_stored.clear();
- // Add leftover stuff to stored list
- for(core::list<StaticObject>::Iterator
- i = new_stored.begin();
- i != new_stored.end(); i++)
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
{
- StaticObject &s_obj = *i;
- block->m_static_objects.m_stored.push_back(s_obj);
+ m_active_objects.remove(*i);
}
- block->setChangedFlag();
}
- }
+
- /*
- Convert objects that are far away from all the players to static.
- */
- {
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
+ const s16 to_active_max_blocks = 3;
+ const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
+
+ /*
+ Convert stored objects from blocks near the players to active.
+ */
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
{
- ServerActiveObject* obj = i.getNode()->getValue();
- u16 id = i.getNode()->getKey();
- v3f objectpos = obj->getBasePosition();
+ Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
- // This shouldn't happen but check it
- if(obj == NULL)
+ v3f playerpos = player->getPosition();
+
+ v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
+ v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
+ v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
+ // Loop through all nearby blocks
+ for(s16 x=bpmin.X; x<=bpmax.X; x++)
+ for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
+ for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
{
- dstream<<"WARNING: NULL object found in ServerEnvironment"
- <<std::endl;
- continue;
+ v3s16 blockpos(x,y,z);
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block==NULL)
+ continue;
+ // Ignore if no stored objects (to not set changed flag)
+ if(block->m_static_objects.m_stored.size() == 0)
+ continue;
+ // This will contain the leftovers of the stored list
+ core::list<StaticObject> new_stored;
+ // Loop through stored static objects
+ for(core::list<StaticObject>::Iterator
+ i = block->m_static_objects.m_stored.begin();
+ i != block->m_static_objects.m_stored.end(); i++)
+ {
+ /*dstream<<"INFO: Server: Creating an active object from "
+ <<"static data"<<std::endl;*/
+ StaticObject &s_obj = *i;
+ // Create an active object from the data
+ ServerActiveObject *obj = ServerActiveObject::create
+ (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ if(obj==NULL)
+ {
+ // This is necessary to preserve stuff during bugs
+ // and errors
+ new_stored.push_back(s_obj);
+ continue;
+ }
+ // This will also add the object to the active static list
+ addActiveObject(obj);
+ //u16 id = addActiveObject(obj);
+ }
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ // Add leftover stuff to stored list
+ for(core::list<StaticObject>::Iterator
+ i = new_stored.begin();
+ i != new_stored.end(); i++)
+ {
+ StaticObject &s_obj = *i;
+ block->m_static_objects.m_stored.push_back(s_obj);
+ }
+ block->setChangedFlag();
}
- // If known by some client, don't convert to static.
- if(obj->m_known_by_count > 0)
- continue;
+ }
- // If close to some player, don't convert to static.
- bool close_to_player = false;
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ /*
+ Convert objects that are far away from all the players to static.
+ */
+ {
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
{
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 d = playerpos.getDistanceFrom(objectpos);
- if(d < to_static_max_f)
+ ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
+
+ // This shouldn't happen but check it
+ if(obj == NULL)
{
- close_to_player = true;
- break;
+ dstream<<"WARNING: NULL object found in ServerEnvironment"
+ <<std::endl;
+ continue;
}
- }
+ // If known by some client, don't convert to static.
+ if(obj->m_known_by_count > 0)
+ continue;
- if(close_to_player)
- continue;
+ // If close to some player, don't convert to static.
+ bool close_to_player = false;
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+
+ v3f playerpos = player->getPosition();
+ f32 d = playerpos.getDistanceFrom(objectpos);
+ if(d < to_static_max_f)
+ {
+ close_to_player = true;
+ break;
+ }
+ }
- /*
- Update the static data and remove the active object.
- */
+ if(close_to_player)
+ continue;
- // Delete old static object
- MapBlock *oldblock = NULL;
- if(obj->m_static_exists)
- {
- MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ /*
+ Update the static data and remove the active object.
+ */
+
+ // Delete old static object
+ MapBlock *oldblock = NULL;
+ if(obj->m_static_exists)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx
+ (obj->m_static_block);
+ if(block)
+ {
+ block->m_static_objects.remove(id);
+ oldblock = block;
+ }
+ }
+ // Add new static object
+ std::string staticdata = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block)
{
- block->m_static_objects.remove(id);
- oldblock = block;
+ block->m_static_objects.insert(0, s_obj);
+ block->setChangedFlag();
+ obj->m_static_exists = true;
+ obj->m_static_block = block->getPos();
}
+ // If not possible, add back to previous block
+ else if(oldblock)
+ {
+ oldblock->m_static_objects.insert(0, s_obj);
+ oldblock->setChangedFlag();
+ obj->m_static_exists = true;
+ obj->m_static_block = oldblock->getPos();
+ }
+ else{
+ dstream<<"WARNING: Server: Could not find a block for "
+ <<"storing static object"<<std::endl;
+ obj->m_static_exists = false;
+ continue;
+ }
+ /*dstream<<"INFO: Server: Stored static data. Deleting object."
+ <<std::endl;*/
+ // Delete active object
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
}
- // Add new static object
- std::string staticdata = obj->getStaticData();
- StaticObject s_obj(obj->getType(), objectpos, staticdata);
- // Add to the block where the object is located in
- v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block)
- {
- block->m_static_objects.insert(0, s_obj);
- block->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = block->getPos();
- }
- // If not possible, add back to previous block
- else if(oldblock)
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
{
- oldblock->m_static_objects.insert(0, s_obj);
- oldblock->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = oldblock->getPos();
+ m_active_objects.remove(*i);
}
- else{
- dstream<<"WARNING: Server: Could not find a block for "
- <<"storing static object"<<std::endl;
- obj->m_static_exists = false;
- continue;
- }
- /*dstream<<"INFO: Server: Stored static data. Deleting object."
- <<std::endl;*/
- // Delete active object
- delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
- {
- m_active_objects.remove(*i);
}
}
//TestSAO *obj = new TestSAO(this, 0, pos);
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
- ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ //ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
addActiveObject(obj);
}
#endif
bool footprints = g_settings.getBool("footprints");
{
- //TimeTaker timer("Client m_map->timerUpdate()", g_device);
+ //TimeTaker timer("Client m_map->timerUpdate()");
m_map->timerUpdate(dtime);
}
-
+
+ // Get local player
+ LocalPlayer *lplayer = getLocalPlayer();
+ assert(lplayer);
+ // collision info queue
+ core::list<CollisionInfo> player_collisions;
+
/*
Get the speed the player is going
*/
f32 player_speed = 0.001; // just some small value
- LocalPlayer *lplayer = getLocalPlayer();
- if(lplayer)
- player_speed = lplayer->getSpeed().getLength();
+ player_speed = lplayer->getSpeed().getLength();
/*
Maximum position increment
*/
{
- Player *player = getLocalPlayer();
-
- v3f playerpos = player->getPosition();
+ v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false)
{
// Gravity
- v3f speed = player->getSpeed();
- if(player->swimming_up == false)
+ v3f speed = lplayer->getSpeed();
+ if(lplayer->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
// Water resistance
- if(player->in_water_stable || player->in_water)
+ if(lplayer->in_water_stable || lplayer->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
}
}
- player->setSpeed(speed);
+ lplayer->setSpeed(speed);
}
/*
- Move the player.
+ Move the lplayer.
This also does collision detection.
*/
- player->move(dtime_part, *m_map, position_max_increment);
+ lplayer->move(dtime_part, *m_map, position_max_increment,
+ &player_collisions);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
+
+ for(core::list<CollisionInfo>::Iterator
+ i = player_collisions.begin();
+ i != player_collisions.end(); i++)
+ {
+ CollisionInfo &info = *i;
+ if(info.t == COLLISION_FALL)
+ {
+ //f32 tolerance = BS*10; // 2 without damage
+ f32 tolerance = BS*12; // 3 without damage
+ f32 factor = 1;
+ if(info.speed > tolerance)
+ {
+ f32 damage_f = (info.speed - tolerance)/BS*factor;
+ u16 damage = (u16)(damage_f+0.5);
+ if(lplayer->hp > damage)
+ lplayer->hp -= damage;
+ else
+ lplayer->hp = 0;
+
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+ }
+ }
+ }
/*
Stuff that can be done in an arbitarily large dtime
obj->processMessage(data);
}
+/*
+ Callbacks for activeobjects
+*/
+
+void ClientEnvironment::damageLocalPlayer(u8 damage)
+{
+ LocalPlayer *lplayer = getLocalPlayer();
+ assert(lplayer);
+
+ if(lplayer->hp > damage)
+ lplayer->hp -= damage;
+ else
+ lplayer->hp = 0;
+
+ ClientEnvEvent event;
+ event.type = CEE_PLAYER_DAMAGE;
+ event.player_damage.amount = damage;
+ m_client_event_queue.push_back(event);
+}
+
+/*
+ Client likes to call these
+*/
+
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
core::array<DistanceSortedActiveObject> &dest)
{
}
}
+ClientEnvEvent ClientEnvironment::getClientEvent()
+{
+ if(m_client_event_queue.size() == 0)
+ {
+ ClientEnvEvent event;
+ event.type = CEE_NONE;
+ return event;
+ }
+ return m_client_event_queue.pop_front();
+}
#endif // #ifndef SERVER