]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
New kind of tool speed and wear calculation thingy
[dragonfireclient.git] / src / environment.cpp
index 3f95ed9f9be7f3c71d480c084f80868f4ffc9508..d9f24ede90aad05e7e5683fb09a4a30cffe41a82 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -20,10 +20,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "filesys.h"
 #include "porting.h"
-
-Environment::Environment()
+#include "collision.h"
+#include "content_mapnode.h"
+#include "mapblock.h"
+#include "serverobject.h"
+#include "content_sao.h"
+#include "mapgen.h"
+#include "settings.h"
+#include "log.h"
+#include "profiler.h"
+#include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
+#include "nodemetadata.h"
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+
+Environment::Environment():
+       m_time_of_day(9000)
 {
-       m_daynight_ratio = 0.5;
 }
 
 Environment::~Environment()
@@ -172,30 +186,109 @@ void Environment::printPlayers(std::ostream &o)
        }
 }
 
-void Environment::setDayNightRatio(u32 r)
+/*void Environment::setDayNightRatio(u32 r)
 {
-       m_daynight_ratio = r;
-}
+       getDayNightRatio() = r;
+}*/
 
 u32 Environment::getDayNightRatio()
 {
-       return m_daynight_ratio;
+       //return getDayNightRatio();
+       return time_to_daynight_ratio(m_time_of_day);
+}
+
+/*
+       ActiveBlockList
+*/
+
+void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
+{
+       v3s16 p;
+       for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
+       for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
+       for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
+       {
+               // Set in list
+               list[p] = true;
+       }
+}
+
+void ActiveBlockList::update(core::list<v3s16> &active_positions,
+               s16 radius,
+               core::map<v3s16, bool> &blocks_removed,
+               core::map<v3s16, bool> &blocks_added)
+{
+       /*
+               Create the new list
+       */
+       core::map<v3s16, bool> newlist;
+       for(core::list<v3s16>::Iterator i = active_positions.begin();
+                       i != active_positions.end(); i++)
+       {
+               fillRadiusBlock(*i, radius, newlist);
+       }
+
+       /*
+               Find out which blocks on the old list are not on the new list
+       */
+       // Go through old list
+       for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               // If not on new list, it's been removed
+               if(newlist.find(p) == NULL)
+                       blocks_removed.insert(p, true);
+       }
+
+       /*
+               Find out which blocks on the new list are not on the old list
+       */
+       // Go through new list
+       for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               // If not on old list, it's been added
+               if(m_list.find(p) == NULL)
+                       blocks_added.insert(p, true);
+       }
+
+       /*
+               Update m_list
+       */
+       m_list.clear();
+       for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               m_list.insert(p, true);
+       }
 }
 
 /*
        ServerEnvironment
 */
 
-ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
+ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L):
        m_map(map),
-       m_server(server),
+       m_lua(L),
        m_random_spawn_timer(3),
-       m_send_recommended_timer(0)
+       m_send_recommended_timer(0),
+       m_game_time(0),
+       m_game_time_fraction_counter(0)
 {
 }
 
 ServerEnvironment::~ServerEnvironment()
 {
+       // Clear active block list.
+       // This makes the next one delete all active objects.
+       m_active_blocks.clear();
+
+       // Convert all objects to static and delete the active objects
+       deactivateFarObjects(true);
+
        // Drop/delete map
        m_map->drop();
 }
@@ -216,7 +309,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                // Full path to this file
                std::string path = players_path + "/" + player_files[i].name;
 
-               //dstream<<"Checking player file "<<path<<std::endl;
+               //infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
                ServerRemotePlayer testplayer;
@@ -225,24 +318,24 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
                        testplayer.deSerialize(is);
                }
 
-               //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
+               //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
                
                // Search for the player
                std::string playername = testplayer.getName();
                Player *player = getPlayer(playername.c_str());
                if(player == NULL)
                {
-                       dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
+                       infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
                        continue;
                }
 
-               //dstream<<"Found matching player, overwriting."<<std::endl;
+               //infostream<<"Found matching player, overwriting."<<std::endl;
 
                // OK, found. Save player there.
                {
@@ -250,7 +343,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                        std::ofstream os(path.c_str(), std::ios_base::binary);
                        if(os.good() == false)
                        {
-                               dstream<<"Failed to overwrite "<<path<<std::endl;
+                               infostream<<"Failed to overwrite "<<path<<std::endl;
                                continue;
                        }
                        player->serialize(os);
@@ -264,7 +357,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                Player *player = *i;
                if(saved_players.find(player) != NULL)
                {
-                       /*dstream<<"Player "<<player->getName()
+                       /*infostream<<"Player "<<player->getName()
                                        <<" was already saved."<<std::endl;*/
                        continue;
                }
@@ -272,7 +365,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                // Don't save unnamed player
                if(playername == "")
                {
-                       //dstream<<"Not saving unnamed player."<<std::endl;
+                       //infostream<<"Not saving unnamed player."<<std::endl;
                        continue;
                }
                /*
@@ -293,18 +386,18 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                }
                if(found == false)
                {
-                       dstream<<"WARNING: Didn't find free file for player"<<std::endl;
+                       infostream<<"Didn't find free file for player"<<std::endl;
                        continue;
                }
 
                {
-                       /*dstream<<"Saving player "<<player->getName()<<" to "
+                       /*infostream<<"Saving player "<<player->getName()<<" to "
                                        <<path<<std::endl;*/
                        // Open file and serialize
                        std::ofstream os(path.c_str(), std::ios_base::binary);
                        if(os.good() == false)
                        {
-                               dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
+                               infostream<<"Failed to overwrite "<<path<<std::endl;
                                continue;
                        }
                        player->serialize(os);
@@ -312,7 +405,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                }
        }
 
-       //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
+       //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
 }
 
 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
@@ -330,7 +423,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                // Full path to this file
                std::string path = players_path + "/" + player_files[i].name;
 
-               dstream<<"Checking player file "<<path<<std::endl;
+               infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
                ServerRemotePlayer testplayer;
@@ -339,13 +432,20 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
                        testplayer.deSerialize(is);
                }
 
-               dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
+               if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
+               {
+                       infostream<<"Not loading player with invalid name: "
+                                       <<testplayer.getName()<<std::endl;
+               }
+
+               infostream<<"Loaded test player with name "<<testplayer.getName()
+                               <<std::endl;
                
                // Search for the player
                std::string playername = testplayer.getName();
@@ -353,20 +453,20 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                bool newplayer = false;
                if(player == NULL)
                {
-                       dstream<<"Is a new player"<<std::endl;
+                       infostream<<"Is a new player"<<std::endl;
                        player = new ServerRemotePlayer();
                        newplayer = true;
                }
 
                // Load player
                {
-                       dstream<<"Reading player "<<testplayer.getName()<<" from "
+                       infostream<<"Reading player "<<testplayer.getName()<<" from "
                                        <<path<<std::endl;
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
                        player->deSerialize(is);
@@ -377,140 +477,305 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
        }
 }
 
-void ServerEnvironment::step(float dtime)
+void ServerEnvironment::saveMeta(const std::string &savedir)
 {
-       DSTACK(__FUNCTION_NAME);
-       
-       //TimeTaker timer("ServerEnv step");
+       std::string path = savedir + "/env_meta.txt";
 
-       // Get some settings
-       //bool free_move = g_settings.getBool("free_move");
-       bool footprints = g_settings.getBool("footprints");
+       // Open file and serialize
+       std::ofstream os(path.c_str(), std::ios_base::binary);
+       if(os.good() == false)
+       {
+               infostream<<"ServerEnvironment::saveMeta(): Failed to open "
+                               <<path<<std::endl;
+               throw SerializationError("Couldn't save env meta");
+       }
+
+       Settings args;
+       args.setU64("game_time", m_game_time);
+       args.setU64("time_of_day", getTimeOfDay());
+       args.writeLines(os);
+       os<<"EnvArgsEnd\n";
+}
+
+void ServerEnvironment::loadMeta(const std::string &savedir)
+{
+       std::string path = savedir + "/env_meta.txt";
 
+       // Open file and deserialize
+       std::ifstream is(path.c_str(), std::ios_base::binary);
+       if(is.good() == false)
        {
-               //TimeTaker timer("Server m_map->timerUpdate()", g_device);
-               m_map->timerUpdate(dtime);
+               infostream<<"ServerEnvironment::loadMeta(): Failed to open "
+                               <<path<<std::endl;
+               throw SerializationError("Couldn't load env meta");
        }
 
-       /*
-               Handle players
-       */
-       for(core::list<Player*>::Iterator i = m_players.begin();
-                       i != m_players.end(); i++)
+       Settings args;
+       
+       for(;;)
        {
-               Player *player = *i;
-               
-               // Ignore disconnected players
-               if(player->peer_id == 0)
-                       continue;
+               if(is.eof())
+                       throw SerializationError
+                                       ("ServerEnvironment::loadMeta(): EnvArgsEnd not found");
+               std::string line;
+               std::getline(is, line);
+               std::string trimmedline = trim(line);
+               if(trimmedline == "EnvArgsEnd")
+                       break;
+               args.parseConfigLine(line);
+       }
+       
+       try{
+               m_game_time = args.getU64("game_time");
+       }catch(SettingNotFoundException &e){
+               // Getting this is crucial, otherwise timestamps are useless
+               throw SerializationError("Couldn't load env meta game_time");
+       }
 
-               v3f playerpos = player->getPosition();
-               
-               // Move
-               player->move(dtime, *m_map, 100*BS);
-               
-               /*
-                       Add footsteps to grass
-               */
-               if(footprints)
+       try{
+               m_time_of_day = args.getU64("time_of_day");
+       }catch(SettingNotFoundException &e){
+               // This is not as important
+               m_time_of_day = 9000;
+       }
+}
+
+#if 0
+// This is probably very useless
+void spawnRandomObjects(MapBlock *block)
+{
+       for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
+       for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+       {
+               bool last_node_walkable = false;
+               for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
                {
-                       // Get node that is at BS/4 under player
-                       v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
-                       try{
-                               MapNode n = m_map->getNode(bottompos);
-                               if(n.d == CONTENT_GRASS)
-                               {
-                                       n.d = CONTENT_GRASS_FOOTSTEPS;
-                                       m_map->setNode(bottompos, n);
-                               }
+                       v3s16 p(x0,y0,z0);
+                       MapNode n = block->getNodeNoEx(p);
+                       if(n.getContent() == CONTENT_IGNORE)
+                               continue;
+                       if(content_features(n).liquid_type != LIQUID_NONE)
+                               continue;
+                       if(content_features(n).walkable)
+                       {
+                               last_node_walkable = true;
+                               continue;
                        }
-                       catch(InvalidPositionException &e)
+                       if(last_node_walkable)
                        {
+                               // If block contains light information
+                               if(content_features(n).param_type == CPT_LIGHT)
+                               {
+                                       if(n.getLight(LIGHTBANK_DAY) <= 5)
+                                       {
+                                               if(myrand() % 1000 == 0)
+                                               {
+                                                       v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
+                                                       pos_f.Y -= BS*0.4;
+                                                       ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
+                                                       std::string data = obj->getStaticData();
+                                                       StaticObject s_obj(obj->getType(),
+                                                                       obj->getBasePosition(), data);
+                                                       // Add one
+                                                       block->m_static_objects.insert(0, s_obj);
+                                                       delete obj;
+                                                       block->setChangedFlag();
+                                               }
+                                       }
+                               }
                        }
+                       last_node_walkable = false;
                }
        }
+}
+#endif
+
+void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
+{
+       // Get time difference
+       u32 dtime_s = 0;
+       u32 stamp = block->getTimestamp();
+       if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+               dtime_s = m_game_time - block->getTimestamp();
+       dtime_s += additional_dtime;
+
+       // Set current time as timestamp (and let it set ChangedFlag)
+       block->setTimestamp(m_game_time);
+
+       //infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
        
-       /*
-               Step active objects
-       */
+       // Activate stored objects
+       activateObjects(block);
 
-       bool send_recommended = false;
-       m_send_recommended_timer += dtime;
-       if(m_send_recommended_timer > 0.15)
+       // Run node metadata
+       bool changed = block->m_node_metadata->step((float)dtime_s);
+       if(changed)
        {
-               m_send_recommended_timer = 0;
-               send_recommended = true;
-       }
+               MapEditEvent event;
+               event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+               event.p = block->getPos();
+               m_map->dispatchEvent(&event);
 
-       for(core::map<u16, ServerActiveObject*>::Iterator
-                       i = m_active_objects.getIterator();
-                       i.atEnd()==false; i++)
-       {
-               ServerActiveObject* obj = i.getNode()->getValue();
-               // Step object, putting messages directly to the queue
-               obj->step(dtime, m_active_object_messages, send_recommended);
+               block->setChangedFlag();
        }
 
-       if(m_object_management_interval.step(dtime, 0.5))
+       // TODO: Do something
+       // TODO: Implement usage of ActiveBlockModifier
+       
+       // Here's a quick demonstration
+       v3s16 p0;
+       for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+       for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+       for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
        {
-               //TimeTaker timer("ServerEnv object management");
-
-               /*
-                       Remove objects that satisfy (m_removed && m_known_by_count==0)
-               */
+               v3s16 p = p0 + block->getPosRelative();
+               MapNode n = block->getNodeNoEx(p0);
+#if 1
+               // Test something:
+               // Convert all mud under proper day lighting to grass
+               if(n.getContent() == CONTENT_MUD)
                {
-                       core::list<u16> objects_to_remove;
-                       for(core::map<u16, ServerActiveObject*>::Iterator
-                                       i = m_active_objects.getIterator();
-                                       i.atEnd()==false; i++)
+                       if(dtime_s > 300)
                        {
-                               u16 id = i.getNode()->getKey();
-                               ServerActiveObject* obj = i.getNode()->getValue();
-                               // This shouldn't happen but check it
-                               if(obj == NULL)
-                               {
-                                       dstream<<"WARNING: NULL object found in ServerEnvironment"
-                                                       <<" while finding removed objects. id="<<id<<std::endl;
-                                       // Id to be removed from m_active_objects
-                                       objects_to_remove.push_back(id);
-                                       continue;
-                               }
-                               // If not m_removed, don't remove.
-                               if(obj->m_removed == false)
-                                       continue;
-                               // Delete static data from block
-                               if(obj->m_static_exists)
+                               MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+                               if(content_features(n_top).air_equivalent &&
+                                               n_top.getLight(LIGHTBANK_DAY) >= 13)
                                {
-                                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
-                                       if(block)
-                                       {
-                                               block->m_static_objects.remove(id);
-                                               block->setChangedFlag();
-                                       }
+                                       n.setContent(CONTENT_GRASS);
+                                       m_map->addNodeWithEvent(p, n);
                                }
-                               // If m_known_by_count > 0, don't actually remove.
-                               if(obj->m_known_by_count > 0)
-                                       continue;
-                               // Delete
-                               delete obj;
-                               // Id to be removed from m_active_objects
-                               objects_to_remove.push_back(id);
                        }
-                       // Remove references from m_active_objects
-                       for(core::list<u16>::Iterator i = objects_to_remove.begin();
-                                       i != objects_to_remove.end(); i++)
-                       {
-                               m_active_objects.remove(*i);
+               }
+#endif
+       }
+}
+
+void ServerEnvironment::clearAllObjects()
+{
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Removing all active objects"<<std::endl;
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               ServerActiveObject* obj = i.getNode()->getValue();
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+               // Delete static object if block is loaded
+               if(obj->m_static_exists){
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                       if(block){
+                               block->m_static_objects.remove(id);
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
                        }
                }
-               
+               // If known by some client, don't delete immediately
+               if(obj->m_known_by_count > 0){
+                       obj->m_pending_deactivation = true;
+                       obj->m_removed = true;
+                       continue;
+               }
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+               // Delete active object
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+
+       core::list<v3s16> loadable_blocks;
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Listing all loadable blocks"<<std::endl;
+       m_map->listAllLoadableBlocks(loadable_blocks);
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Done listing all loadable blocks: "
+                       <<loadable_blocks.size()
+                       <<", now clearing"<<std::endl;
+       u32 report_interval = loadable_blocks.size() / 10;
+       u32 num_blocks_checked = 0;
+       u32 num_blocks_cleared = 0;
+       u32 num_objs_cleared = 0;
+       for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
+                       i != loadable_blocks.end(); i++)
+       {
+               v3s16 p = *i;
+               MapBlock *block = m_map->emergeBlock(p, false);
+               if(!block){
+                       errorstream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Failed to emerge block "<<PP(p)<<std::endl;
+                       continue;
+               }
+               u32 num_stored = block->m_static_objects.m_stored.size();
+               u32 num_active = block->m_static_objects.m_active.size();
+               if(num_stored != 0 || num_active != 0){
+                       block->m_static_objects.m_stored.clear();
+                       block->m_static_objects.m_active.clear();
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                       num_objs_cleared += num_stored + num_active;
+                       num_blocks_cleared++;
+               }
+               num_blocks_checked++;
+
+               if(num_blocks_checked % report_interval == 0){
+                       float percent = 100.0 * (float)num_blocks_checked /
+                                       loadable_blocks.size();
+                       infostream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Cleared "<<num_objs_cleared<<" objects"
+                                       <<" in "<<num_blocks_cleared<<" blocks ("
+                                       <<percent<<"%)"<<std::endl;
+               }
+       }
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Finished: Cleared "<<num_objs_cleared<<" objects"
+                       <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+}
 
-               const s16 to_active_max_blocks = 3;
-               const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
+static void getMob_dungeon_master(Settings &properties)
+{
+       properties.set("looks", "dungeon_master");
+       properties.setFloat("yaw", 1.57);
+       properties.setFloat("hp", 30);
+       properties.setBool("bright_shooting", true);
+       properties.set("shoot_type", "fireball");
+       properties.set("shoot_y", "0.7");
+       properties.set("player_hit_damage", "1");
+       properties.set("player_hit_distance", "1.0");
+       properties.set("player_hit_interval", "0.5");
+       properties.setBool("mindless_rage", myrand_range(0,100)==0);
+}
 
-               /*
-                       Convert stored objects from blocks near the players to active.
-               */
+void ServerEnvironment::step(float dtime)
+{
+       DSTACK(__FUNCTION_NAME);
+       
+       //TimeTaker timer("ServerEnv step");
+
+       // Get some settings
+       bool footprints = g_settings->getBool("footprints");
+
+       /*
+               Increment game time
+       */
+       {
+               m_game_time_fraction_counter += dtime;
+               u32 inc_i = (u32)m_game_time_fraction_counter;
+               m_game_time += inc_i;
+               m_game_time_fraction_counter -= (float)inc_i;
+       }
+       
+       /*
+               Handle players
+       */
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
                for(core::list<Player*>::Iterator i = m_players.begin();
                                i != m_players.end(); i++)
                {
@@ -522,172 +787,428 @@ void ServerEnvironment::step(float dtime)
 
                        v3f playerpos = player->getPosition();
                        
-                       v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
-                       v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
-                       v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
-                       // Loop through all nearby blocks
-                       for(s16 x=bpmin.X; x<=bpmax.X; x++)
-                       for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
-                       for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+                       // Move
+                       player->move(dtime, *m_map, 100*BS);
+                       
+                       /*
+                               Add footsteps to grass
+                       */
+                       if(footprints)
                        {
-                               v3s16 blockpos(x,y,z);
-                               MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-                               if(block==NULL)
-                                       continue;
-                               // Ignore if no stored objects (to not set changed flag)
-                               if(block->m_static_objects.m_stored.size() == 0)
-                                       continue;
-                               // This will contain the leftovers of the stored list
-                               core::list<StaticObject> new_stored;
-                               // Loop through stored static objects
-                               for(core::list<StaticObject>::Iterator
-                                               i = block->m_static_objects.m_stored.begin();
-                                               i != block->m_static_objects.m_stored.end(); i++)
-                               {
-                                       /*dstream<<"INFO: Server: Creating an active object from "
-                                                       <<"static data"<<std::endl;*/
-                                       StaticObject &s_obj = *i;
-                                       // Create an active object from the data
-                                       ServerActiveObject *obj = ServerActiveObject::create
-                                                       (s_obj.type, this, 0, s_obj.pos, s_obj.data);
-                                       if(obj==NULL)
+                               // Get node that is at BS/4 under player
+                               v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
+                               try{
+                                       MapNode n = m_map->getNode(bottompos);
+                                       if(n.getContent() == CONTENT_GRASS)
                                        {
-                                               // This is necessary to preserve stuff during bugs
-                                               // and errors
-                                               new_stored.push_back(s_obj);
-                                               continue;
+                                               n.setContent(CONTENT_GRASS_FOOTSTEPS);
+                                               m_map->setNode(bottompos, n);
                                        }
-                                       // This will also add the object to the active static list
-                                       addActiveObject(obj);
-                                       //u16 id = addActiveObject(obj);
                                }
-                               // Clear stored list
-                               block->m_static_objects.m_stored.clear();
-                               // Add leftover stuff to stored list
-                               for(core::list<StaticObject>::Iterator
-                                               i = new_stored.begin();
-                                               i != new_stored.end(); i++)
+                               catch(InvalidPositionException &e)
                                {
-                                       StaticObject &s_obj = *i;
-                                       block->m_static_objects.m_stored.push_back(s_obj);
                                }
-                               block->setChangedFlag();
                        }
                }
+       }
 
+       /*
+               Manage active block list
+       */
+       if(m_active_blocks_management_interval.step(dtime, 2.0))
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
                /*
-                       Convert objects that are far away from all the players to static.
+                       Get player block positions
                */
+               core::list<v3s16> players_blockpos;
+               for(core::list<Player*>::Iterator
+                               i = m_players.begin();
+                               i != m_players.end(); i++)
+               {
+                       Player *player = *i;
+                       // Ignore disconnected players
+                       if(player->peer_id == 0)
+                               continue;
+                       v3s16 blockpos = getNodeBlockPos(
+                                       floatToInt(player->getPosition(), BS));
+                       players_blockpos.push_back(blockpos);
+               }
+               
+               /*
+                       Update list of active blocks, collecting changes
+               */
+               const s16 active_block_range = g_settings->getS16("active_block_range");
+               core::map<v3s16, bool> blocks_removed;
+               core::map<v3s16, bool> blocks_added;
+               m_active_blocks.update(players_blockpos, active_block_range,
+                               blocks_removed, blocks_added);
+
+               /*
+                       Handle removed blocks
+               */
+
+               // Convert active objects that are no more in active blocks to static
+               deactivateFarObjects(false);
+               
+               for(core::map<v3s16, bool>::Iterator
+                               i = blocks_removed.getIterator();
+                               i.atEnd()==false; i++)
                {
-                       core::list<u16> objects_to_remove;
-                       for(core::map<u16, ServerActiveObject*>::Iterator
-                                       i = m_active_objects.getIterator();
-                                       i.atEnd()==false; i++)
+                       v3s16 p = i.getNode()->getKey();
+
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") became inactive"<<std::endl;*/
+                       
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+                       
+                       // Set current time as timestamp (and let it set ChangedFlag)
+                       block->setTimestamp(m_game_time);
+               }
+
+               /*
+                       Handle added blocks
+               */
+
+               for(core::map<v3s16, bool>::Iterator
+                               i = blocks_added.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+                       
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") became active"<<std::endl;*/
+
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+
+                       activateBlock(block);
+               }
+       }
+
+       /*
+               Mess around in active blocks
+       */
+       if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
+               
+               float dtime = 1.0;
+
+               for(core::map<v3s16, bool>::Iterator
+                               i = m_active_blocks.m_list.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+                       
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") being handled"<<std::endl;*/
+
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+
+                       // Reset block usage timer
+                       block->resetUsageTimer();
+                       
+                       // Set current time as timestamp
+                       block->setTimestampNoChangedFlag(m_game_time);
+
+                       // Run node metadata
+                       bool changed = block->m_node_metadata->step(dtime);
+                       if(changed)
                        {
-                               ServerActiveObject* obj = i.getNode()->getValue();
-                               u16 id = i.getNode()->getKey();
-                               v3f objectpos = obj->getBasePosition();
+                               MapEditEvent event;
+                               event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
+                               event.p = p;
+                               m_map->dispatchEvent(&event);
 
-                               // This shouldn't happen but check it
-                               if(obj == NULL)
-                               {
-                                       dstream<<"WARNING: NULL object found in ServerEnvironment"
-                                                       <<std::endl;
-                                       continue;
-                               }
-                               // If known by some client, don't convert to static.
-                               if(obj->m_known_by_count > 0)
+                               block->setChangedFlag();
+                       }
+               }
+       }
+       
+       if(m_active_blocks_test_interval.step(dtime, 10.0))
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
+               //float dtime = 10.0;
+               
+               for(core::map<v3s16, bool>::Iterator
+                               i = m_active_blocks.m_list.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+                       
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") being handled"<<std::endl;*/
+
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+                       
+                       // Set current time as timestamp
+                       block->setTimestampNoChangedFlag(m_game_time);
+
+                       /*
+                               Do stuff!
+
+                               Note that map modifications should be done using the event-
+                               making map methods so that the server gets information
+                               about them.
+
+                               Reading can be done quickly directly from the block.
+
+                               Everything should bind to inside this single content
+                               searching loop to keep things fast.
+                       */
+                       // TODO: Implement usage of ActiveBlockModifier
+                       
+                       // Find out how many objects the block contains
+                       //u32 active_object_count = block->m_static_objects.m_active.size();
+                       // Find out how many objects this and all the neighbors contain
+                       u32 active_object_count_wider = 0;
+                       for(s16 x=-1; x<=1; x++)
+                       for(s16 y=-1; y<=1; y++)
+                       for(s16 z=-1; z<=1; z++)
+                       {
+                               MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
+                               if(block==NULL)
                                        continue;
+                               active_object_count_wider +=
+                                               block->m_static_objects.m_active.size()
+                                               + block->m_static_objects.m_stored.size();
+                               
+                               /*if(block->m_static_objects.m_stored.size() != 0){
+                                       errorstream<<"ServerEnvironment::step(): "
+                                                       <<PP(block->getPos())<<" contains "
+                                                       <<block->m_static_objects.m_stored.size()
+                                                       <<" stored objects; "
+                                                       <<"when spawning objects, when counting active "
+                                                       <<"objects in wide area. relative position: "
+                                                       <<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
+                               }*/
+                       }
+
+                       v3s16 p0;
+                       for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+                       for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+                       for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+                       {
+                               v3s16 p = p0 + block->getPosRelative();
+                               MapNode n = block->getNodeNoEx(p0);
 
-                               // If close to some player, don't convert to static.
-                               bool close_to_player = false;
-                               for(core::list<Player*>::Iterator i = m_players.begin();
-                                               i != m_players.end(); i++)
+                               /*
+                                       Test something:
+                                       Convert mud under proper lighting to grass
+                               */
+                               if(n.getContent() == CONTENT_MUD)
                                {
-                                       Player *player = *i;
-                                       
-                                       // Ignore disconnected players
-                                       if(player->peer_id == 0)
-                                               continue;
-
-                                       v3f playerpos = player->getPosition();
-                                       f32 d = playerpos.getDistanceFrom(objectpos);
-                                       if(d < to_static_max_f)
+                                       if(myrand()%20 == 0)
                                        {
-                                               close_to_player = true;
-                                               break;
+                                               MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+                                               if(content_features(n_top).air_equivalent &&
+                                                               n_top.getLightBlend(getDayNightRatio()) >= 13)
+                                               {
+                                                       n.setContent(CONTENT_GRASS);
+                                                       m_map->addNodeWithEvent(p, n);
+                                               }
                                        }
                                }
-
-                               if(close_to_player)
-                                       continue;
-
                                /*
-                                       Update the static data and remove the active object.
+                                       Convert grass into mud if under something else than air
                                */
-
-                               // Delete old static object
-                               MapBlock *oldblock = NULL;
-                               if(obj->m_static_exists)
+                               if(n.getContent() == CONTENT_GRASS)
                                {
-                                       MapBlock *block = m_map->getBlockNoCreateNoEx
-                                                       (obj->m_static_block);
-                                       if(block)
+                                       //if(myrand()%20 == 0)
                                        {
-                                               block->m_static_objects.remove(id);
-                                               oldblock = block;
+                                               MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
+                                               if(content_features(n_top).air_equivalent == false)
+                                               {
+                                                       n.setContent(CONTENT_MUD);
+                                                       m_map->addNodeWithEvent(p, n);
+                                               }
                                        }
                                }
-                               // Add new static object
-                               std::string staticdata = obj->getStaticData();
-                               StaticObject s_obj(obj->getType(), objectpos, staticdata);
-                               // Add to the block where the object is located in
-                               v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-                               MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-                               if(block)
+                               /*
+                                       Rats spawn around regular trees
+                               */
+                               if(n.getContent() == CONTENT_TREE ||
+                                               n.getContent() == CONTENT_JUNGLETREE)
                                {
-                                       block->m_static_objects.insert(0, s_obj);
-                                       block->setChangedFlag();
-                                       obj->m_static_exists = true;
-                                       obj->m_static_block = block->getPos();
+                                       if(myrand()%200 == 0 && active_object_count_wider == 0)
+                                       {
+                                               v3s16 p1 = p + v3s16(myrand_range(-2, 2),
+                                                               0, myrand_range(-2, 2));
+                                               MapNode n1 = m_map->getNodeNoEx(p1);
+                                               MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
+                                               if(n1b.getContent() == CONTENT_GRASS &&
+                                                               n1.getContent() == CONTENT_AIR)
+                                               {
+                                                       v3f pos = intToFloat(p1, BS);
+                                                       ServerActiveObject *obj = new RatSAO(this, pos);
+                                                       addActiveObject(obj);
+                                               }
+                                       }
                                }
-                               // If not possible, add back to previous block
-                               else if(oldblock)
+                               /*
+                                       Fun things spawn in caves and dungeons
+                               */
+                               if(n.getContent() == CONTENT_STONE ||
+                                               n.getContent() == CONTENT_MOSSYCOBBLE)
                                {
-                                       oldblock->m_static_objects.insert(0, s_obj);
-                                       oldblock->setChangedFlag();
-                                       obj->m_static_exists = true;
-                                       obj->m_static_block = oldblock->getPos();
+                                       if(myrand()%200 == 0 && active_object_count_wider == 0)
+                                       {
+                                               v3s16 p1 = p + v3s16(0,1,0);
+                                               MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
+                                               if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+                                                       MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
+                                                       if(n1a.getContent() == CONTENT_AIR &&
+                                                                       n1b.getContent() == CONTENT_AIR)
+                                                       {
+                                                               v3f pos = intToFloat(p1, BS);
+                                                               int i = myrand()%5;
+                                                               if(i == 0 || i == 1){
+                                                                       actionstream<<"A dungeon master spawns at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       Settings properties;
+                                                                       getMob_dungeon_master(properties);
+                                                                       ServerActiveObject *obj = new MobV2SAO(
+                                                                                       this, pos, &properties);
+                                                                       addActiveObject(obj);
+                                                               } else if(i == 2 || i == 3){
+                                                                       actionstream<<"Rats spawn at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       for(int j=0; j<3; j++){
+                                                                               ServerActiveObject *obj = new RatSAO(
+                                                                                               this, pos);
+                                                                               addActiveObject(obj);
+                                                                       }
+                                                               } else {
+                                                                       actionstream<<"An oerkki spawns at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       ServerActiveObject *obj = new Oerkki1SAO(
+                                                                                       this, pos);
+                                                                       addActiveObject(obj);
+                                                               }
+                                                       }
+                                               }
+                                       }
                                }
-                               else{
-                                       dstream<<"WARNING: Server: Could not find a block for "
-                                                       <<"storing static object"<<std::endl;
-                                       obj->m_static_exists = false;
-                                       continue;
+                               /*
+                                       Make trees from saplings!
+                               */
+                               if(n.getContent() == CONTENT_SAPLING)
+                               {
+                                       if(myrand()%50 == 0)
+                                       {
+                                               actionstream<<"A sapling grows into a tree at "
+                                                               <<PP(p)<<std::endl;
+
+                                               core::map<v3s16, MapBlock*> modified_blocks;
+                                               v3s16 tree_p = p;
+                                               ManualMapVoxelManipulator vmanip(m_map);
+                                               v3s16 tree_blockp = getNodeBlockPos(tree_p);
+                                               vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
+                                               bool is_apple_tree = myrand()%4 == 0;
+                                               mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+                                               vmanip.blitBackAll(&modified_blocks);
+
+                                               // update lighting
+                                               core::map<v3s16, MapBlock*> lighting_modified_blocks;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+                                               }
+                                               m_map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+                                               // Send a MEET_OTHER event
+                                               MapEditEvent event;
+                                               event.type = MEET_OTHER;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       v3s16 p = i.getNode()->getKey();
+                                                       event.modified_blocks.insert(p, true);
+                                               }
+                                               m_map->dispatchEvent(&event);
+                                       }
                                }
-                               /*dstream<<"INFO: Server: Stored static data. Deleting object."
-                                               <<std::endl;*/
-                               // Delete active object
-                               delete obj;
-                               // Id to be removed from m_active_objects
-                               objects_to_remove.push_back(id);
                        }
-                       // Remove references from m_active_objects
-                       for(core::list<u16>::Iterator i = objects_to_remove.begin();
-                                       i != objects_to_remove.end(); i++)
+               }
+       }
+       
+       /*
+               Step script environment (run global on_step())
+       */
+       scriptapi_environment_step(m_lua, dtime);
+
+       /*
+               Step active objects
+       */
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
+               //TimeTaker timer("Step active objects");
+
+               g_profiler->avg("SEnv: num of objects", m_active_objects.size());
+               
+               // This helps the objects to send data at the same time
+               bool send_recommended = false;
+               m_send_recommended_timer += dtime;
+               if(m_send_recommended_timer > getSendRecommendedInterval())
+               {
+                       m_send_recommended_timer -= getSendRecommendedInterval();
+                       send_recommended = true;
+               }
+
+               for(core::map<u16, ServerActiveObject*>::Iterator
+                               i = m_active_objects.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       ServerActiveObject* obj = i.getNode()->getValue();
+                       // Remove non-peaceful mobs on peaceful mode
+                       if(g_settings->getBool("only_peaceful_mobs")){
+                               if(!obj->isPeaceful())
+                                       obj->m_removed = true;
+                       }
+                       // Don't step if is to be removed or stored statically
+                       if(obj->m_removed || obj->m_pending_deactivation)
+                               continue;
+                       // Step object
+                       obj->step(dtime, send_recommended);
+                       // Read messages from object
+                       while(obj->m_messages_out.size() > 0)
                        {
-                               m_active_objects.remove(*i);
+                               m_active_object_messages.push_back(
+                                               obj->m_messages_out.pop_front());
                        }
                }
        }
+       
+       /*
+               Manage active objects
+       */
+       if(m_object_management_interval.step(dtime, 0.5))
+       {
+               ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
+               /*
+                       Remove objects that satisfy (m_removed && m_known_by_count==0)
+               */
+               removeRemovedObjects();
+       }
 
-       if(g_settings.getBool("enable_experimental"))
+       if(g_settings->getBool("enable_experimental"))
        {
 
        /*
                TEST CODE
        */
-#if 1
+#if 0
        m_random_spawn_timer -= dtime;
        if(m_random_spawn_timer < 0)
        {
@@ -709,7 +1230,7 @@ void ServerEnvironment::step(float dtime)
                        pos = player->getPosition();
                pos += v3f(
                        myrand_range(-3,3)*BS,
-                       0,
+                       5,
                        myrand_range(-3,3)*BS
                );
 
@@ -717,9 +1238,18 @@ void ServerEnvironment::step(float dtime)
                        Create a ServerActiveObject
                */
 
-               //TestSAO *obj = new TestSAO(this, 0, pos);
-               //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               ServerActiveObject *obj = new RatSAO(this, 0, pos);
+               //TestSAO *obj = new TestSAO(this, pos);
+               //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
+               //ServerActiveObject *obj = new RatSAO(this, pos);
+               //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
+               //ServerActiveObject *obj = new FireflySAO(this, pos);
+
+               infostream<<"Server: Spawning MobV2SAO at "
+                               <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
+               
+               Settings properties;
+               getMob_dungeon_master(properties);
+               ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
                addActiveObject(obj);
        }
 #endif
@@ -771,49 +1301,49 @@ u16 getFreeServerActiveObjectId(
 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
 {
        assert(object);
-       if(object->getId() == 0)
-       {
-               u16 new_id = getFreeServerActiveObjectId(m_active_objects);
-               if(new_id == 0)
-               {
-                       dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
-                                       <<"no free ids available"<<std::endl;
-                       delete object;
-                       return 0;
-               }
-               object->setId(new_id);
-       }
-       if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
-       {
-               dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
-                               <<"id is not free ("<<object->getId()<<")"<<std::endl;
-               delete object;
-               return 0;
-       }
-       /*dstream<<"INGO: ServerEnvironment::addActiveObject(): "
-                       <<"added (id="<<object->getId()<<")"<<std::endl;*/
-                       
-       m_active_objects.insert(object->getId(), object);
+       u16 id = addActiveObjectRaw(object, true);
+       return id;
+}
 
-       // Add static object to active static list of the block
-       v3f objectpos = object->getBasePosition();
-       std::string staticdata = object->getStaticData();
-       StaticObject s_obj(object->getType(), objectpos, staticdata);
+bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
+{
+       assert(obj);
+
+       v3f objectpos = obj->getBasePosition(); 
+
+       // The block in which the object resides in
+       v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+       /*
+               Update the static data
+       */
+
+       // Create new static object
+       std::string staticdata = obj->getStaticData();
+       StaticObject s_obj(obj->getType(), objectpos, staticdata);
        // Add to the block where the object is located in
        v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
-       MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+       // Get or generate the block
+       MapBlock *block = m_map->emergeBlock(blockpos);
+
+       bool succeeded = false;
+
        if(block)
        {
-               block->m_static_objects.m_active.insert(object->getId(), s_obj);
-               object->m_static_exists = true;
-               object->m_static_block = blockpos;
+               block->m_static_objects.insert(0, s_obj);
+               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+               succeeded = true;
        }
        else{
-               dstream<<"WARNING: Server: Could not find a block for "
-                               <<"storing newly added static active object"<<std::endl;
+               infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
+                               <<"Could not find or generate "
+                               <<"a block for storing static object"<<std::endl;
+               succeeded = false;
        }
 
-       return object->getId();
+       delete obj;
+
+       return succeeded;
 }
 
 /*
@@ -885,13 +1415,13 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
                ServerActiveObject *object = getActiveObject(id);
                if(object == NULL)
                {
-                       dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
+                       infostream<<"ServerEnvironment::getRemovedActiveObjects():"
                                        <<" object in current_objects is NULL"<<std::endl;
                }
                else if(object->m_removed == false)
                {
                        f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
-                       /*dstream<<"removed == false"
+                       /*infostream<<"removed == false"
                                        <<"distance_f = "<<distance_f
                                        <<", radius_f = "<<radius_f<<std::endl;*/
                        if(distance_f < radius_f)
@@ -912,6 +1442,420 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
        return m_active_object_messages.pop_front();
 }
 
+/*
+       ************ Private methods *************
+*/
+
+u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
+               bool set_changed)
+{
+       assert(object);
+       if(object->getId() == 0){
+               u16 new_id = getFreeServerActiveObjectId(m_active_objects);
+               if(new_id == 0)
+               {
+                       errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
+                                       <<"no free ids available"<<std::endl;
+                       delete object;
+                       return 0;
+               }
+               object->setId(new_id);
+       }
+       else{
+               verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+                               <<"supplied with id "<<object->getId()<<std::endl;
+       }
+       if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
+       {
+               errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
+                               <<"id is not free ("<<object->getId()<<")"<<std::endl;
+               delete object;
+               return 0;
+       }
+       /*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
+                       <<"added (id="<<object->getId()<<")"<<std::endl;*/
+                       
+       m_active_objects.insert(object->getId(), object);
+  
+       verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+                       <<"Added id="<<object->getId()<<"; there are now "
+                       <<m_active_objects.size()<<" active objects."
+                       <<std::endl;
+       
+       // Add static object to active static list of the block
+       v3f objectpos = object->getBasePosition();
+       std::string staticdata = object->getStaticData();
+       StaticObject s_obj(object->getType(), objectpos, staticdata);
+       // Add to the block where the object is located in
+       v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+       MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+       if(block)
+       {
+               block->m_static_objects.m_active.insert(object->getId(), s_obj);
+               object->m_static_exists = true;
+               object->m_static_block = blockpos;
+
+               if(set_changed)
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+       }
+       else{
+               errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
+                               <<"could not find block for storing id="<<object->getId()
+                               <<" statically"<<std::endl;
+       }
+       
+       // Register reference in scripting api (must be done before post-init)
+       scriptapi_add_object_reference(m_lua, object);
+       // Post-initialize object
+       object->addedToEnvironment(object->getId());
+
+       return object->getId();
+}
+
+/*
+       Remove objects that satisfy (m_removed && m_known_by_count==0)
+*/
+void ServerEnvironment::removeRemovedObjects()
+{
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               u16 id = i.getNode()->getKey();
+               ServerActiveObject* obj = i.getNode()->getValue();
+               // This shouldn't happen but check it
+               if(obj == NULL)
+               {
+                       infostream<<"NULL object found in ServerEnvironment"
+                                       <<" while finding removed objects. id="<<id<<std::endl;
+                       // Id to be removed from m_active_objects
+                       objects_to_remove.push_back(id);
+                       continue;
+               }
+
+               /*
+                       We will delete objects that are marked as removed or thatare
+                       waiting for deletion after deactivation
+               */
+               if(obj->m_removed == false && obj->m_pending_deactivation == false)
+                       continue;
+
+               /*
+                       Delete static data from block if is marked as removed
+               */
+               if(obj->m_static_exists && obj->m_removed)
+               {
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block);
+                       if(block)
+                       {
+                               block->m_static_objects.remove(id);
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
+                       }
+               }
+
+               // If m_known_by_count > 0, don't actually remove.
+               if(obj->m_known_by_count > 0)
+                       continue;
+               
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
+               // Delete
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+}
+
+static void print_hexdump(std::ostream &o, const std::string &data)
+{
+       const int linelength = 16;
+       for(int l=0; ; l++){
+               int i0 = linelength * l;
+               bool at_end = false;
+               int thislinelength = linelength;
+               if(i0 + thislinelength > (int)data.size()){
+                       thislinelength = data.size() - i0;
+                       at_end = true;
+               }
+               for(int di=0; di<linelength; di++){
+                       int i = i0 + di;
+                       char buf[4];
+                       if(di<thislinelength)
+                               snprintf(buf, 4, "%.2x ", data[i]);
+                       else
+                               snprintf(buf, 4, "   ");
+                       o<<buf;
+               }
+               o<<" ";
+               for(int di=0; di<thislinelength; di++){
+                       int i = i0 + di;
+                       if(data[i] >= 32)
+                               o<<data[i];
+                       else
+                               o<<".";
+               }
+               o<<std::endl;
+               if(at_end)
+                       break;
+       }
+}
+
+/*
+       Convert stored objects from blocks near the players to active.
+*/
+void ServerEnvironment::activateObjects(MapBlock *block)
+{
+       if(block==NULL)
+               return;
+       // Ignore if no stored objects (to not set changed flag)
+       if(block->m_static_objects.m_stored.size() == 0)
+               return;
+       verbosestream<<"ServerEnvironment::activateObjects(): "
+                       <<"activating objects of block "<<PP(block->getPos())
+                       <<" ("<<block->m_static_objects.m_stored.size()
+                       <<" objects)"<<std::endl;
+       bool large_amount = (block->m_static_objects.m_stored.size() > 49);
+       if(large_amount){
+               errorstream<<"suspiciously large amount of objects detected: "
+                               <<block->m_static_objects.m_stored.size()<<" in "
+                               <<PP(block->getPos())
+                               <<"; removing all of them."<<std::endl;
+               // Clear stored list
+               block->m_static_objects.m_stored.clear();
+               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+               return;
+       }
+       // A list for objects that couldn't be converted to static for some
+       // reason. They will be stored back.
+       core::list<StaticObject> new_stored;
+       // Loop through stored static objects
+       for(core::list<StaticObject>::Iterator
+                       i = block->m_static_objects.m_stored.begin();
+                       i != block->m_static_objects.m_stored.end(); i++)
+       {
+               /*infostream<<"Server: Creating an active object from "
+                               <<"static data"<<std::endl;*/
+               StaticObject &s_obj = *i;
+               // Create an active object from the data
+               ServerActiveObject *obj = ServerActiveObject::create
+                               (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+               // If couldn't create object, store static data back.
+               if(obj==NULL)
+               {
+                       errorstream<<"ServerEnvironment::activateObjects(): "
+                                       <<"failed to create active object from static object "
+                                       <<"in block "<<PP(s_obj.pos/BS)
+                                       <<" type="<<(int)s_obj.type<<" data:"<<std::endl;
+                       print_hexdump(verbosestream, s_obj.data);
+                       
+                       new_stored.push_back(s_obj);
+                       continue;
+               }
+               verbosestream<<"ServerEnvironment::activateObjects(): "
+                               <<"activated static object pos="<<PP(s_obj.pos/BS)
+                               <<" type="<<(int)s_obj.type<<std::endl;
+               // This will also add the object to the active static list
+               addActiveObjectRaw(obj, false);
+       }
+       // Clear stored list
+       block->m_static_objects.m_stored.clear();
+       // Add leftover failed stuff to stored list
+       for(core::list<StaticObject>::Iterator
+                       i = new_stored.begin();
+                       i != new_stored.end(); i++)
+       {
+               StaticObject &s_obj = *i;
+               block->m_static_objects.m_stored.push_back(s_obj);
+       }
+       /*
+               Note: Block hasn't really been modified here.
+               The objects have just been activated and moved from the stored
+               static list to the active static list.
+               As such, the block is essentially the same.
+               Thus, do not call block->setChangedFlag().
+               Otherwise there would be a huge amount of unnecessary I/O.
+       */
+}
+
+/*
+       Convert objects that are not standing inside active blocks to static.
+
+       If m_known_by_count != 0, active object is not deleted, but static
+       data is still updated.
+
+       If force_delete is set, active object is deleted nevertheless. It
+       shall only be set so in the destructor of the environment.
+*/
+void ServerEnvironment::deactivateFarObjects(bool force_delete)
+{
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               ServerActiveObject* obj = i.getNode()->getValue();
+
+               // This shouldn't happen but check it
+               if(obj == NULL)
+               {
+                       errorstream<<"NULL object found in ServerEnvironment"
+                                       <<std::endl;
+                       assert(0);
+                       continue;
+               }
+
+               // If pending deactivation, let removeRemovedObjects() do it
+               if(obj->m_pending_deactivation)
+                       continue;
+
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+
+               // The block in which the object resides in
+               v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+               // If block is active, don't remove
+               if(m_active_blocks.contains(blockpos_o))
+                       continue;
+
+               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                               <<"deactivating object id="<<id<<" on inactive block "
+                               <<PP(blockpos_o)<<std::endl;
+
+               // If known by some client, don't immediately delete.
+               bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
+
+               /*
+                       Update the static data
+               */
+
+               // Create new static object
+               std::string staticdata_new = obj->getStaticData();
+               StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+               
+               bool stays_in_same_block = false;
+               bool data_changed = true;
+
+               if(obj->m_static_exists){
+                       if(obj->m_static_block == blockpos_o)
+                               stays_in_same_block = true;
+
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+                       
+                       core::map<u16, StaticObject>::Node *n =
+                                       block->m_static_objects.m_active.find(id);
+                       if(n){
+                               StaticObject static_old = n->getValue();
+
+                               float save_movem = obj->getMinimumSavedMovement();
+
+                               if(static_old.data == staticdata_new &&
+                                               (static_old.pos - objectpos).getLength() < save_movem)
+                                       data_changed = false;
+                       } else {
+                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+                                               <<"id="<<id<<" m_static_exists=true but "
+                                               <<"static data doesn't actually exist in "
+                                               <<PP(obj->m_static_block)<<std::endl;
+                       }
+               }
+
+               bool shall_be_written = (!stays_in_same_block || data_changed);
+               
+               // Delete old static object
+               if(obj->m_static_exists)
+               {
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+                       if(block)
+                       {
+                               block->m_static_objects.remove(id);
+                               obj->m_static_exists = false;
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                       }
+               }
+
+               // Add to the block where the object is located in
+               v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+               // Get or generate the block
+               MapBlock *block = m_map->emergeBlock(blockpos);
+
+               if(block)
+               {
+                       if(block->m_static_objects.m_stored.size() >= 49){
+                               errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
+                                               <<" statically but block "<<PP(blockpos)
+                                               <<" already contains "
+                                               <<block->m_static_objects.m_stored.size()
+                                               <<" (over 49) objects."
+                                               <<" Forcing delete."<<std::endl;
+                               force_delete = true;
+                       } else {
+                               u16 new_id = pending_delete ? id : 0;
+                               block->m_static_objects.insert(new_id, s_obj);
+                               
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               
+                               obj->m_static_exists = true;
+                               obj->m_static_block = block->getPos();
+                       }
+               }
+               else{
+                       errorstream<<"ServerEnv: Could not find or generate "
+                                       <<"a block for storing id="<<obj->getId()
+                                       <<" statically"<<std::endl;
+                       continue;
+               }
+
+               /*
+                       If known by some client, set pending deactivation.
+                       Otherwise delete it immediately.
+               */
+
+               if(pending_delete)
+               {
+                       verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                                       <<"object id="<<id<<" is known by clients"
+                                       <<"; not deleting yet"<<std::endl;
+
+                       obj->m_pending_deactivation = true;
+                       continue;
+               }
+               
+               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                               <<"object id="<<id<<" is not known by clients"
+                               <<"; deleting"<<std::endl;
+
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
+               // Delete active object
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+}
+
+
 #ifndef SERVER
 
 /*
@@ -969,21 +1913,22 @@ void ClientEnvironment::step(float dtime)
        DSTACK(__FUNCTION_NAME);
 
        // Get some settings
-       bool free_move = g_settings.getBool("free_move");
-       bool footprints = g_settings.getBool("footprints");
-
-       {
-               //TimeTaker timer("Client m_map->timerUpdate()", g_device);
-               m_map->timerUpdate(dtime);
-       }
+       bool free_move = g_settings->getBool("free_move");
+       bool footprints = g_settings->getBool("footprints");
 
+       // Get local player
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+       // collision info queue
+       core::list<CollisionInfo> player_collisions;
+       
        /*
                Get the speed the player is going
        */
+       bool is_climbing = lplayer->is_climbing;
+       
        f32 player_speed = 0.001; // just some small value
-       LocalPlayer *lplayer = getLocalPlayer();
-       if(lplayer)
-               player_speed = lplayer->getSpeed().getLength();
+       player_speed = lplayer->getSpeed().getLength();
        
        /*
                Maximum position increment
@@ -1036,20 +1981,18 @@ void ClientEnvironment::step(float dtime)
                */
                
                {
-                       Player *player = getLocalPlayer();
-
-                       v3f playerpos = player->getPosition();
+                       v3f lplayerpos = lplayer->getPosition();
                        
                        // Apply physics
-                       if(free_move == false)
+                       if(free_move == false && is_climbing == false)
                        {
                                // Gravity
-                               v3f speed = player->getSpeed();
-                               if(player->swimming_up == false)
+                               v3f speed = lplayer->getSpeed();
+                               if(lplayer->swimming_up == false)
                                        speed.Y -= 9.81 * BS * dtime_part * 2;
 
                                // Water resistance
-                               if(player->in_water_stable || player->in_water)
+                               if(lplayer->in_water_stable || lplayer->in_water)
                                {
                                        f32 max_down = 2.0*BS;
                                        if(speed.Y < -max_down) speed.Y = -max_down;
@@ -1061,20 +2004,80 @@ void ClientEnvironment::step(float dtime)
                                        }
                                }
 
-                               player->setSpeed(speed);
+                               lplayer->setSpeed(speed);
                        }
 
                        /*
-                               Move the player.
+                               Move the lplayer.
                                This also does collision detection.
                        */
-                       player->move(dtime_part, *m_map, position_max_increment);
+                       lplayer->move(dtime_part, *m_map, position_max_increment,
+                                       &player_collisions);
                }
        }
        while(dtime_downcount > 0.001);
                
        //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
        
+       for(core::list<CollisionInfo>::Iterator
+                       i = player_collisions.begin();
+                       i != player_collisions.end(); i++)
+       {
+               CollisionInfo &info = *i;
+               if(info.t == COLLISION_FALL)
+               {
+                       //f32 tolerance = BS*10; // 2 without damage
+                       f32 tolerance = BS*12; // 3 without damage
+                       f32 factor = 1;
+                       if(info.speed > tolerance)
+                       {
+                               f32 damage_f = (info.speed - tolerance)/BS*factor;
+                               u16 damage = (u16)(damage_f+0.5);
+                               if(lplayer->hp > damage)
+                                       lplayer->hp -= damage;
+                               else
+                                       lplayer->hp = 0;
+
+                               ClientEnvEvent event;
+                               event.type = CEE_PLAYER_DAMAGE;
+                               event.player_damage.amount = damage;
+                               m_client_event_queue.push_back(event);
+                       }
+               }
+       }
+       
+       /*
+               A quick draft of lava damage
+       */
+       if(m_lava_hurt_interval.step(dtime, 1.0))
+       {
+               v3f pf = lplayer->getPosition();
+               
+               // Feet, middle and head
+               v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
+               MapNode n1 = m_map->getNodeNoEx(p1);
+               v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
+               MapNode n2 = m_map->getNodeNoEx(p2);
+               v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+               MapNode n3 = m_map->getNodeNoEx(p2);
+
+               u32 damage_per_second = 0;
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n1).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n2).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                               content_features(n3).damage_per_second);
+               
+               if(damage_per_second != 0)
+               {
+                       ClientEnvEvent event;
+                       event.type = CEE_PLAYER_DAMAGE;
+                       event.player_damage.amount = damage_per_second;
+                       m_client_event_queue.push_back(event);
+               }
+       }
+       
        /*
                Stuff that can be done in an arbitarily large dtime
        */
@@ -1092,18 +2095,19 @@ void ClientEnvironment::step(float dtime)
                        // Move
                        player->move(dtime, *m_map, 100*BS);
 
-                       // Update lighting on remote players on client
-                       u8 light = LIGHT_MAX;
-                       try{
-                               // Get node at head
-                               v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
-                               MapNode n = m_map->getNode(p);
-                               light = n.getLightBlend(m_daynight_ratio);
-                       }
-                       catch(InvalidPositionException &e) {}
-                       player->updateLight(light);
                }
                
+               // Update lighting on all players on client
+               u8 light = LIGHT_MAX;
+               try{
+                       // Get node at head
+                       v3s16 p = player->getLightPosition();
+                       MapNode n = m_map->getNode(p);
+                       light = n.getLightBlend(getDayNightRatio());
+               }
+               catch(InvalidPositionException &e) {}
+               player->updateLight(light);
+
                /*
                        Add footsteps to grass
                */
@@ -1113,16 +2117,16 @@ void ClientEnvironment::step(float dtime)
                        v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
                        try{
                                MapNode n = m_map->getNode(bottompos);
-                               if(n.d == CONTENT_GRASS)
+                               if(n.getContent() == CONTENT_GRASS)
                                {
-                                       n.d = CONTENT_GRASS_FOOTSTEPS;
+                                       n.setContent(CONTENT_GRASS_FOOTSTEPS);
                                        m_map->setNode(bottompos, n);
                                        // Update mesh on client
                                        if(m_map->mapType() == MAPTYPE_CLIENT)
                                        {
                                                v3s16 p_blocks = getNodeBlockPos(bottompos);
                                                MapBlock *b = m_map->getBlockNoCreate(p_blocks);
-                                               //b->updateMesh(m_daynight_ratio);
+                                               //b->updateMesh(getDayNightRatio());
                                                b->setMeshExpired(true);
                                        }
                                }
@@ -1144,23 +2148,27 @@ void ClientEnvironment::step(float dtime)
                ClientActiveObject* obj = i.getNode()->getValue();
                // Step object
                obj->step(dtime, this);
-               // Update lighting
-               //u8 light = LIGHT_MAX;
-               u8 light = 0;
-               try{
-                       // Get node at head
-                       v3s16 p = obj->getLightPosition();
-                       MapNode n = m_map->getNode(p);
-                       light = n.getLightBlend(m_daynight_ratio);
+
+               if(m_active_object_light_update_interval.step(dtime, 0.21))
+               {
+                       // Update lighting
+                       //u8 light = LIGHT_MAX;
+                       u8 light = 0;
+                       try{
+                               // Get node at head
+                               v3s16 p = obj->getLightPosition();
+                               MapNode n = m_map->getNode(p);
+                               light = n.getLightBlend(getDayNightRatio());
+                       }
+                       catch(InvalidPositionException &e) {}
+                       obj->updateLight(light);
                }
-               catch(InvalidPositionException &e) {}
-               obj->updateLight(light);
        }
 }
 
 void ClientEnvironment::updateMeshes(v3s16 blockpos)
 {
-       m_map->updateMeshes(blockpos, m_daynight_ratio);
+       m_map->updateMeshes(blockpos, getDayNightRatio());
 }
 
 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
@@ -1217,7 +2225,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
                u16 new_id = getFreeClientActiveObjectId(m_active_objects);
                if(new_id == 0)
                {
-                       dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+                       infostream<<"ClientEnvironment::addActiveObject(): "
                                        <<"no free ids available"<<std::endl;
                        delete object;
                        return 0;
@@ -1226,12 +2234,12 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
        }
        if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
        {
-               dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+               infostream<<"ClientEnvironment::addActiveObject(): "
                                <<"id is not free ("<<object->getId()<<")"<<std::endl;
                delete object;
                return 0;
        }
-       dstream<<"INGO: ClientEnvironment::addActiveObject(): "
+       infostream<<"ClientEnvironment::addActiveObject(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;
        m_active_objects.insert(object->getId(), object);
        object->addToScene(m_smgr);
@@ -1244,7 +2252,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
        ClientActiveObject* obj = ClientActiveObject::create(type);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+               infostream<<"ClientEnvironment::addActiveObject(): "
                                <<"id="<<id<<" type="<<type<<": Couldn't create object"
                                <<std::endl;
                return;
@@ -1252,19 +2260,19 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
        
        obj->setId(id);
 
-       addActiveObject(obj);
-
        obj->initialize(init_data);
+       
+       addActiveObject(obj);
 }
 
 void ClientEnvironment::removeActiveObject(u16 id)
 {
-       dstream<<"ClientEnvironment::removeActiveObject(): "
+       infostream<<"ClientEnvironment::removeActiveObject(): "
                        <<"id="<<id<<std::endl;
        ClientActiveObject* obj = getActiveObject(id);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
+               infostream<<"ClientEnvironment::removeActiveObject(): "
                                <<"id="<<id<<" not found"<<std::endl;
                return;
        }
@@ -1279,7 +2287,7 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
        ClientActiveObject* obj = getActiveObject(id);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
+               infostream<<"ClientEnvironment::processActiveObjectMessage():"
                                <<" got message for id="<<id<<", which doesn't exist."
                                <<std::endl;
                return;
@@ -1287,6 +2295,30 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
        obj->processMessage(data);
 }
 
+/*
+       Callbacks for activeobjects
+*/
+
+void ClientEnvironment::damageLocalPlayer(u8 damage)
+{
+       LocalPlayer *lplayer = getLocalPlayer();
+       assert(lplayer);
+
+       if(lplayer->hp > damage)
+               lplayer->hp -= damage;
+       else
+               lplayer->hp = 0;
+
+       ClientEnvEvent event;
+       event.type = CEE_PLAYER_DAMAGE;
+       event.player_damage.amount = damage;
+       m_client_event_queue.push_back(event);
+}
+
+/*
+       Client likes to call these
+*/
+       
 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
                core::array<DistanceSortedActiveObject> &dest)
 {
@@ -1307,6 +2339,16 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
        }
 }
 
+ClientEnvEvent ClientEnvironment::getClientEvent()
+{
+       if(m_client_event_queue.size() == 0)
+       {
+               ClientEnvEvent event;
+               event.type = CEE_NONE;
+               return event;
+       }
+       return m_client_event_queue.pop_front();
+}
 
 #endif // #ifndef SERVER