#include "log.h"
#include "profiler.h"
#include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
+#include "nodemetadata.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
activateObjects(block);
// Run node metadata
- bool changed = block->m_node_metadata.step((float)dtime_s);
+ bool changed = block->m_node_metadata->step((float)dtime_s);
if(changed)
{
MapEditEvent event;
block->setTimestampNoChangedFlag(m_game_time);
// Run node metadata
- bool changed = block->m_node_metadata.step(dtime);
+ bool changed = block->m_node_metadata->step(dtime);
if(changed)
{
MapEditEvent event;