]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
New kind of tool speed and wear calculation thingy
[dragonfireclient.git] / src / environment.cpp
index 174ee1e1dc8820054ab3d7d0fc123bc7f6127d47..d9f24ede90aad05e7e5683fb09a4a30cffe41a82 100644 (file)
@@ -29,6 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "log.h"
 #include "profiler.h"
+#include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
+#include "nodemetadata.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -267,9 +270,9 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions,
        ServerEnvironment
 */
 
-ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
+ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L):
        m_map(map),
-       m_server(server),
+       m_lua(L),
        m_random_spawn_timer(3),
        m_send_recommended_timer(0),
        m_game_time(0),
@@ -605,7 +608,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        activateObjects(block);
 
        // Run node metadata
-       bool changed = block->m_node_metadata.step((float)dtime_s);
+       bool changed = block->m_node_metadata->step((float)dtime_s);
        if(changed)
        {
                MapEditEvent event;
@@ -647,6 +650,94 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        }
 }
 
+void ServerEnvironment::clearAllObjects()
+{
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Removing all active objects"<<std::endl;
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               ServerActiveObject* obj = i.getNode()->getValue();
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+               // Delete static object if block is loaded
+               if(obj->m_static_exists){
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                       if(block){
+                               block->m_static_objects.remove(id);
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
+                       }
+               }
+               // If known by some client, don't delete immediately
+               if(obj->m_known_by_count > 0){
+                       obj->m_pending_deactivation = true;
+                       obj->m_removed = true;
+                       continue;
+               }
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+               // Delete active object
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+
+       core::list<v3s16> loadable_blocks;
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Listing all loadable blocks"<<std::endl;
+       m_map->listAllLoadableBlocks(loadable_blocks);
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Done listing all loadable blocks: "
+                       <<loadable_blocks.size()
+                       <<", now clearing"<<std::endl;
+       u32 report_interval = loadable_blocks.size() / 10;
+       u32 num_blocks_checked = 0;
+       u32 num_blocks_cleared = 0;
+       u32 num_objs_cleared = 0;
+       for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
+                       i != loadable_blocks.end(); i++)
+       {
+               v3s16 p = *i;
+               MapBlock *block = m_map->emergeBlock(p, false);
+               if(!block){
+                       errorstream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Failed to emerge block "<<PP(p)<<std::endl;
+                       continue;
+               }
+               u32 num_stored = block->m_static_objects.m_stored.size();
+               u32 num_active = block->m_static_objects.m_active.size();
+               if(num_stored != 0 || num_active != 0){
+                       block->m_static_objects.m_stored.clear();
+                       block->m_static_objects.m_active.clear();
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                       num_objs_cleared += num_stored + num_active;
+                       num_blocks_cleared++;
+               }
+               num_blocks_checked++;
+
+               if(num_blocks_checked % report_interval == 0){
+                       float percent = 100.0 * (float)num_blocks_checked /
+                                       loadable_blocks.size();
+                       infostream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Cleared "<<num_objs_cleared<<" objects"
+                                       <<" in "<<num_blocks_cleared<<" blocks ("
+                                       <<percent<<"%)"<<std::endl;
+               }
+       }
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Finished: Cleared "<<num_objs_cleared<<" objects"
+                       <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+}
+
 static void getMob_dungeon_master(Settings &properties)
 {
        properties.set("looks", "dungeon_master");
@@ -827,7 +918,7 @@ void ServerEnvironment::step(float dtime)
                        block->setTimestampNoChangedFlag(m_game_time);
 
                        // Run node metadata
-                       bool changed = block->m_node_metadata.step(dtime);
+                       bool changed = block->m_node_metadata->step(dtime);
                        if(changed)
                        {
                                MapEditEvent event;
@@ -957,7 +1048,7 @@ void ServerEnvironment::step(float dtime)
                                                                n1.getContent() == CONTENT_AIR)
                                                {
                                                        v3f pos = intToFloat(p1, BS);
-                                                       ServerActiveObject *obj = new RatSAO(this, 0, pos);
+                                                       ServerActiveObject *obj = new RatSAO(this, pos);
                                                        addActiveObject(obj);
                                                }
                                        }
@@ -985,21 +1076,21 @@ void ServerEnvironment::step(float dtime)
                                                                        Settings properties;
                                                                        getMob_dungeon_master(properties);
                                                                        ServerActiveObject *obj = new MobV2SAO(
-                                                                                       this, 0, pos, &properties);
+                                                                                       this, pos, &properties);
                                                                        addActiveObject(obj);
                                                                } else if(i == 2 || i == 3){
                                                                        actionstream<<"Rats spawn at "
                                                                                        <<PP(p1)<<std::endl;
                                                                        for(int j=0; j<3; j++){
                                                                                ServerActiveObject *obj = new RatSAO(
-                                                                                               this, 0, pos);
+                                                                                               this, pos);
                                                                                addActiveObject(obj);
                                                                        }
                                                                } else {
                                                                        actionstream<<"An oerkki spawns at "
                                                                                        <<PP(p1)<<std::endl;
                                                                        ServerActiveObject *obj = new Oerkki1SAO(
-                                                                                       this, 0, pos);
+                                                                                       this, pos);
                                                                        addActiveObject(obj);
                                                                }
                                                        }
@@ -1052,6 +1143,11 @@ void ServerEnvironment::step(float dtime)
                }
        }
        
+       /*
+               Step script environment (run global on_step())
+       */
+       scriptapi_environment_step(m_lua, dtime);
+
        /*
                Step active objects
        */
@@ -1064,9 +1160,9 @@ void ServerEnvironment::step(float dtime)
                // This helps the objects to send data at the same time
                bool send_recommended = false;
                m_send_recommended_timer += dtime;
-               if(m_send_recommended_timer > 0.10)
+               if(m_send_recommended_timer > getSendRecommendedInterval())
                {
-                       m_send_recommended_timer = 0;
+                       m_send_recommended_timer -= getSendRecommendedInterval();
                        send_recommended = true;
                }
 
@@ -1142,18 +1238,18 @@ void ServerEnvironment::step(float dtime)
                        Create a ServerActiveObject
                */
 
-               //TestSAO *obj = new TestSAO(this, 0, pos);
-               //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               //ServerActiveObject *obj = new RatSAO(this, 0, pos);
-               //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
-               //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+               //TestSAO *obj = new TestSAO(this, pos);
+               //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
+               //ServerActiveObject *obj = new RatSAO(this, pos);
+               //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
+               //ServerActiveObject *obj = new FireflySAO(this, pos);
 
                infostream<<"Server: Spawning MobV2SAO at "
                                <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
                
                Settings properties;
                getMob_dungeon_master(properties);
-               ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
+               ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
                addActiveObject(obj);
        }
 #endif
@@ -1407,6 +1503,11 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                                <<"could not find block for storing id="<<object->getId()
                                <<" statically"<<std::endl;
        }
+       
+       // Register reference in scripting api (must be done before post-init)
+       scriptapi_add_object_reference(m_lua, object);
+       // Post-initialize object
+       object->addedToEnvironment(object->getId());
 
        return object->getId();
 }
@@ -1458,6 +1559,9 @@ void ServerEnvironment::removeRemovedObjects()
                if(obj->m_known_by_count > 0)
                        continue;
                
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete
                delete obj;
                // Id to be removed from m_active_objects
@@ -1609,6 +1713,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        continue;
                }
 
+               // If pending deactivation, let removeRemovedObjects() do it
+               if(obj->m_pending_deactivation)
+                       continue;
+
                u16 id = i.getNode()->getKey();         
                v3f objectpos = obj->getBasePosition(); 
 
@@ -1623,10 +1731,46 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                                <<"deactivating object id="<<id<<" on inactive block "
                                <<PP(blockpos_o)<<std::endl;
 
+               // If known by some client, don't immediately delete.
+               bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
+
                /*
                        Update the static data
                */
 
+               // Create new static object
+               std::string staticdata_new = obj->getStaticData();
+               StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+               
+               bool stays_in_same_block = false;
+               bool data_changed = true;
+
+               if(obj->m_static_exists){
+                       if(obj->m_static_block == blockpos_o)
+                               stays_in_same_block = true;
+
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+                       
+                       core::map<u16, StaticObject>::Node *n =
+                                       block->m_static_objects.m_active.find(id);
+                       if(n){
+                               StaticObject static_old = n->getValue();
+
+                               float save_movem = obj->getMinimumSavedMovement();
+
+                               if(static_old.data == staticdata_new &&
+                                               (static_old.pos - objectpos).getLength() < save_movem)
+                                       data_changed = false;
+                       } else {
+                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+                                               <<"id="<<id<<" m_static_exists=true but "
+                                               <<"static data doesn't actually exist in "
+                                               <<PP(obj->m_static_block)<<std::endl;
+                       }
+               }
+
+               bool shall_be_written = (!stays_in_same_block || data_changed);
+               
                // Delete old static object
                if(obj->m_static_exists)
                {
@@ -1634,14 +1778,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        if(block)
                        {
                                block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
                                obj->m_static_exists = false;
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
                        }
                }
 
-               // Create new static object
-               std::string staticdata = obj->getStaticData();
-               StaticObject s_obj(obj->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
                v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
                // Get or generate the block
@@ -1658,8 +1801,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                                                <<" Forcing delete."<<std::endl;
                                force_delete = true;
                        } else {
-                               block->m_static_objects.insert(0, s_obj);
-                               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+                               u16 new_id = pending_delete ? id : 0;
+                               block->m_static_objects.insert(new_id, s_obj);
+                               
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               
                                obj->m_static_exists = true;
                                obj->m_static_block = block->getPos();
                        }
@@ -1672,12 +1820,11 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                }
 
                /*
-                       Delete active object if not known by some client,
-                       else set pending deactivation
+                       If known by some client, set pending deactivation.
+                       Otherwise delete it immediately.
                */
 
-               // If known by some client, don't delete.
-               if(obj->m_known_by_count > 0 && force_delete == false)
+               if(pending_delete)
                {
                        verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
                                        <<"object id="<<id<<" is known by clients"
@@ -1690,6 +1837,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
                                <<"object id="<<id<<" is not known by clients"
                                <<"; deleting"<<std::endl;
+
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete active object
                delete obj;
                // Id to be removed from m_active_objects