void ServerEnvironment::kickAllPlayers(const std::string &reason)
{
+ std::wstring wreason = utf8_to_wide(reason);
for (std::vector<Player*>::iterator it = m_players.begin();
it != m_players.end();
++it) {
- ((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, utf8_to_wide(reason));
+ ((Server*)m_gamedef)->DenyAccess_Legacy((*it)->peer_id, wreason);
}
}