return time_to_daynight_ratio(m_time_of_day);
}
+/*
+ ABMWithState
+*/
+
+ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
+ abm(abm_),
+ timer(0)
+{
+ // Initialize timer to random value to spread processing
+ float itv = abm->getTriggerInterval();
+ itv = MYMAX(0.001, itv); // No less than 1ms
+ int minval = MYMAX(-0.51*itv, -60); // Clamp to
+ int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
+ timer = myrand_range(minval, maxval);
+}
+
/*
ActiveBlockList
*/
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
- infostream<<"Checking player file "<<path<<std::endl;
+ //infostream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
ServerRemotePlayer testplayer(this);
<<testplayer.getName()<<std::endl;
}
- infostream<<"Loaded test player with name "<<testplayer.getName()
- <<std::endl;
+ /*infostream<<"Loaded test player with name "<<testplayer.getName()
+ <<std::endl;*/
// Search for the player
std::string playername = testplayer.getName();
bool newplayer = false;
if(player == NULL)
{
- infostream<<"Is a new player"<<std::endl;
+ //infostream<<"Is a new player"<<std::endl;
player = new ServerRemotePlayer(this);
newplayer = true;
}
// Load player
{
- infostream<<"Reading player "<<testplayer.getName()<<" from "
+ verbosestream<<"Reading player "<<testplayer.getName()<<" from "
<<path<<std::endl;
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
trigger_interval = 0.001;
+ float actual_interval = dtime_s;
if(use_timers){
i->timer += dtime_s;
if(i->timer < trigger_interval)
continue;
i->timer -= trigger_interval;
+ actual_interval = trigger_interval;
}
ActiveABM aabm;
aabm.abm = abm;
- float intervals = dtime_s / trigger_interval;
+ float intervals = actual_interval / trigger_interval;
float chance = abm->getTriggerChance();
if(chance == 0)
chance = 1;
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
+ if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ continue;
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
#ifndef SERVER
+#include "clientsimpleobject.h"
+
/*
ClientEnvironment
*/
delete i.getNode()->getValue();
}
+ for(core::list<ClientSimpleObject*>::Iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end(); i++)
+ {
+ delete *i;
+ }
+
// Drop/delete map
m_map->drop();
}
{
f32 damage_f = (info.speed - tolerance)/BS*factor;
u16 damage = (u16)(damage_f+0.5);
- if(lplayer->hp > damage)
- lplayer->hp -= damage;
- else
- lplayer->hp = 0;
-
- ClientEnvEvent event;
- event.type = CEE_PLAYER_DAMAGE;
- event.player_damage.amount = damage;
- event.player_damage.send_to_server = true;
- m_client_event_queue.push_back(event);
+ damageLocalPlayer(damage, true);
}
}
}
if(damage_per_second != 0)
{
- ClientEnvEvent event;
- event.type = CEE_PLAYER_DAMAGE;
- event.player_damage.amount = damage_per_second;
- event.player_damage.send_to_server = true;
- m_client_event_queue.push_back(event);
+ damageLocalPlayer(damage_per_second, true);
}
}
MapNode n = m_map->getNode(p);
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
+ catch(InvalidPositionException &e){
+ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+ }
player->updateLight(light);
/*
if(m_active_object_light_update_interval.step(dtime, 0.21))
{
// Update lighting
- //u8 light = LIGHT_MAX;
u8 light = 0;
try{
// Get node at head
MapNode n = m_map->getNode(p);
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
+ catch(InvalidPositionException &e){
+ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+ }
obj->updateLight(light);
}
}
+
+ /*
+ Step and handle simple objects
+ */
+ for(core::list<ClientSimpleObject*>::Iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end();)
+ {
+ ClientSimpleObject *simple = *i;
+ core::list<ClientSimpleObject*>::Iterator cur = i;
+ i++;
+ simple->step(dtime);
+ if(simple->m_to_be_removed){
+ delete simple;
+ m_simple_objects.erase(cur);
+ }
+ }
}
void ClientEnvironment::updateMeshes(v3s16 blockpos)
{
m_map->expireMeshes(only_daynight_diffed);
}
+
+void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
+{
+ m_simple_objects.push_back(simple);
+}
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
MapNode n = m_map->getNode(p);
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
+ catch(InvalidPositionException &e){
+ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+ }
object->updateLight(light);
}
return object->getId();
void ClientEnvironment::removeActiveObject(u16 id)
{
- infostream<<"ClientEnvironment::removeActiveObject(): "
+ verbosestream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)