]> git.lizzy.rs Git - minetest.git/blobdiff - src/environment.cpp
Create main menu tab "Settings" for client settings
[minetest.git] / src / environment.cpp
index 88f1527fcc4233fe5823f8b61af87a3a0eebe4a7..cfe82fb8b537a7a82f5719060e40bc3fa72a0292 100644 (file)
@@ -203,6 +203,22 @@ u32 Environment::getDayNightRatio()
        return time_to_daynight_ratio(m_time_of_day);
 }
 
+/*
+       ABMWithState
+*/
+
+ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
+       abm(abm_),
+       timer(0)
+{
+       // Initialize timer to random value to spread processing
+       float itv = abm->getTriggerInterval();
+       itv = MYMAX(0.001, itv); // No less than 1ms
+       int minval = MYMAX(-0.51*itv, -60); // Clamp to
+       int maxval = MYMIN(0.51*itv, 60);   // +-60 seconds
+       timer = myrand_range(minval, maxval);
+}
+
 /*
        ActiveBlockList
 */
@@ -438,7 +454,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                // Full path to this file
                std::string path = players_path + "/" + player_files[i].name;
 
-               infostream<<"Checking player file "<<path<<std::endl;
+               //infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
                ServerRemotePlayer testplayer(this);
@@ -459,8 +475,8 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                                        <<testplayer.getName()<<std::endl;
                }
 
-               infostream<<"Loaded test player with name "<<testplayer.getName()
-                               <<std::endl;
+               /*infostream<<"Loaded test player with name "<<testplayer.getName()
+                               <<std::endl;*/
                
                // Search for the player
                std::string playername = testplayer.getName();
@@ -468,7 +484,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                bool newplayer = false;
                if(player == NULL)
                {
-                       infostream<<"Is a new player"<<std::endl;
+                       //infostream<<"Is a new player"<<std::endl;
                        player = new ServerRemotePlayer(this);
                        newplayer = true;
                }
@@ -477,7 +493,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
 
                // Load player
                {
-                       infostream<<"Reading player "<<testplayer.getName()<<" from "
+                       verbosestream<<"Reading player "<<testplayer.getName()<<" from "
                                        <<path<<std::endl;
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
@@ -588,15 +604,17 @@ class ABMHandler
                        float trigger_interval = abm->getTriggerInterval();
                        if(trigger_interval < 0.001)
                                trigger_interval = 0.001;
+                       float actual_interval = dtime_s;
                        if(use_timers){
                                i->timer += dtime_s;
                                if(i->timer < trigger_interval)
                                        continue;
                                i->timer -= trigger_interval;
+                               actual_interval = trigger_interval;
                        }
                        ActiveABM aabm;
                        aabm.abm = abm;
-                       float intervals = dtime_s / trigger_interval;
+                       float intervals = actual_interval / trigger_interval;
                        float chance = abm->getTriggerChance();
                        if(chance == 0)
                                chance = 1;
@@ -779,6 +797,8 @@ void ServerEnvironment::clearAllObjects()
                        i.atEnd()==false; i++)
        {
                ServerActiveObject* obj = i.getNode()->getValue();
+               if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+                       continue;
                u16 id = i.getNode()->getKey();         
                v3f objectpos = obj->getBasePosition(); 
                // Delete static object if block is loaded
@@ -1786,6 +1806,8 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
 
 #ifndef SERVER
 
+#include "clientsimpleobject.h"
+
 /*
        ClientEnvironment
 */
@@ -1811,6 +1833,12 @@ ClientEnvironment::~ClientEnvironment()
                delete i.getNode()->getValue();
        }
 
+       for(core::list<ClientSimpleObject*>::Iterator
+                       i = m_simple_objects.begin(); i != m_simple_objects.end(); i++)
+       {
+               delete *i;
+       }
+
        // Drop/delete map
        m_map->drop();
 }
@@ -1965,16 +1993,7 @@ void ClientEnvironment::step(float dtime)
                        {
                                f32 damage_f = (info.speed - tolerance)/BS*factor;
                                u16 damage = (u16)(damage_f+0.5);
-                               if(lplayer->hp > damage)
-                                       lplayer->hp -= damage;
-                               else
-                                       lplayer->hp = 0;
-
-                               ClientEnvEvent event;
-                               event.type = CEE_PLAYER_DAMAGE;
-                               event.player_damage.amount = damage;
-                               event.player_damage.send_to_server = true;
-                               m_client_event_queue.push_back(event);
+                               damageLocalPlayer(damage, true);
                        }
                }
        }
@@ -2004,11 +2023,7 @@ void ClientEnvironment::step(float dtime)
                
                if(damage_per_second != 0)
                {
-                       ClientEnvEvent event;
-                       event.type = CEE_PLAYER_DAMAGE;
-                       event.player_damage.amount = damage_per_second;
-                       event.player_damage.send_to_server = true;
-                       m_client_event_queue.push_back(event);
+                       damageLocalPlayer(damage_per_second, true);
                }
        }
        
@@ -2039,7 +2054,9 @@ void ClientEnvironment::step(float dtime)
                        MapNode n = m_map->getNode(p);
                        light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
                }
-               catch(InvalidPositionException &e) {}
+               catch(InvalidPositionException &e){
+                       light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+               }
                player->updateLight(light);
 
                /*
@@ -2086,7 +2103,6 @@ void ClientEnvironment::step(float dtime)
                if(m_active_object_light_update_interval.step(dtime, 0.21))
                {
                        // Update lighting
-                       //u8 light = LIGHT_MAX;
                        u8 light = 0;
                        try{
                                // Get node at head
@@ -2094,10 +2110,28 @@ void ClientEnvironment::step(float dtime)
                                MapNode n = m_map->getNode(p);
                                light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
                        }
-                       catch(InvalidPositionException &e) {}
+                       catch(InvalidPositionException &e){
+                               light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+                       }
                        obj->updateLight(light);
                }
        }
+
+       /*
+               Step and handle simple objects
+       */
+       for(core::list<ClientSimpleObject*>::Iterator
+                       i = m_simple_objects.begin(); i != m_simple_objects.end();)
+       {
+               ClientSimpleObject *simple = *i;
+               core::list<ClientSimpleObject*>::Iterator cur = i;
+               i++;
+               simple->step(dtime);
+               if(simple->m_to_be_removed){
+                       delete simple;
+                       m_simple_objects.erase(cur);
+               }
+       }
 }
 
 void ClientEnvironment::updateMeshes(v3s16 blockpos)
@@ -2109,6 +2143,11 @@ void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
 {
        m_map->expireMeshes(only_daynight_diffed);
 }
+       
+void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
+{
+       m_simple_objects.push_back(simple);
+}
 
 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
 {
@@ -2185,7 +2224,9 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
                        MapNode n = m_map->getNode(p);
                        light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
                }
-               catch(InvalidPositionException &e) {}
+               catch(InvalidPositionException &e){
+                       light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+               }
                object->updateLight(light);
        }
        return object->getId();
@@ -2213,7 +2254,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
 
 void ClientEnvironment::removeActiveObject(u16 id)
 {
-       infostream<<"ClientEnvironment::removeActiveObject(): "
+       verbosestream<<"ClientEnvironment::removeActiveObject(): "
                        <<"id="<<id<<std::endl;
        ClientActiveObject* obj = getActiveObject(id);
        if(obj == NULL)