]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
Move hex.h to util/
[dragonfireclient.git] / src / environment.cpp
index d7c8acee8c52c4cc3934481d2df9848f843921ba..bafc91c0020c6dde73db000922b91f39226c66a2 100644 (file)
@@ -61,9 +61,8 @@ Environment::Environment():
 Environment::~Environment()
 {
        // Deallocate players
-       for(std::list<Player*>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+       for(std::vector<Player*>::iterator i = m_players.begin();
+                       i != m_players.end(); ++i) {
                delete (*i);
        }
 }
@@ -89,7 +88,7 @@ void Environment::removePlayer(u16 peer_id)
 {
        DSTACK(__FUNCTION_NAME);
 
-       for(std::list<Player*>::iterator i = m_players.begin();
+       for(std::vector<Player*>::iterator i = m_players.begin();
                        i != m_players.end();)
        {
                Player *player = *i;
@@ -104,7 +103,7 @@ void Environment::removePlayer(u16 peer_id)
 
 void Environment::removePlayer(const char *name)
 {
-       for (std::list<Player*>::iterator it = m_players.begin();
+       for (std::vector<Player*>::iterator it = m_players.begin();
                        it != m_players.end(); ++it) {
                if (strcmp((*it)->getName(), name) == 0) {
                        delete *it;
@@ -116,9 +115,8 @@ void Environment::removePlayer(const char *name)
 
 Player * Environment::getPlayer(u16 peer_id)
 {
-       for(std::list<Player*>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+       for(std::vector<Player*>::iterator i = m_players.begin();
+                       i != m_players.end(); ++i) {
                Player *player = *i;
                if(player->peer_id == peer_id)
                        return player;
@@ -128,9 +126,8 @@ Player * Environment::getPlayer(u16 peer_id)
 
 Player * Environment::getPlayer(const char *name)
 {
-       for(std::list<Player*>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+       for(std::vector<Player*>::iterator i = m_players.begin();
+                       i != m_players.end(); ++i) {
                Player *player = *i;
                if(strcmp(player->getName(), name) == 0)
                        return player;
@@ -140,15 +137,13 @@ Player * Environment::getPlayer(const char *name)
 
 Player * Environment::getRandomConnectedPlayer()
 {
-       std::list<Player*> connected_players = getPlayers(true);
+       std::vector<Player*> connected_players = getPlayers(true);
        u32 chosen_one = myrand() % connected_players.size();
        u32 j = 0;
-       for(std::list<Player*>::iterator
+       for(std::vector<Player*>::iterator
                        i = connected_players.begin();
-                       i != connected_players.end(); ++i)
-       {
-               if(j == chosen_one)
-               {
+                       i != connected_players.end(); ++i) {
+               if(j == chosen_one) {
                        Player *player = *i;
                        return player;
                }
@@ -159,17 +154,15 @@ Player * Environment::getRandomConnectedPlayer()
 
 Player * Environment::getNearestConnectedPlayer(v3f pos)
 {
-       std::list<Player*> connected_players = getPlayers(true);
+       std::vector<Player*> connected_players = getPlayers(true);
        f32 nearest_d = 0;
        Player *nearest_player = NULL;
-       for(std::list<Player*>::iterator
+       for(std::vector<Player*>::iterator
                        i = connected_players.begin();
-                       i != connected_players.end(); ++i)
-       {
+                       i != connected_players.end(); ++i) {
                Player *player = *i;
                f32 d = player->getPosition().getDistanceFrom(pos);
-               if(d < nearest_d || nearest_player == NULL)
-               {
+               if(d < nearest_d || nearest_player == NULL) {
                        nearest_d = d;
                        nearest_player = player;
                }
@@ -177,22 +170,20 @@ Player * Environment::getNearestConnectedPlayer(v3f pos)
        return nearest_player;
 }
 
-std::list<Player*> Environment::getPlayers()
+std::vector<Player*> Environment::getPlayers()
 {
        return m_players;
 }
 
-std::list<Player*> Environment::getPlayers(bool ignore_disconnected)
+std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
 {
-       std::list<Player*> newlist;
-       for(std::list<Player*>::iterator
+       std::vector<Player*> newlist;
+       for(std::vector<Player*>::iterator
                        i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+                       i != m_players.end(); ++i) {
                Player *player = *i;
                
-               if(ignore_disconnected)
-               {
+               if(ignore_disconnected) {
                        // Ignore disconnected players
                        if(player->peer_id == 0)
                                continue;
@@ -287,7 +278,7 @@ void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
        }
 }
 
-void ActiveBlockList::update(std::list<v3s16> &active_positions,
+void ActiveBlockList::update(std::vector<v3s16> &active_positions,
                s16 radius,
                std::set<v3s16> &blocks_removed,
                std::set<v3s16> &blocks_added)
@@ -296,7 +287,7 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
                Create the new list
        */
        std::set<v3s16> newlist = m_forceloaded_list;
-       for(std::list<v3s16>::iterator i = active_positions.begin();
+       for(std::vector<v3s16>::iterator i = active_positions.begin();
                        i != active_positions.end(); ++i)
        {
                fillRadiusBlock(*i, radius, newlist);
@@ -395,8 +386,8 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16
 
        //calculate normalized direction vector
        v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
-                                                               (pos2.Y - pos1.Y)/distance,
-                                                               (pos2.Z - pos1.Z)/distance);
+                               (pos2.Y - pos1.Y)/distance,
+                               (pos2.Z - pos1.Z)/distance);
 
        //find out if there's a node on path between pos1 and pos2
        for (float i = 1; i < distance; i += stepsize) {
@@ -421,7 +412,7 @@ void ServerEnvironment::saveLoadedPlayers()
        std::string players_path = m_path_world + DIR_DELIM "players";
        fs::CreateDir(players_path);
 
-       for (std::list<Player*>::iterator it = m_players.begin();
+       for (std::vector<Player*>::iterator it = m_players.begin();
                        it != m_players.end();
                        ++it) {
                RemotePlayer *player = static_cast<RemotePlayer*>(*it);
@@ -549,7 +540,7 @@ class ABMHandler
 {
 private:
        ServerEnvironment *m_env;
-       std::map<content_t, std::list<ActiveABM> > m_aabms;
+       std::map<content_t, std::vector<ActiveABM> > m_aabms;
 public:
        ABMHandler(std::list<ABMWithState> &abms,
                        float dtime_s, ServerEnvironment *env,
@@ -604,10 +595,10 @@ class ABMHandler
                                                k != ids.end(); k++)
                                {
                                        content_t c = *k;
-                                       std::map<content_t, std::list<ActiveABM> >::iterator j;
+                                       std::map<content_t, std::vector<ActiveABM> >::iterator j;
                                        j = m_aabms.find(c);
                                        if(j == m_aabms.end()){
-                                               std::list<ActiveABM> aabmlist;
+                                               std::vector<ActiveABM> aabmlist;
                                                m_aabms[c] = aabmlist;
                                                j = m_aabms.find(c);
                                        }
@@ -664,14 +655,13 @@ class ABMHandler
                        content_t c = n.getContent();
                        v3s16 p = p0 + block->getPosRelative();
 
-                       std::map<content_t, std::list<ActiveABM> >::iterator j;
+                       std::map<content_t, std::vector<ActiveABM> >::iterator j;
                        j = m_aabms.find(c);
                        if(j == m_aabms.end())
                                continue;
 
-                       for(std::list<ActiveABM>::iterator
-                                       i = j->second.begin(); i != j->second.end(); i++)
-                       {
+                       for(std::vector<ActiveABM>::iterator
+                                       i = j->second.begin(); i != j->second.end(); i++) {
                                if(myrand() % i->chance != 0)
                                        continue;
 
@@ -851,11 +841,10 @@ void ServerEnvironment::clearAllObjects()
 {
        infostream<<"ServerEnvironment::clearAllObjects(): "
                        <<"Removing all active objects"<<std::endl;
-       std::list<u16> objects_to_remove;
+       std::vector<u16> objects_to_remove;
        for(std::map<u16, ServerActiveObject*>::iterator
                        i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+                       i != m_active_objects.end(); ++i) {
                ServerActiveObject* obj = i->second;
                if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
                        continue;
@@ -888,15 +877,15 @@ void ServerEnvironment::clearAllObjects()
                // Id to be removed from m_active_objects
                objects_to_remove.push_back(id);
        }
+
        // Remove references from m_active_objects
-       for(std::list<u16>::iterator i = objects_to_remove.begin();
-                       i != objects_to_remove.end(); ++i)
-       {
+       for(std::vector<u16>::iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); ++i) {
                m_active_objects.erase(*i);
        }
 
        // Get list of loaded blocks
-       std::list<v3s16> loaded_blocks;
+       std::vector<v3s16> loaded_blocks;
        infostream<<"ServerEnvironment::clearAllObjects(): "
                        <<"Listing all loaded blocks"<<std::endl;
        m_map->listAllLoadedBlocks(loaded_blocks);
@@ -905,7 +894,7 @@ void ServerEnvironment::clearAllObjects()
                        <<loaded_blocks.size()<<std::endl;
 
        // Get list of loadable blocks
-       std::list<v3s16> loadable_blocks;
+       std::vector<v3s16> loadable_blocks;
        infostream<<"ServerEnvironment::clearAllObjects(): "
                        <<"Listing all loadable blocks"<<std::endl;
        m_map->listAllLoadableBlocks(loadable_blocks);
@@ -915,9 +904,8 @@ void ServerEnvironment::clearAllObjects()
                        <<", now clearing"<<std::endl;
 
        // Grab a reference on each loaded block to avoid unloading it
-       for(std::list<v3s16>::iterator i = loaded_blocks.begin();
-                       i != loaded_blocks.end(); ++i)
-       {
+       for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+                       i != loaded_blocks.end(); ++i) {
                v3s16 p = *i;
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block);
@@ -931,9 +919,8 @@ void ServerEnvironment::clearAllObjects()
        u32 num_blocks_checked = 0;
        u32 num_blocks_cleared = 0;
        u32 num_objs_cleared = 0;
-       for(std::list<v3s16>::iterator i = loadable_blocks.begin();
-                       i != loadable_blocks.end(); ++i)
-       {
+       for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
+                       i != loadable_blocks.end(); ++i) {
                v3s16 p = *i;
                MapBlock *block = m_map->emergeBlock(p, false);
                if(!block){
@@ -969,9 +956,8 @@ void ServerEnvironment::clearAllObjects()
        m_map->unloadUnreferencedBlocks();
 
        // Drop references that were added above
-       for(std::list<v3s16>::iterator i = loaded_blocks.begin();
-                       i != loaded_blocks.end(); ++i)
-       {
+       for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
+                       i != loaded_blocks.end(); ++i) {
                v3s16 p = *i;
                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                assert(block);
@@ -1012,7 +998,7 @@ void ServerEnvironment::step(float dtime)
        */
        {
                ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
-               for(std::list<Player*>::iterator i = m_players.begin();
+               for(std::vector<Player*>::iterator i = m_players.begin();
                                i != m_players.end(); ++i)
                {
                        Player *player = *i;
@@ -1035,15 +1021,15 @@ void ServerEnvironment::step(float dtime)
                /*
                        Get player block positions
                */
-               std::list<v3s16> players_blockpos;
-               for(std::list<Player*>::iterator
+               std::vector<v3s16> players_blockpos;
+               for(std::vector<Player*>::iterator
                                i = m_players.begin();
-                               i != m_players.end(); ++i)
-               {
+                               i != m_players.end(); ++i) {
                        Player *player = *i;
                        // Ignore disconnected players
                        if(player->peer_id == 0)
                                continue;
+
                        v3s16 blockpos = getNodeBlockPos(
                                        floatToInt(player->getPosition(), BS));
                        players_blockpos.push_back(blockpos);
@@ -1542,11 +1528,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 */
 void ServerEnvironment::removeRemovedObjects()
 {
-       std::list<u16> objects_to_remove;
+       std::vector<u16> objects_to_remove;
        for(std::map<u16, ServerActiveObject*>::iterator
                        i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+                       i != m_active_objects.end(); ++i) {
                u16 id = i->first;
                ServerActiveObject* obj = i->second;
                // This shouldn't happen but check it
@@ -1616,13 +1601,13 @@ void ServerEnvironment::removeRemovedObjects()
                // Delete
                if(obj->environmentDeletes())
                        delete obj;
+
                // Id to be removed from m_active_objects
                objects_to_remove.push_back(id);
        }
        // Remove references from m_active_objects
-       for(std::list<u16>::iterator i = objects_to_remove.begin();
-                       i != objects_to_remove.end(); ++i)
-       {
+       for(std::vector<u16>::iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); ++i) {
                m_active_objects.erase(*i);
        }
 }
@@ -1666,10 +1651,11 @@ static void print_hexdump(std::ostream &o, const std::string &data)
 */
 void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 {
-       if(block==NULL)
+       if(block == NULL)
                return;
+
        // Ignore if no stored objects (to not set changed flag)
-       if(block->m_static_objects.m_stored.size() == 0)
+       if(block->m_static_objects.m_stored.empty())
                return;
        verbosestream<<"ServerEnvironment::activateObjects(): "
                        <<"activating objects of block "<<PP(block->getPos())
@@ -1690,20 +1676,17 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
        }
 
        // Activate stored objects
-       std::list<StaticObject> new_stored;
+       std::vector<StaticObject> new_stored;
        for(std::list<StaticObject>::iterator
                        i = block->m_static_objects.m_stored.begin();
-                       i != block->m_static_objects.m_stored.end(); ++i)
-       {
-               /*infostream<<"Server: Creating an active object from "
-                               <<"static data"<<std::endl;*/
+                       i != block->m_static_objects.m_stored.end(); ++i) {
                StaticObject &s_obj = *i;
+
                // Create an active object from the data
                ServerActiveObject *obj = ServerActiveObject::create
-                               (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+                               ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
                // If couldn't create object, store static data back.
-               if(obj==NULL)
-               {
+               if(obj == NULL) {
                        errorstream<<"ServerEnvironment::activateObjects(): "
                                        <<"failed to create active object from static object "
                                        <<"in block "<<PP(s_obj.pos/BS)
@@ -1722,10 +1705,9 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
        // Clear stored list
        block->m_static_objects.m_stored.clear();
        // Add leftover failed stuff to stored list
-       for(std::list<StaticObject>::iterator
+       for(std::vector<StaticObject>::iterator
                        i = new_stored.begin();
-                       i != new_stored.end(); ++i)
-       {
+                       i != new_stored.end(); ++i) {
                StaticObject &s_obj = *i;
                block->m_static_objects.m_stored.push_back(s_obj);
        }
@@ -1765,11 +1747,10 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
 */
 void ServerEnvironment::deactivateFarObjects(bool force_delete)
 {
-       std::list<u16> objects_to_remove;
+       std::vector<u16> objects_to_remove;
        for(std::map<u16, ServerActiveObject*>::iterator
                        i = m_active_objects.begin();
-                       i != m_active_objects.end(); ++i)
-       {
+                       i != m_active_objects.end(); ++i) {
                ServerActiveObject* obj = i->second;
                assert(obj);
                
@@ -1986,9 +1967,8 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
        }
 
        // Remove references from m_active_objects
-       for(std::list<u16>::iterator i = objects_to_remove.begin();
-                       i != objects_to_remove.end(); ++i)
-       {
+       for(std::vector<u16>::iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); ++i) {
                m_active_objects.erase(*i);
        }
 }
@@ -2059,9 +2039,8 @@ void ClientEnvironment::addPlayer(Player *player)
 
 LocalPlayer * ClientEnvironment::getLocalPlayer()
 {
-       for(std::list<Player*>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+       for(std::vector<Player*>::iterator i = m_players.begin();
+                       i != m_players.end(); ++i) {
                Player *player = *i;
                if(player->isLocal())
                        return (LocalPlayer*)player;
@@ -2317,16 +2296,14 @@ void ClientEnvironment::step(float dtime)
        /*
                Stuff that can be done in an arbitarily large dtime
        */
-       for(std::list<Player*>::iterator i = m_players.begin();
-                       i != m_players.end(); ++i)
-       {
+       for(std::vector<Player*>::iterator i = m_players.begin();
+                       i != m_players.end(); ++i) {
                Player *player = *i;
                
                /*
                        Handle non-local players
                */
-               if(player->isLocal() == false)
-               {
+               if(player->isLocal() == false) {
                        // Move
                        player->move(dtime, this, 100*BS);
 
@@ -2488,7 +2465,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
                const std::string &init_data)
 {
        ClientActiveObject* obj =
-                       ClientActiveObject::create(type, m_gamedef, this);
+                       ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this);
        if(obj == NULL)
        {
                infostream<<"ClientEnvironment::addActiveObject(): "
@@ -2567,6 +2544,8 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
        assert(lplayer);
        
        if(handle_hp){
+               if (lplayer->hp == 0) // Don't damage a dead player
+                       return;
                if(lplayer->hp > damage)
                        lplayer->hp -= damage;
                else