]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
Fix broken FPS/dtime counters in debug info
[dragonfireclient.git] / src / environment.cpp
index 6751f39e434f40a99682597c8b4b554787425b8f..b04f77557190d03bfae6830fd2a6d7883dfb2a9f 100644 (file)
@@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
        m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
        m_cache_abm_interval = g_settings->getFloat("abm_interval");
        m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
+       m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget");
 
        m_time_of_day = g_settings->getU32("world_start_time");
        m_time_of_day_f = (float)m_time_of_day / 24000.0f;
@@ -168,6 +169,12 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
                        new_nodes.MaxEdge.Z = new_nodes.MinEdge.Z;
                }
 
+               if (new_nodes.MaxEdge.X == S16_MAX ||
+                       new_nodes.MaxEdge.Y == S16_MAX ||
+                       new_nodes.MaxEdge.Z == S16_MAX) {
+                       break; // About to go out of bounds
+               }
+
                // For each untested node
                for (s16 x = new_nodes.MinEdge.X; x <= new_nodes.MaxEdge.X; x++)
                for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++)