#include "environment.h"
#include "collision.h"
#include "raycast.h"
-#include "serverobject.h"
#include "scripting_server.h"
#include "server.h"
#include "daynightratio.h"
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
m_cache_abm_interval = g_settings->getFloat("abm_interval");
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
+ m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget");
m_time_of_day = g_settings->getU32("world_start_time");
m_time_of_day_f = (float)m_time_of_day / 24000.0f;
return m_time_of_day_f;
}
+bool Environment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
+{
+ // Iterate trough nodes on the line
+ voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
+ do {
+ MapNode n = getMap().getNode(iterator.m_current_node_pos);
+
+ // Return non-air
+ if (n.param0 != CONTENT_AIR) {
+ if (p)
+ *p = iterator.m_current_node_pos;
+ return false;
+ }
+ iterator.next();
+ } while (iterator.m_current_index <= iterator.m_last_index);
+ return true;
+}
+
/*
Check if a node is pointable
*/
new_nodes.MaxEdge.Z = new_nodes.MinEdge.Z;
}
+ if (new_nodes.MaxEdge.X == S16_MAX ||
+ new_nodes.MaxEdge.Y == S16_MAX ||
+ new_nodes.MaxEdge.Z == S16_MAX) {
+ break; // About to go out of bounds
+ }
+
// For each untested node
for (s16 x = new_nodes.MinEdge.X; x <= new_nodes.MaxEdge.X; x++)
for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++)