]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/environment.cpp
Create framework for getting rid of global definitions of node/tool/item/whatever...
[dragonfireclient.git] / src / environment.cpp
index d6ff4d826a7d804d138cd9e6442733e2ab1e6ee1..a7439e7bcb501bd661b20e890a45239dbe09065f 100644 (file)
@@ -25,6 +25,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock.h"
 #include "serverobject.h"
 #include "content_sao.h"
+#include "mapgen.h"
+#include "settings.h"
+#include "log.h"
+#include "profiler.h"
+#include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings, g_profiler
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
 Environment::Environment():
        m_time_of_day(9000)
@@ -261,9 +271,11 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions,
        ServerEnvironment
 */
 
-ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
+ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
+               IGameDef *gamedef):
        m_map(map),
-       m_server(server),
+       m_lua(L),
+       m_gamedef(gamedef),
        m_random_spawn_timer(3),
        m_send_recommended_timer(0),
        m_game_time(0),
@@ -300,33 +312,33 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                // Full path to this file
                std::string path = players_path + "/" + player_files[i].name;
 
-               //dstream<<"Checking player file "<<path<<std::endl;
+               //infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
-               ServerRemotePlayer testplayer;
+               ServerRemotePlayer testplayer(this);
                {
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       testplayer.deSerialize(is);
+                       testplayer.deSerialize(is, m_gamedef);
                }
 
-               //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
+               //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
                
                // Search for the player
                std::string playername = testplayer.getName();
                Player *player = getPlayer(playername.c_str());
                if(player == NULL)
                {
-                       dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
+                       infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
                        continue;
                }
 
-               //dstream<<"Found matching player, overwriting."<<std::endl;
+               //infostream<<"Found matching player, overwriting."<<std::endl;
 
                // OK, found. Save player there.
                {
@@ -334,7 +346,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                        std::ofstream os(path.c_str(), std::ios_base::binary);
                        if(os.good() == false)
                        {
-                               dstream<<"Failed to overwrite "<<path<<std::endl;
+                               infostream<<"Failed to overwrite "<<path<<std::endl;
                                continue;
                        }
                        player->serialize(os);
@@ -348,7 +360,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                Player *player = *i;
                if(saved_players.find(player) != NULL)
                {
-                       /*dstream<<"Player "<<player->getName()
+                       /*infostream<<"Player "<<player->getName()
                                        <<" was already saved."<<std::endl;*/
                        continue;
                }
@@ -356,7 +368,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                // Don't save unnamed player
                if(playername == "")
                {
-                       //dstream<<"Not saving unnamed player."<<std::endl;
+                       //infostream<<"Not saving unnamed player."<<std::endl;
                        continue;
                }
                /*
@@ -377,18 +389,18 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                }
                if(found == false)
                {
-                       dstream<<"WARNING: Didn't find free file for player"<<std::endl;
+                       infostream<<"Didn't find free file for player"<<std::endl;
                        continue;
                }
 
                {
-                       /*dstream<<"Saving player "<<player->getName()<<" to "
+                       /*infostream<<"Saving player "<<player->getName()<<" to "
                                        <<path<<std::endl;*/
                        // Open file and serialize
                        std::ofstream os(path.c_str(), std::ios_base::binary);
                        if(os.good() == false)
                        {
-                               dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
+                               infostream<<"Failed to overwrite "<<path<<std::endl;
                                continue;
                        }
                        player->serialize(os);
@@ -396,7 +408,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                }
        }
 
-       //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
+       //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
 }
 
 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
@@ -414,28 +426,28 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                // Full path to this file
                std::string path = players_path + "/" + player_files[i].name;
 
-               dstream<<"Checking player file "<<path<<std::endl;
+               infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
-               ServerRemotePlayer testplayer;
+               ServerRemotePlayer testplayer(this);
                {
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       testplayer.deSerialize(is);
+                       testplayer.deSerialize(is, m_gamedef);
                }
 
                if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
                {
-                       dstream<<"Not loading player with invalid name: "
+                       infostream<<"Not loading player with invalid name: "
                                        <<testplayer.getName()<<std::endl;
                }
 
-               dstream<<"Loaded test player with name "<<testplayer.getName()
+               infostream<<"Loaded test player with name "<<testplayer.getName()
                                <<std::endl;
                
                // Search for the player
@@ -444,23 +456,23 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                bool newplayer = false;
                if(player == NULL)
                {
-                       dstream<<"Is a new player"<<std::endl;
-                       player = new ServerRemotePlayer();
+                       infostream<<"Is a new player"<<std::endl;
+                       player = new ServerRemotePlayer(this);
                        newplayer = true;
                }
 
                // Load player
                {
-                       dstream<<"Reading player "<<testplayer.getName()<<" from "
+                       infostream<<"Reading player "<<testplayer.getName()<<" from "
                                        <<path<<std::endl;
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
                        if(is.good() == false)
                        {
-                               dstream<<"Failed to read "<<path<<std::endl;
+                               infostream<<"Failed to read "<<path<<std::endl;
                                continue;
                        }
-                       player->deSerialize(is);
+                       player->deSerialize(is, m_gamedef);
                }
 
                if(newplayer)
@@ -476,7 +488,7 @@ void ServerEnvironment::saveMeta(const std::string &savedir)
        std::ofstream os(path.c_str(), std::ios_base::binary);
        if(os.good() == false)
        {
-               dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open "
+               infostream<<"ServerEnvironment::saveMeta(): Failed to open "
                                <<path<<std::endl;
                throw SerializationError("Couldn't save env meta");
        }
@@ -496,7 +508,7 @@ void ServerEnvironment::loadMeta(const std::string &savedir)
        std::ifstream is(path.c_str(), std::ios_base::binary);
        if(is.good() == false)
        {
-               dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open "
+               infostream<<"ServerEnvironment::loadMeta(): Failed to open "
                                <<path<<std::endl;
                throw SerializationError("Couldn't load env meta");
        }
@@ -593,13 +605,13 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        // Set current time as timestamp (and let it set ChangedFlag)
        block->setTimestamp(m_game_time);
 
-       //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+       //infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
        
        // Activate stored objects
        activateObjects(block);
 
        // Run node metadata
-       bool changed = block->m_node_metadata.step((float)dtime_s);
+       bool changed = block->m_node_metadata->step((float)dtime_s);
        if(changed)
        {
                MapEditEvent event;
@@ -641,6 +653,108 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        }
 }
 
+void ServerEnvironment::clearAllObjects()
+{
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Removing all active objects"<<std::endl;
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               ServerActiveObject* obj = i.getNode()->getValue();
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+               // Delete static object if block is loaded
+               if(obj->m_static_exists){
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                       if(block){
+                               block->m_static_objects.remove(id);
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
+                       }
+               }
+               // If known by some client, don't delete immediately
+               if(obj->m_known_by_count > 0){
+                       obj->m_pending_deactivation = true;
+                       obj->m_removed = true;
+                       continue;
+               }
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+               // Delete active object
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+
+       core::list<v3s16> loadable_blocks;
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Listing all loadable blocks"<<std::endl;
+       m_map->listAllLoadableBlocks(loadable_blocks);
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Done listing all loadable blocks: "
+                       <<loadable_blocks.size()
+                       <<", now clearing"<<std::endl;
+       u32 report_interval = loadable_blocks.size() / 10;
+       u32 num_blocks_checked = 0;
+       u32 num_blocks_cleared = 0;
+       u32 num_objs_cleared = 0;
+       for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
+                       i != loadable_blocks.end(); i++)
+       {
+               v3s16 p = *i;
+               MapBlock *block = m_map->emergeBlock(p, false);
+               if(!block){
+                       errorstream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Failed to emerge block "<<PP(p)<<std::endl;
+                       continue;
+               }
+               u32 num_stored = block->m_static_objects.m_stored.size();
+               u32 num_active = block->m_static_objects.m_active.size();
+               if(num_stored != 0 || num_active != 0){
+                       block->m_static_objects.m_stored.clear();
+                       block->m_static_objects.m_active.clear();
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                       num_objs_cleared += num_stored + num_active;
+                       num_blocks_cleared++;
+               }
+               num_blocks_checked++;
+
+               if(num_blocks_checked % report_interval == 0){
+                       float percent = 100.0 * (float)num_blocks_checked /
+                                       loadable_blocks.size();
+                       infostream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Cleared "<<num_objs_cleared<<" objects"
+                                       <<" in "<<num_blocks_cleared<<" blocks ("
+                                       <<percent<<"%)"<<std::endl;
+               }
+       }
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Finished: Cleared "<<num_objs_cleared<<" objects"
+                       <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+}
+
+static void getMob_dungeon_master(Settings &properties)
+{
+       properties.set("looks", "dungeon_master");
+       properties.setFloat("yaw", 1.57);
+       properties.setFloat("hp", 30);
+       properties.setBool("bright_shooting", true);
+       properties.set("shoot_type", "fireball");
+       properties.set("shoot_y", "0.7");
+       properties.set("player_hit_damage", "1");
+       properties.set("player_hit_distance", "1.0");
+       properties.set("player_hit_interval", "0.5");
+       properties.setBool("mindless_rage", myrand_range(0,100)==0);
+}
+
 void ServerEnvironment::step(float dtime)
 {
        DSTACK(__FUNCTION_NAME);
@@ -648,7 +762,7 @@ void ServerEnvironment::step(float dtime)
        //TimeTaker timer("ServerEnv step");
 
        // Get some settings
-       bool footprints = g_settings.getBool("footprints");
+       bool footprints = g_settings->getBool("footprints");
 
        /*
                Increment game time
@@ -663,38 +777,41 @@ void ServerEnvironment::step(float dtime)
        /*
                Handle players
        */
-       for(core::list<Player*>::Iterator i = m_players.begin();
-                       i != m_players.end(); i++)
        {
-               Player *player = *i;
-               
-               // Ignore disconnected players
-               if(player->peer_id == 0)
-                       continue;
-
-               v3f playerpos = player->getPosition();
-               
-               // Move
-               player->move(dtime, *m_map, 100*BS);
-               
-               /*
-                       Add footsteps to grass
-               */
-               if(footprints)
+               ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
+               for(core::list<Player*>::Iterator i = m_players.begin();
+                               i != m_players.end(); i++)
                {
-                       // Get node that is at BS/4 under player
-                       v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
-                       try{
-                               MapNode n = m_map->getNode(bottompos);
-                               if(n.getContent() == CONTENT_GRASS)
+                       Player *player = *i;
+                       
+                       // Ignore disconnected players
+                       if(player->peer_id == 0)
+                               continue;
+
+                       v3f playerpos = player->getPosition();
+                       
+                       // Move
+                       player->move(dtime, *m_map, 100*BS);
+                       
+                       /*
+                               Add footsteps to grass
+                       */
+                       if(footprints)
+                       {
+                               // Get node that is at BS/4 under player
+                               v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
+                               try{
+                                       MapNode n = m_map->getNode(bottompos);
+                                       if(n.getContent() == CONTENT_GRASS)
+                                       {
+                                               n.setContent(CONTENT_GRASS_FOOTSTEPS);
+                                               m_map->setNode(bottompos, n);
+                                       }
+                               }
+                               catch(InvalidPositionException &e)
                                {
-                                       n.setContent(CONTENT_GRASS_FOOTSTEPS);
-                                       m_map->setNode(bottompos, n);
                                }
                        }
-                       catch(InvalidPositionException &e)
-                       {
-                       }
                }
        }
 
@@ -703,6 +820,7 @@ void ServerEnvironment::step(float dtime)
        */
        if(m_active_blocks_management_interval.step(dtime, 2.0))
        {
+               ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG);
                /*
                        Get player block positions
                */
@@ -723,7 +841,7 @@ void ServerEnvironment::step(float dtime)
                /*
                        Update list of active blocks, collecting changes
                */
-               const s16 active_block_range = 5;
+               const s16 active_block_range = g_settings->getS16("active_block_range");
                core::map<v3s16, bool> blocks_removed;
                core::map<v3s16, bool> blocks_added;
                m_active_blocks.update(players_blockpos, active_block_range,
@@ -742,7 +860,7 @@ void ServerEnvironment::step(float dtime)
                {
                        v3s16 p = i.getNode()->getKey();
 
-                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
                                        <<") became inactive"<<std::endl;*/
                        
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -763,7 +881,7 @@ void ServerEnvironment::step(float dtime)
                {
                        v3s16 p = i.getNode()->getKey();
                        
-                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
                                        <<") became active"<<std::endl;*/
 
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -779,6 +897,8 @@ void ServerEnvironment::step(float dtime)
        */
        if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
        {
+               ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
+               
                float dtime = 1.0;
 
                for(core::map<v3s16, bool>::Iterator
@@ -787,7 +907,7 @@ void ServerEnvironment::step(float dtime)
                {
                        v3s16 p = i.getNode()->getKey();
                        
-                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
                                        <<") being handled"<<std::endl;*/
 
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -801,7 +921,7 @@ void ServerEnvironment::step(float dtime)
                        block->setTimestampNoChangedFlag(m_game_time);
 
                        // Run node metadata
-                       bool changed = block->m_node_metadata.step(dtime);
+                       bool changed = block->m_node_metadata->step(dtime);
                        if(changed)
                        {
                                MapEditEvent event;
@@ -813,8 +933,10 @@ void ServerEnvironment::step(float dtime)
                        }
                }
        }
+       
        if(m_active_blocks_test_interval.step(dtime, 10.0))
        {
+               ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
                //float dtime = 10.0;
                
                for(core::map<v3s16, bool>::Iterator
@@ -823,7 +945,7 @@ void ServerEnvironment::step(float dtime)
                {
                        v3s16 p = i.getNode()->getKey();
                        
-                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                       /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
                                        <<") being handled"<<std::endl;*/
 
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -848,7 +970,7 @@ void ServerEnvironment::step(float dtime)
                        // TODO: Implement usage of ActiveBlockModifier
                        
                        // Find out how many objects the block contains
-                       u32 active_object_count = block->m_static_objects.m_active.size();
+                       //u32 active_object_count = block->m_static_objects.m_active.size();
                        // Find out how many objects this and all the neighbors contain
                        u32 active_object_count_wider = 0;
                        for(s16 x=-1; x<=1; x++)
@@ -859,7 +981,18 @@ void ServerEnvironment::step(float dtime)
                                if(block==NULL)
                                        continue;
                                active_object_count_wider +=
-                                               block->m_static_objects.m_active.size();
+                                               block->m_static_objects.m_active.size()
+                                               + block->m_static_objects.m_stored.size();
+                               
+                               /*if(block->m_static_objects.m_stored.size() != 0){
+                                       errorstream<<"ServerEnvironment::step(): "
+                                                       <<PP(block->getPos())<<" contains "
+                                                       <<block->m_static_objects.m_stored.size()
+                                                       <<" stored objects; "
+                                                       <<"when spawning objects, when counting active "
+                                                       <<"objects in wide area. relative position: "
+                                                       <<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
+                               }*/
                        }
 
                        v3s16 p0;
@@ -918,27 +1051,121 @@ void ServerEnvironment::step(float dtime)
                                                                n1.getContent() == CONTENT_AIR)
                                                {
                                                        v3f pos = intToFloat(p1, BS);
-                                                       ServerActiveObject *obj = new RatSAO(this, 0, pos);
+                                                       ServerActiveObject *obj = new RatSAO(this, pos);
                                                        addActiveObject(obj);
                                                }
                                        }
-                        }
+                               }
+                               /*
+                                       Fun things spawn in caves and dungeons
+                               */
+                               if(n.getContent() == CONTENT_STONE ||
+                                               n.getContent() == CONTENT_MOSSYCOBBLE)
+                               {
+                                       if(myrand()%200 == 0 && active_object_count_wider == 0)
+                                       {
+                                               v3s16 p1 = p + v3s16(0,1,0);
+                                               MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
+                                               if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+                                                       MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
+                                                       if(n1a.getContent() == CONTENT_AIR &&
+                                                                       n1b.getContent() == CONTENT_AIR)
+                                                       {
+                                                               v3f pos = intToFloat(p1, BS);
+                                                               int i = myrand()%5;
+                                                               if(i == 0 || i == 1){
+                                                                       actionstream<<"A dungeon master spawns at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       Settings properties;
+                                                                       getMob_dungeon_master(properties);
+                                                                       ServerActiveObject *obj = new MobV2SAO(
+                                                                                       this, pos, &properties);
+                                                                       addActiveObject(obj);
+                                                               } else if(i == 2 || i == 3){
+                                                                       actionstream<<"Rats spawn at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       for(int j=0; j<3; j++){
+                                                                               ServerActiveObject *obj = new RatSAO(
+                                                                                               this, pos);
+                                                                               addActiveObject(obj);
+                                                                       }
+                                                               } else {
+                                                                       actionstream<<"An oerkki spawns at "
+                                                                                       <<PP(p1)<<std::endl;
+                                                                       ServerActiveObject *obj = new Oerkki1SAO(
+                                                                                       this, pos);
+                                                                       addActiveObject(obj);
+                                                               }
+                                                       }
+                                               }
+                                       }
+                               }
+                               /*
+                                       Make trees from saplings!
+                               */
+                               if(n.getContent() == CONTENT_SAPLING)
+                               {
+                                       if(myrand()%50 == 0)
+                                       {
+                                               actionstream<<"A sapling grows into a tree at "
+                                                               <<PP(p)<<std::endl;
+
+                                               core::map<v3s16, MapBlock*> modified_blocks;
+                                               v3s16 tree_p = p;
+                                               ManualMapVoxelManipulator vmanip(m_map);
+                                               v3s16 tree_blockp = getNodeBlockPos(tree_p);
+                                               vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
+                                               bool is_apple_tree = myrand()%4 == 0;
+                                               mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+                                               vmanip.blitBackAll(&modified_blocks);
+
+                                               // update lighting
+                                               core::map<v3s16, MapBlock*> lighting_modified_blocks;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
+                                               }
+                                               m_map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+                                               // Send a MEET_OTHER event
+                                               MapEditEvent event;
+                                               event.type = MEET_OTHER;
+                                               for(core::map<v3s16, MapBlock*>::Iterator
+                                                       i = modified_blocks.getIterator();
+                                                       i.atEnd() == false; i++)
+                                               {
+                                                       v3s16 p = i.getNode()->getKey();
+                                                       event.modified_blocks.insert(p, true);
+                                               }
+                                               m_map->dispatchEvent(&event);
+                                       }
+                               }
                        }
                }
        }
        
+       /*
+               Step script environment (run global on_step())
+       */
+       scriptapi_environment_step(m_lua, dtime);
+
        /*
                Step active objects
        */
        {
+               ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
                //TimeTaker timer("Step active objects");
+
+               g_profiler->avg("SEnv: num of objects", m_active_objects.size());
                
                // This helps the objects to send data at the same time
                bool send_recommended = false;
                m_send_recommended_timer += dtime;
-               if(m_send_recommended_timer > 0.15)
+               if(m_send_recommended_timer > getSendRecommendedInterval())
                {
-                       m_send_recommended_timer = 0;
+                       m_send_recommended_timer -= getSendRecommendedInterval();
                        send_recommended = true;
                }
 
@@ -947,6 +1174,11 @@ void ServerEnvironment::step(float dtime)
                                i.atEnd()==false; i++)
                {
                        ServerActiveObject* obj = i.getNode()->getValue();
+                       // Remove non-peaceful mobs on peaceful mode
+                       if(g_settings->getBool("only_peaceful_mobs")){
+                               if(!obj->isPeaceful())
+                                       obj->m_removed = true;
+                       }
                        // Don't step if is to be removed or stored statically
                        if(obj->m_removed || obj->m_pending_deactivation)
                                continue;
@@ -966,19 +1198,20 @@ void ServerEnvironment::step(float dtime)
        */
        if(m_object_management_interval.step(dtime, 0.5))
        {
+               ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
                /*
                        Remove objects that satisfy (m_removed && m_known_by_count==0)
                */
                removeRemovedObjects();
        }
 
-       if(g_settings.getBool("enable_experimental"))
+       if(g_settings->getBool("enable_experimental"))
        {
 
        /*
                TEST CODE
        */
-#if 1
+#if 0
        m_random_spawn_timer -= dtime;
        if(m_random_spawn_timer < 0)
        {
@@ -1000,7 +1233,7 @@ void ServerEnvironment::step(float dtime)
                        pos = player->getPosition();
                pos += v3f(
                        myrand_range(-3,3)*BS,
-                       0,
+                       5,
                        myrand_range(-3,3)*BS
                );
 
@@ -1008,11 +1241,18 @@ void ServerEnvironment::step(float dtime)
                        Create a ServerActiveObject
                */
 
-               //TestSAO *obj = new TestSAO(this, 0, pos);
-               //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               //ServerActiveObject *obj = new RatSAO(this, 0, pos);
-               //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
-               ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+               //TestSAO *obj = new TestSAO(this, pos);
+               //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
+               //ServerActiveObject *obj = new RatSAO(this, pos);
+               //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
+               //ServerActiveObject *obj = new FireflySAO(this, pos);
+
+               infostream<<"Server: Spawning MobV2SAO at "
+                               <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
+               
+               Settings properties;
+               getMob_dungeon_master(properties);
+               ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
                addActiveObject(obj);
        }
 #endif
@@ -1068,6 +1308,47 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
        return id;
 }
 
+bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
+{
+       assert(obj);
+
+       v3f objectpos = obj->getBasePosition(); 
+
+       // The block in which the object resides in
+       v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+       /*
+               Update the static data
+       */
+
+       // Create new static object
+       std::string staticdata = obj->getStaticData();
+       StaticObject s_obj(obj->getType(), objectpos, staticdata);
+       // Add to the block where the object is located in
+       v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+       // Get or generate the block
+       MapBlock *block = m_map->emergeBlock(blockpos);
+
+       bool succeeded = false;
+
+       if(block)
+       {
+               block->m_static_objects.insert(0, s_obj);
+               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+               succeeded = true;
+       }
+       else{
+               infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
+                               <<"Could not find or generate "
+                               <<"a block for storing static object"<<std::endl;
+               succeeded = false;
+       }
+
+       delete obj;
+
+       return succeeded;
+}
+
 /*
        Finds out what new objects have been added to
        inside a radius around a position
@@ -1137,13 +1418,13 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
                ServerActiveObject *object = getActiveObject(id);
                if(object == NULL)
                {
-                       dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
+                       infostream<<"ServerEnvironment::getRemovedActiveObjects():"
                                        <<" object in current_objects is NULL"<<std::endl;
                }
                else if(object->m_removed == false)
                {
                        f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
-                       /*dstream<<"removed == false"
+                       /*infostream<<"removed == false"
                                        <<"distance_f = "<<distance_f
                                        <<", radius_f = "<<radius_f<<std::endl;*/
                        if(distance_f < radius_f)
@@ -1172,30 +1453,38 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                bool set_changed)
 {
        assert(object);
-       if(object->getId() == 0)
-       {
+       if(object->getId() == 0){
                u16 new_id = getFreeServerActiveObjectId(m_active_objects);
                if(new_id == 0)
                {
-                       dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+                       errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
                                        <<"no free ids available"<<std::endl;
                        delete object;
                        return 0;
                }
                object->setId(new_id);
        }
+       else{
+               verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+                               <<"supplied with id "<<object->getId()<<std::endl;
+       }
        if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
        {
-               dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): "
+               errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
                                <<"id is not free ("<<object->getId()<<")"<<std::endl;
                delete object;
                return 0;
        }
-       /*dstream<<"INFO: ServerEnvironment::addActiveObjectRaw(): "
+       /*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;*/
                        
        m_active_objects.insert(object->getId(), object);
-
+  
+       verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
+                       <<"Added id="<<object->getId()<<"; there are now "
+                       <<m_active_objects.size()<<" active objects."
+                       <<std::endl;
+       
        // Add static object to active static list of the block
        v3f objectpos = object->getBasePosition();
        std::string staticdata = object->getStaticData();
@@ -1210,12 +1499,18 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                object->m_static_block = blockpos;
 
                if(set_changed)
-                       block->setChangedFlag();
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
        }
        else{
-               dstream<<"WARNING: ServerEnv: Could not find a block for "
-                               <<"storing newly added static active object"<<std::endl;
+               errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
+                               <<"could not find block for storing id="<<object->getId()
+                               <<" statically"<<std::endl;
        }
+       
+       // Register reference in scripting api (must be done before post-init)
+       scriptapi_add_object_reference(m_lua, object);
+       // Post-initialize object
+       object->addedToEnvironment();
 
        return object->getId();
 }
@@ -1235,7 +1530,7 @@ void ServerEnvironment::removeRemovedObjects()
                // This shouldn't happen but check it
                if(obj == NULL)
                {
-                       dstream<<"WARNING: NULL object found in ServerEnvironment"
+                       infostream<<"NULL object found in ServerEnvironment"
                                        <<" while finding removed objects. id="<<id<<std::endl;
                        // Id to be removed from m_active_objects
                        objects_to_remove.push_back(id);
@@ -1254,11 +1549,12 @@ void ServerEnvironment::removeRemovedObjects()
                */
                if(obj->m_static_exists && obj->m_removed)
                {
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block);
                        if(block)
                        {
                                block->m_static_objects.remove(id);
-                               block->setChangedFlag();
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
                        }
                }
 
@@ -1266,6 +1562,9 @@ void ServerEnvironment::removeRemovedObjects()
                if(obj->m_known_by_count > 0)
                        continue;
                
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete
                delete obj;
                // Id to be removed from m_active_objects
@@ -1279,6 +1578,40 @@ void ServerEnvironment::removeRemovedObjects()
        }
 }
 
+static void print_hexdump(std::ostream &o, const std::string &data)
+{
+       const int linelength = 16;
+       for(int l=0; ; l++){
+               int i0 = linelength * l;
+               bool at_end = false;
+               int thislinelength = linelength;
+               if(i0 + thislinelength > (int)data.size()){
+                       thislinelength = data.size() - i0;
+                       at_end = true;
+               }
+               for(int di=0; di<linelength; di++){
+                       int i = i0 + di;
+                       char buf[4];
+                       if(di<thislinelength)
+                               snprintf(buf, 4, "%.2x ", data[i]);
+                       else
+                               snprintf(buf, 4, "   ");
+                       o<<buf;
+               }
+               o<<" ";
+               for(int di=0; di<thislinelength; di++){
+                       int i = i0 + di;
+                       if(data[i] >= 32)
+                               o<<data[i];
+                       else
+                               o<<".";
+               }
+               o<<std::endl;
+               if(at_end)
+                       break;
+       }
+}
+
 /*
        Convert stored objects from blocks near the players to active.
 */
@@ -1289,6 +1622,21 @@ void ServerEnvironment::activateObjects(MapBlock *block)
        // Ignore if no stored objects (to not set changed flag)
        if(block->m_static_objects.m_stored.size() == 0)
                return;
+       verbosestream<<"ServerEnvironment::activateObjects(): "
+                       <<"activating objects of block "<<PP(block->getPos())
+                       <<" ("<<block->m_static_objects.m_stored.size()
+                       <<" objects)"<<std::endl;
+       bool large_amount = (block->m_static_objects.m_stored.size() > 49);
+       if(large_amount){
+               errorstream<<"suspiciously large amount of objects detected: "
+                               <<block->m_static_objects.m_stored.size()<<" in "
+                               <<PP(block->getPos())
+                               <<"; removing all of them."<<std::endl;
+               // Clear stored list
+               block->m_static_objects.m_stored.clear();
+               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+               return;
+       }
        // A list for objects that couldn't be converted to static for some
        // reason. They will be stored back.
        core::list<StaticObject> new_stored;
@@ -1297,7 +1645,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                        i = block->m_static_objects.m_stored.begin();
                        i != block->m_static_objects.m_stored.end(); i++)
        {
-               /*dstream<<"INFO: Server: Creating an active object from "
+               /*infostream<<"Server: Creating an active object from "
                                <<"static data"<<std::endl;*/
                StaticObject &s_obj = *i;
                // Create an active object from the data
@@ -1306,12 +1654,20 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                // If couldn't create object, store static data back.
                if(obj==NULL)
                {
+                       errorstream<<"ServerEnvironment::activateObjects(): "
+                                       <<"failed to create active object from static object "
+                                       <<"in block "<<PP(s_obj.pos/BS)
+                                       <<" type="<<(int)s_obj.type<<" data:"<<std::endl;
+                       print_hexdump(verbosestream, s_obj.data);
+                       
                        new_stored.push_back(s_obj);
                        continue;
                }
+               verbosestream<<"ServerEnvironment::activateObjects(): "
+                               <<"activated static object pos="<<PP(s_obj.pos/BS)
+                               <<" type="<<(int)s_obj.type<<std::endl;
                // This will also add the object to the active static list
                addActiveObjectRaw(obj, false);
-               //u16 id = addActiveObjectRaw(obj, false);
        }
        // Clear stored list
        block->m_static_objects.m_stored.clear();
@@ -1323,13 +1679,18 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                StaticObject &s_obj = *i;
                block->m_static_objects.m_stored.push_back(s_obj);
        }
-       // Block has been modified
-       // NOTE: No it has not really. Save I/O here.
-       //block->setChangedFlag();
+       /*
+               Note: Block hasn't really been modified here.
+               The objects have just been activated and moved from the stored
+               static list to the active static list.
+               As such, the block is essentially the same.
+               Thus, do not call block->setChangedFlag().
+               Otherwise there would be a huge amount of unnecessary I/O.
+       */
 }
 
 /*
-       Convert objects that are not in active blocks to static.
+       Convert objects that are not standing inside active blocks to static.
 
        If m_known_by_count != 0, active object is not deleted, but static
        data is still updated.
@@ -1345,88 +1706,144 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        i.atEnd()==false; i++)
        {
                ServerActiveObject* obj = i.getNode()->getValue();
-               u16 id = i.getNode()->getKey();
-               v3f objectpos = obj->getBasePosition();
 
                // This shouldn't happen but check it
                if(obj == NULL)
                {
-                       dstream<<"WARNING: NULL object found in ServerEnvironment"
+                       errorstream<<"NULL object found in ServerEnvironment"
                                        <<std::endl;
                        assert(0);
                        continue;
                }
 
+               // If pending deactivation, let removeRemovedObjects() do it
+               if(obj->m_pending_deactivation)
+                       continue;
+
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+
                // The block in which the object resides in
                v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-               
+
                // If block is active, don't remove
                if(m_active_blocks.contains(blockpos_o))
                        continue;
 
+               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                               <<"deactivating object id="<<id<<" on inactive block "
+                               <<PP(blockpos_o)<<std::endl;
+
+               // If known by some client, don't immediately delete.
+               bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
+
                /*
                        Update the static data
                */
 
+               // Create new static object
+               std::string staticdata_new = obj->getStaticData();
+               StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+               
+               bool stays_in_same_block = false;
+               bool data_changed = true;
+
+               if(obj->m_static_exists){
+                       if(obj->m_static_block == blockpos_o)
+                               stays_in_same_block = true;
+
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+                       
+                       core::map<u16, StaticObject>::Node *n =
+                                       block->m_static_objects.m_active.find(id);
+                       if(n){
+                               StaticObject static_old = n->getValue();
+
+                               float save_movem = obj->getMinimumSavedMovement();
+
+                               if(static_old.data == staticdata_new &&
+                                               (static_old.pos - objectpos).getLength() < save_movem)
+                                       data_changed = false;
+                       } else {
+                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+                                               <<"id="<<id<<" m_static_exists=true but "
+                                               <<"static data doesn't actually exist in "
+                                               <<PP(obj->m_static_block)<<std::endl;
+                       }
+               }
+
+               bool shall_be_written = (!stays_in_same_block || data_changed);
+               
                // Delete old static object
-               MapBlock *oldblock = NULL;
                if(obj->m_static_exists)
                {
-                       MapBlock *block = m_map->getBlockNoCreateNoEx
-                                       (obj->m_static_block);
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
                        if(block)
                        {
                                block->m_static_objects.remove(id);
-                               oldblock = block;
+                               obj->m_static_exists = false;
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
                        }
                }
-               // Create new static object
-               std::string staticdata = obj->getStaticData();
-               StaticObject s_obj(obj->getType(), objectpos, staticdata);
+
                // Add to the block where the object is located in
                v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
                // Get or generate the block
                MapBlock *block = m_map->emergeBlock(blockpos);
 
-               /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-               if(block == NULL)
-               {
-                       // Block not found. Is the old block still ok?
-                       if(oldblock)
-                               block = oldblock;
-                       // Load from disk or generate
-                       else
-                               block = m_map->emergeBlock(blockpos);
-               }*/
-
                if(block)
                {
-                       block->m_static_objects.insert(0, s_obj);
-                       block->setChangedFlag();
-                       obj->m_static_exists = true;
-                       obj->m_static_block = block->getPos();
+                       if(block->m_static_objects.m_stored.size() >= 49){
+                               errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
+                                               <<" statically but block "<<PP(blockpos)
+                                               <<" already contains "
+                                               <<block->m_static_objects.m_stored.size()
+                                               <<" (over 49) objects."
+                                               <<" Forcing delete."<<std::endl;
+                               force_delete = true;
+                       } else {
+                               u16 new_id = pending_delete ? id : 0;
+                               block->m_static_objects.insert(new_id, s_obj);
+                               
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               
+                               obj->m_static_exists = true;
+                               obj->m_static_block = block->getPos();
+                       }
                }
                else{
-                       dstream<<"WARNING: ServerEnv: Could not find or generate "
-                                       <<"a block for storing static object"<<std::endl;
-                       obj->m_static_exists = false;
+                       errorstream<<"ServerEnv: Could not find or generate "
+                                       <<"a block for storing id="<<obj->getId()
+                                       <<" statically"<<std::endl;
                        continue;
                }
 
                /*
-                       Delete active object if not known by some client,
-                       else set pending deactivation
+                       If known by some client, set pending deactivation.
+                       Otherwise delete it immediately.
                */
 
-               // If known by some client, don't delete.
-               if(obj->m_known_by_count > 0 && force_delete == false)
+               if(pending_delete)
                {
+                       verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                                       <<"object id="<<id<<" is known by clients"
+                                       <<"; not deleting yet"<<std::endl;
+
                        obj->m_pending_deactivation = true;
                        continue;
                }
                
-               /*dstream<<"INFO: Server: Stored static data. Deleting object."
-                               <<std::endl;*/
+               verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
+                               <<"object id="<<id<<" is not known by clients"
+                               <<"; deleting"<<std::endl;
+
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete active object
                delete obj;
                // Id to be removed from m_active_objects
@@ -1448,9 +1865,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
        ClientEnvironment
 */
 
-ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
+ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
+               ITextureSource *texturesource, IGameDef *gamedef):
        m_map(map),
-       m_smgr(smgr)
+       m_smgr(smgr),
+       m_texturesource(texturesource),
+       m_gamedef(gamedef)
 {
        assert(m_map);
        assert(m_smgr);
@@ -1499,8 +1919,8 @@ void ClientEnvironment::step(float dtime)
        DSTACK(__FUNCTION_NAME);
 
        // Get some settings
-       bool free_move = g_settings.getBool("free_move");
-       bool footprints = g_settings.getBool("footprints");
+       bool free_move = g_settings->getBool("free_move");
+       bool footprints = g_settings->getBool("footprints");
 
        // Get local player
        LocalPlayer *lplayer = getLocalPlayer();
@@ -1512,7 +1932,7 @@ void ClientEnvironment::step(float dtime)
                Get the speed the player is going
        */
        bool is_climbing = lplayer->is_climbing;
-
+       
        f32 player_speed = 0.001; // just some small value
        player_speed = lplayer->getSpeed().getLength();
        
@@ -1604,7 +2024,7 @@ void ClientEnvironment::step(float dtime)
        while(dtime_downcount > 0.001);
                
        //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
-
+       
        for(core::list<CollisionInfo>::Iterator
                        i = player_collisions.begin();
                        i != player_collisions.end(); i++)
@@ -1681,18 +2101,19 @@ void ClientEnvironment::step(float dtime)
                        // Move
                        player->move(dtime, *m_map, 100*BS);
 
-                       // Update lighting on remote players on client
-                       u8 light = LIGHT_MAX;
-                       try{
-                               // Get node at head
-                               v3s16 p = player->getLightPosition();
-                               MapNode n = m_map->getNode(p);
-                               light = n.getLightBlend(getDayNightRatio());
-                       }
-                       catch(InvalidPositionException &e) {}
-                       player->updateLight(light);
                }
                
+               // Update lighting on all players on client
+               u8 light = LIGHT_MAX;
+               try{
+                       // Get node at head
+                       v3s16 p = player->getLightPosition();
+                       MapNode n = m_map->getNode(p);
+                       light = n.getLightBlend(getDayNightRatio());
+               }
+               catch(InvalidPositionException &e) {}
+               player->updateLight(light);
+
                /*
                        Add footsteps to grass
                */
@@ -1751,9 +2172,9 @@ void ClientEnvironment::step(float dtime)
        }
 }
 
-void ClientEnvironment::updateMeshes(v3s16 blockpos)
+void ClientEnvironment::updateMeshes(v3s16 blockpos, ITextureSource *tsrc)
 {
-       m_map->updateMeshes(blockpos, getDayNightRatio());
+       m_map->updateMeshes(blockpos, getDayNightRatio(), tsrc);
 }
 
 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
@@ -1810,7 +2231,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
                u16 new_id = getFreeClientActiveObjectId(m_active_objects);
                if(new_id == 0)
                {
-                       dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+                       infostream<<"ClientEnvironment::addActiveObject(): "
                                        <<"no free ids available"<<std::endl;
                        delete object;
                        return 0;
@@ -1819,25 +2240,26 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
        }
        if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
        {
-               dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+               infostream<<"ClientEnvironment::addActiveObject(): "
                                <<"id is not free ("<<object->getId()<<")"<<std::endl;
                delete object;
                return 0;
        }
-       dstream<<"INFO: ClientEnvironment::addActiveObject(): "
+       infostream<<"ClientEnvironment::addActiveObject(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;
        m_active_objects.insert(object->getId(), object);
-       object->addToScene(m_smgr);
+       // TODO: Make g_texturesource non-global
+       object->addToScene(m_smgr, m_texturesource);
        return object->getId();
 }
 
 void ClientEnvironment::addActiveObject(u16 id, u8 type,
                const std::string &init_data)
 {
-       ClientActiveObject* obj = ClientActiveObject::create(type);
+       ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
+               infostream<<"ClientEnvironment::addActiveObject(): "
                                <<"id="<<id<<" type="<<type<<": Couldn't create object"
                                <<std::endl;
                return;
@@ -1845,19 +2267,19 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
        
        obj->setId(id);
 
-       addActiveObject(obj);
-
        obj->initialize(init_data);
+       
+       addActiveObject(obj);
 }
 
 void ClientEnvironment::removeActiveObject(u16 id)
 {
-       dstream<<"ClientEnvironment::removeActiveObject(): "
+       infostream<<"ClientEnvironment::removeActiveObject(): "
                        <<"id="<<id<<std::endl;
        ClientActiveObject* obj = getActiveObject(id);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
+               infostream<<"ClientEnvironment::removeActiveObject(): "
                                <<"id="<<id<<" not found"<<std::endl;
                return;
        }
@@ -1872,7 +2294,7 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
        ClientActiveObject* obj = getActiveObject(id);
        if(obj == NULL)
        {
-               dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
+               infostream<<"ClientEnvironment::processActiveObjectMessage():"
                                <<" got message for id="<<id<<", which doesn't exist."
                                <<std::endl;
                return;
@@ -1935,29 +2357,6 @@ ClientEnvEvent ClientEnvironment::getClientEvent()
        return m_client_event_queue.pop_front();
 }
 
-void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
-{
-       /*LocalPlayer *player = getLocalPlayer();
-       assert(player);
-       v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/
-       v3f pos_f = camera_pos;
-       v3s16 p_nodes = floatToInt(pos_f, BS);
-       MapNode n = m_map->getNodeNoEx(p_nodes);
-       if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
-       {
-               v2u32 ss = driver->getScreenSize();
-               core::rect<s32> rect(0,0, ss.X, ss.Y);
-               driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect);
-       }
-       else if(content_features(n).solidness == 2 &&
-                       g_settings.getBool("free_move") == false)
-       {
-               v2u32 ss = driver->getScreenSize();
-               core::rect<s32> rect(0,0, ss.X, ss.Y);
-               driver->draw2DRectangle(video::SColor(255, 0, 0, 0), rect);
-       }
-}
-
 #endif // #ifndef SERVER