if(m_active_blocks_test_interval.step(dtime, 10.0))
{
//float dtime = 10.0;
-
+
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
searching loop to keep things fast.
*/
// TODO: Implement usage of ActiveBlockModifier
+
+ // Find out how many objects the block contains
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ // Find out how many objects this and all the neighbors contain
+ u32 active_object_count_wider = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
+ if(block==NULL)
+ continue;
+ active_object_count_wider +=
+ block->m_static_objects.m_active.size();
+ }
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
/*
Convert grass into mud if under something else than air
*/
- else if(n.getContent() == CONTENT_GRASS)
+ if(n.getContent() == CONTENT_GRASS)
{
//if(myrand()%20 == 0)
{
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
- if(content_features(n_top).air_equivalent == false)
+ if(content_features(n_top).air_equivalent == false)
{
n.setContent(CONTENT_MUD);
m_map->addNodeWithEvent(p, n);
}
}
}
+ /*
+ Rats spawn around regular trees
+ */
+ if(n.getContent() == CONTENT_TREE ||
+ n.getContent() == CONTENT_JUNGLETREE)
+ {
+ if(myrand()%200 == 0 && active_object_count_wider == 0)
+ {
+ v3s16 p1 = p + v3s16(myrand_range(-2, 2),
+ 0, myrand_range(-2, 2));
+ MapNode n1 = m_map->getNodeNoEx(p1);
+ MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
+ if(n1b.getContent() == CONTENT_GRASS &&
+ n1.getContent() == CONTENT_AIR)
+ {
+ v3f pos = intToFloat(p1, BS);
+ ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ addActiveObject(obj);
+ }
+ }
+ }
}
}
}
/*
Get the speed the player is going
*/
+ bool is_climbing = lplayer->is_climbing;
+
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
v3f lplayerpos = lplayer->getPosition();
// Apply physics
- if(free_move == false)
+ if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();